-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathinit.lua
More file actions
97 lines (88 loc) · 3.44 KB
/
init.lua
File metadata and controls
97 lines (88 loc) · 3.44 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
--All content of this file are licensed under MIT. See LICENSE.txt for more information.
mcg_lockworkshop = {}
mcg_lockworkshop.crafts = {}
mcg_lockworkshop.register_craft = function(item_from, item_to)
if not minetest.registered_nodes[item_from] or not minetest.registered_nodes[item_to] then
return
end
minetest.clear_craft({output = item_to})
mcg_lockworkshop.crafts[item_from] = item_to
end
dofile(minetest.get_modpath("mcg_lockworkshop") .."/crafts.lua")
local function craft(pos, listname, index, stack, player)
local inv = minetest.get_meta(pos):get_inventory()
local input = inv:get_stack("input", 1):get_name()
local lock = inv:get_stack("lock", 1):is_empty()
if mcg_lockworkshop.crafts[input] and inv:room_for_item("output", mcg_lockworkshop.crafts[input]) and not lock then
inv:remove_item("input", {name = input, count = 1})
inv:remove_item("lock", {name = "mcg_lockworkshop:lock", count = 1})
inv:add_item("output", mcg_lockworkshop.crafts[input])
end
end
minetest.register_node("mcg_lockworkshop:lock_workshop", {
description = "Lock Workshop",
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
tiles = {
"default_chest_top.png^mcg_lockworkshop_lock_workshop_top.png", "default_chest_top.png",
"default_chest_side.png^mcg_lockworkshop_lock_workshop_side_a.png","default_chest_side.png^mcg_lockworkshop_lock_workshop_side_b.png",
"default_chest_side.png^mcg_lockworkshop_lock_workshop_side_c.png", "default_chest_side.png^mcg_lockworkshop_lock_workshop_side_d.png"
},
after_place_node = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
meta:set_string("infotext", "Lock Workshop")
inv:set_size("input", 1)
inv:set_size("lock", 1)
inv:set_size("output", 1)
meta:set_string("formspec", [[
size[8,4.8]
box[-0.01,0;1.84,0.9;#555555]
image[0,0;1,1;mcg_lockworkshop_lock_workshop_side_a.png]
label[1.2,0.25;Lock]
list[context;input;2,0;1,1;]
list[context;lock;3,0;1,1;]
image[3,0;1,1;mcg_lockworkshop_lock_layout.png]
image[4,0;1,1;gui_furnace_arrow_bg.png^[transformR270]
list[context;output;5,0;1,1;]
list[current_player;main;0,1.1;8,4;]
]].. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. default.get_hotbar_bg(0, 1.1))
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local stackname = stack:get_name()
if (listname == "input" and mcg_lockworkshop.crafts[stackname]) or
(listname == "lock" and stackname == "mcg_lockworkshop:lock") then
return stack:get_count()
end
return 0
end,
on_metadata_inventory_put = craft,
on_metadata_inventory_take = craft,
can_dig = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
if inv:is_empty("input") and inv:is_empty("lock") and inv:is_empty("output") then
return true
else
return false
end
end})
minetest.register_craft({
output = "mcg_lockworkshop:lock_workshop",
recipe = {
{"group:wood", "group:stick", "group:wood"},
{"group:stick", "default:steel_ingot", "group:stick"},
{"group:wood", "group:stick", "group:wood"}
}
})
minetest.register_craftitem("mcg_lockworkshop:lock", {
description = "Lock",
inventory_image = "mcg_lockworkshop_lock.png",
wield_image = "mcg_lockworkshop_lock.png"
})
minetest.register_craft({
output = "mcg_lockworkshop:lock 3",
recipe = {
{"","default:steel_ingot", ""},
{"default:copper_ingot", "default:steel_ingot", "default:copper_ingot"}
}
})