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Function(s) to convert quaternion to Euler angles in common.py
Function to read in-game facing rotation as Euler angles in mkw_utils.py
Function to read speed vector as Euler angle for moving yaw in mkw_utils.py
Function to read previous frame's facing rotation and calculate "rotation speeds" in mkw_utils.py (may require @event.on_frame_advance and a check for increase in frame count to be able to store previous frame's info)
Config and text addition for facing pitch/yaw/roll and moving yaw in _draw_info_display.py
Config and text addition for pitch/yaw/roll speeds in _draw_info_display.py
common.pymkw_utils.pymkw_utils.pymkw_utils.py(may require@event.on_frame_advanceand a check for increase in frame count to be able to store previous frame's info)_draw_info_display.py_draw_info_display.py