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Patch / Channel Tagging on Log Entries #121
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channel/alphaTargets the alpha release channel (early testing)Targets the alpha release channel (early testing)channel/betaTargets the beta release channel (pre-release, opted-in users)Targets the beta release channel (pre-release, opted-in users)channel/liveTargets the live release channel (stable, end-user-facing)Targets the live release channel (stable, end-user-facing)channel/rcTargets the rc (release candidate) channel — final stabilization before liveTargets the rc (release candidate) channel — final stabilization before livesurface/tray-whats-newsurface/web-roadmap
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channel/alphaTargets the alpha release channel (early testing)Targets the alpha release channel (early testing)channel/betaTargets the beta release channel (pre-release, opted-in users)Targets the beta release channel (pre-release, opted-in users)channel/liveTargets the live release channel (stable, end-user-facing)Targets the live release channel (stable, end-user-facing)channel/rcTargets the rc (release candidate) channel — final stabilization before liveTargets the rc (release candidate) channel — final stabilization before livesurface/tray-whats-newsurface/web-roadmap
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Problem
Parsed log entries today don't record which RSI channel (LIVE / PTU / EPTU / Tech-Preview) or build number they came from. Cross-patch analytics ("my K/D over the last three LIVE patches") and patch-filtered views are impossible.
Approach
Tag every parsed log entry with its SC channel (LIVE / PTU / EPTU / Tech-Preview) and build number at parse time. Web + tray expose a multi-select channel filter; flipping the filter rebuilds the view without a page reload.
Channel is read from the
Game.logheader / install path at session start (not per-line), so the tag is consistent within a session.Acceptance criteria
sc_channel+sc_buildcolumnssc_channelfor patch-aware lookupsRisks / Open questions
Original draft notes
Tag every parsed log entry with its SC channel (LIVE / PTU / EPTU / Tech-Preview) and build number. Web + tray expose a multi-select channel filter; flipping the filter rebuilds the view without a page reload. Channel is read from the Game.log header / install path at session start.
Tracking
patch-channel-tagging-on-log-entrieseta_band: tbd (set on the Project board when scoping firms up)channel/<name>labels when targeting firms up.