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Settings.cs
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78 lines (63 loc) · 3.36 KB
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using System;
using SFS.IO;
using SFS.UI.ModGUI;
using SFS.Variables;
using TMPro;
using UITools;
using UnityEngine;
using Type = SFS.UI.ModGUI.Type;
namespace RandomFailuresLegacy
{
public class Settings : ModSettings<Settings.RFSettings>
{
private static Settings? _instance;
public static void Load()
{
_instance = new Settings();
_instance.Initialize();
}
protected override void RegisterOnVariableChange(Action onChange)
{
settings.InitialStartFailureChance.OnChange += onChange;
settings.SustainedFailureChance.OnChange += onChange;
settings.IonMultiplier.OnChange += onChange;
Application.quitting += onChange;
}
protected override FilePath SettingsFile => new($"{RFLegacyMod.Instance.ModFolder}/rfl_config.txt");
public class RFSettings
{
public static int XInitialStartFailureChance => settings.InitialStartFailureChance.Value;
public static int XSustainedFailureChance => settings.SustainedFailureChance.Value;
public static int XIonMultiplier => settings.IonMultiplier.Value;
public Int_Local InitialStartFailureChance = new() { Value = 100 }; // 1% fails at initial start
public Int_Local SustainedFailureChance = new() { Value = 216000 }; // Fails after 1 hour of firing
public Int_Local IonMultiplier = new() { Value = 8760 }; // Fails after 1 year of firing (given that a normal engine fails after an hour)
}
}
public static class ConfigurationMenuTab
{
public static void Load()
{
ConfigurationMenu.Add(null, new (string, Func<Transform, GameObject>)[] { ("RFLegacy", CreateTab) });
}
private static GameObject CreateTab(Transform transform)
{
Vector2Int size = ConfigurationMenu.ContentSize;
Box box = Builder.CreateBox(transform, size.x, size.y);
box.CreateLayoutGroup(Type.Vertical, TextAnchor.UpperCenter, padding: new RectOffset(5, 5, 5, 5));
CreateNumberInput(box, size.x - 50, 50, "Initial Start Failure Chance (1 in x)", Settings.settings.InitialStartFailureChance, 1, value => Settings.settings.InitialStartFailureChance.Value = value);
CreateNumberInput(box, size.x - 50, 50, "Sustained Engine Failure Time (ticks)", Settings.settings.SustainedFailureChance, 1, value => Settings.settings.SustainedFailureChance.Value = value);
CreateNumberInput(box, size.x - 50, 50, "Ion Multiplier (Sustained Engine Failure Time x this value)", Settings.settings.IonMultiplier, 1, value => Settings.settings.IonMultiplier.Value = value);
return box.gameObject;
}
private static void CreateNumberInput(Transform transform, int width, int height, string label, int value,
int step, Action<int> onChange)
{
Container container = Builder.CreateContainer(transform);
container.CreateLayoutGroup(Type.Horizontal);
Label title = Builder.CreateLabel(container, (int)(width * 0.55f), height, text: label);
title.TextAlignment = TextAlignmentOptions.MidlineLeft;
UIToolsBuilder.CreateNumberInput(container, (int)(width * 0.5f), height, value, step).OnValueChangedEvent += it => onChange((int) it);
}
}
}