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FunHealTeammates.cs
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120 lines (106 loc) · 5.19 KB
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namespace FunMatchPlugin;
using System.Data.Common;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Timers;
public class FunHealTeammates : FunBaseClass
{
public override string Decription => "Heal Teammates 治疗队友";
public FunHealTeammates(FunMatchPlugin plugin) : base(plugin){}
public float BurnAfterSecond = 1.0F;
public int BurnDamage = 5;
public int HealValue = 10;
private bool ?LastConvar_friendlyfire;
private BasePlugin.GameEventHandler<EventRoundFreezeEnd>? EventRoundFreezeEndHandler;
private BasePlugin.GameEventHandler<EventPlayerDisconnect>? EventPlayerDisconnectHandler;
private BasePlugin.GameEventHandler<EventPlayerConnectFull>? EventPlayerConnectFullHandler;
private BasePlugin.GameEventHandler<EventPlayerHurt>? EventPlayerHurtHandler;
private Dictionary<int,Timer> playerTimersDict = new ();
private void BurnPlayer(CCSPlayerPawn? pawn)
{
if (pawn is null) return;
pawn.Health -= BurnDamage;
pawn.ApplyStressDamage = true;
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
if (pawn.Health <= 0)
{
pawn.CommitSuicide(true,true);
}
}
public override void EndFun(FunMatchPlugin plugin)
{
Enabled = false;
ConVar.Find("mp_autokick")!.SetValue(true);
ConVar.Find("ff_damage_reduction_bullets")!.SetValue(0.1F);
foreach (var value in playerTimersDict.Values)
{
if (value is not null)
value.Kill();
}
playerTimersDict.Clear();
plugin.DeregisterEventHandler (EventRoundFreezeEndHandler!);
plugin.DeregisterEventHandler (EventPlayerDisconnectHandler!);
plugin.DeregisterEventHandler (EventPlayerConnectFullHandler!);
plugin.DeregisterEventHandler (EventPlayerHurtHandler!);
ConVar.Find("mp_friendlyfire")!.SetValue(false);
}
public override void Fun(FunMatchPlugin plugin)
{
if (Enabled) return;
Enabled = true;
ConVar.Find("mp_autokick")!.SetValue(false);
LastConvar_friendlyfire = ConVar.Find("mp_friendlyfire")!.GetPrimitiveValue<bool>();
ConVar.Find("mp_friendlyfire")!.SetValue(true);
ConVar.Find("ff_damage_reduction_bullets")!.SetValue(0.0f);
plugin.RegisterEventHandler <EventRoundFreezeEnd>(EventRoundFreezeEndHandler = (@event, info) =>
{
if (Enabled == false) return HookResult.Stop;
var Allplayers = Utilities.GetPlayers();
foreach (var p in Allplayers)
{
if (p.UserId is null || (int)p.UserId < 0 || !p.PawnIsAlive || p.OriginalControllerOfCurrentPawn is null) continue;
//if (p.IsBot) continue;
var pawn = p.OriginalControllerOfCurrentPawn.Get()!.PlayerPawn.Get();
playerTimersDict.TryAdd((int)p.UserId,plugin.AddTimer(BurnAfterSecond,() => BurnPlayer(pawn!),TimerFlags.REPEAT));
}
return HookResult.Stop;
});
plugin.RegisterEventHandler <EventPlayerConnectFull> (EventPlayerConnectFullHandler = (@event, info) =>
{
if (Enabled == false) return HookResult.Stop;
Timer ?playerTimer;
if (!@event.Userid!.IsValid) return HookResult.Continue;
var oringin = @event.Userid!.OriginalControllerOfCurrentPawn.Get()!;
if (oringin is null) return HookResult.Continue;
CCSPlayerPawn ?pawn = oringin.PlayerPawn.Get();
if (pawn is null) return HookResult.Continue;
playerTimer = plugin.AddTimer(BurnAfterSecond,() => BurnPlayer(pawn!),TimerFlags.REPEAT);
playerTimersDict.TryAdd((int)@event.Userid.UserId!,playerTimer);
return HookResult.Continue;
});
plugin.RegisterEventHandler <EventPlayerDisconnect> (EventPlayerDisconnectHandler = (@event, info) =>
{
if (Enabled == false) return HookResult.Stop;
Timer ?playerTimer;
if (!@event.Userid!.IsValid) return HookResult.Continue;
playerTimersDict.TryGetValue((int)@event.Userid!.UserId!,out playerTimer);
if (playerTimer is null) return HookResult.Continue;
playerTimer.Kill();
playerTimersDict.Remove((int)@event.Userid.UserId);
return HookResult.Continue;
});
//EventPlayerAvengedTeammate not working using playerhurtinstead
plugin.RegisterEventHandler <EventPlayerHurt> (EventPlayerHurtHandler = (@event , info)=>
{
if (@event.Attacker is null && @event.Userid is null) return HookResult.Continue;
if (@event.Attacker == @event.Userid) return HookResult.Continue;
if (@event.Attacker!.Team != @event.Userid!.Team) return HookResult.Continue;
CCSPlayerPawn pawn = @event.Userid.OriginalControllerOfCurrentPawn.Get()!.PlayerPawn.Get()!;
pawn.Health += HealValue;
if (pawn.Health >= 100) pawn.Health = 100;
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
return HookResult.Continue;
});
}
}