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functions.py
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151 lines (127 loc) · 5.49 KB
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import os
import time
from random import randint
import pyglet
from OpenGL.GL import *
from settings import *
def load_textures(self):
print("Loading textures...")
t = self.texture
dirs = ['textures']
while dirs:
d = dirs.pop(0)
textures = os.listdir(d)
for file in textures:
if os.path.isdir(d + '/' + file):
dirs += [d + '/' + file]
else:
if ".png" not in file:
continue
image = pyglet.image.load(d + '/' + file)
if image.width == 1024 and image.height == 1024 or image.width == 512 and image.height == 512 or image.width == 256 and image.height == 256 or image.width == 128 and image.height == 128:
# Adjust loading method for 1024x textures
texture = image.get_texture() # Example adjustment for higher resolution
elif image.width == 8 and image.height == 8 or image.width == 16 and image.height == 16 or image.width == 32 and image.height == 32 or image.width == 64 and image.height == 64:
# Continue with the existing method for other resolutions
texture = image.get_mipmapped_texture()
n = file.split('.')[0]
self.texture_dir[n] = d
self.texture[n] = pyglet.graphics.TextureGroup(texture)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
print("Successful loaded", n, "texture!")
done = []
items = sorted(self.texture_dir.items(), key=lambda i: i[0])
for n1, d in items:
n = n1.split(' ')[0]
if n in done:
continue
done += [n]
if d.startswith('textures/blocks'):
if d == 'textures/blocks':
self.inventory_textures[n] = pyglet.resource.image(f"{d}/{n}.png")
self.block[n] = t[n], t[n], t[n], t[n], t[n], t[n]
elif d == 'textures/blocks/tbs':
self.inventory_textures[n] = pyglet.resource.image(f"{d}/{n} s.png")
self.block[n] = t[n + ' s'], t[n + ' s'], t[n + ' b'], t[n + ' t'], t[n + ' s'], t[n + ' s']
elif d == 'textures/blocks/ts':
self.inventory_textures[n] = pyglet.resource.image(f"{d}/{n} s.png")
self.block[n] = t[n + ' s'], t[n + ' s'], t[n + ' t'], t[n + ' t'], t[n + ' s'], t[n + ' s']
if n in self.inventory_textures:
self.inventory_textures[n].width = 22
self.inventory_textures[n].height = 22
def translateSeed(seed):
res = ""
if seed == "":
seed = str(randint(998, 43433))
for i in seed:
res += str(ord(i))
while len(res) < 10:
res += res[:-1]
return int(res[0:10])
def cube_vertices(pos, n=0.5):
x, y, z = pos
v = tuple((x + X, y + Y, z + Z) for X in (-n, n) for Y in (-n, n) for Z in (-n, n))
return tuple(tuple(k for j in i for k in v[j]) for i in
((0, 1, 3, 2), (5, 4, 6, 7), (0, 4, 5, 1), (3, 7, 6, 2), (4, 0, 2, 6), (1, 5, 7, 3)))
def flatten(lst): return sum(map(list, lst), [])
def roundPos(pos):
x, y, z = pos
return round(x), round(y), round(z)
def getSum(s):
res = 0
for i in s:
res += int(i)
return res
def adjacent(x, y, z):
for p in ((x - 1, y, z), (x + 1, y, z), (x, y - 1, z), (x, y + 1, z), (x, y, z - 1), (x, y, z + 1)): yield p
def drawInfoLabel(gl, text, xx=0, yy=0, style=None, size=15, anchor_x='left', anchor_y='baseline', opacity=1, rotate=0,
label_color=(255, 255, 255), shadow_color=(56, 56, 56), scale=0, shadow=True):
if style is None:
style = []
y = -21
ms = size / 6
for i in text.split("\n"):
ix = ms
iy = gl.HEIGHT + y + yy - ms
if xx:
ix = xx + ms
if yy:
iy = yy - ms
shadow_lbl = pyglet.text.Label(i,
font_name='Minecraft Rus',
color=(shadow_color[0], shadow_color[1], shadow_color[2], round(opacity * 255)),
font_size=size,
x=ix, y=iy,
anchor_x=anchor_x,
anchor_y=anchor_y)
lbl = pyglet.text.Label(i,
font_name='Minecraft Rus',
color=(label_color[0], label_color[1], label_color[2], round(opacity * 255)),
font_size=size,
x=ix - ms, y=iy + ms,
anchor_x=anchor_x,
anchor_y=anchor_y)
if not style:
lbl.set_style("background_color", (69, 69, 69, 100))
else:
for st in style:
lbl.set_style(st[0], st[1])
shadow_lbl.set_style(st[0], st[1])
if rotate:
glRotatef(rotate, 0.0, 0.0, 1.0)
if scale:
glScalef(scale, scale, 0)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
if shadow:
shadow_lbl.draw()
lbl.draw()
if rotate:
glRotatef(-rotate, 0.0, 0.0, 1.0)
y -= 21
def getElpsTime():
return time.perf_counter_ns() * 1000 / 1000000000
def checkHover(ox, oy, ow, oh, mx, my):
if ox < mx < ox + ow and oy < my < oy + oh:
return True
return False