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PlayerStrategiesDriver.cpp
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151 lines (123 loc) · 5.13 KB
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#include <iostream>
#include "Player.h"
#include "PlayerStrategies.h"
#include "GameEngine.h"
// Test Player Strategies free test function
void testPlayerStrategies()
{
// Create the game engine
std::unique_ptr<GameEngine> game(new GameEngine());
// Initializing North America
Continent* northAmerica = new Continent("northAmerica", 5);
Territory* usa = new Territory("usa", 0, 0);
usa->setNumberOfArmies(0);
Territory* mexico = new Territory("mexico", 0, 0);
mexico->setNumberOfArmies(0);
northAmerica->addTerritory(usa);
northAmerica->addTerritory(mexico);
// Initializing South America
Continent* southAmerica = new Continent("southAmerica", 10);
Territory* colombia = new Territory("colombia", 0, 0);
colombia->setNumberOfArmies(0);
Territory* brazil = new Territory("brazil", 0, 0);
brazil->setNumberOfArmies(0);
southAmerica->addTerritory(colombia);
southAmerica->addTerritory(brazil);
// Setting adjacency between territories
usa->addAdjacentTerritory(mexico);
mexico->addAdjacentTerritory(usa);
mexico->addAdjacentTerritory(colombia);
colombia->addAdjacentTerritory(mexico);
colombia->addAdjacentTerritory(brazil);
brazil->addAdjacentTerritory(colombia);
// Initializing temporary map
Map* map = new Map("test", "test", "test", "test", true, true);
map->addTerritory(usa);
map->addTerritory(mexico);
map->addTerritory(colombia);
map->addTerritory(brazil);
map->addContinent(northAmerica);
map->addContinent(southAmerica);
game->gameMap = map;
// Initializing players for each Strategy
Player* aggressive_Player = new Player("AGGRO_PLAYER", StrategyType::AggressivePlayer);
Player* benevolent_Player = new Player("BENE_PLAYER", StrategyType::BenevolentPlayer);
Player* neutral_Player = new Player("NEUT_PLAYER", StrategyType::NeutralPlayer);
Player* cheater_Player = new Player("CHEAT_PLAYER", StrategyType::CheaterPlayer);
Player* human_Player = new Player("HUMAN_PLAYER", StrategyType::HumanPlayer);
// ----------------------- Game 1 ----------------------- //
std::vector<Player*> playerList;
playerList.push_back(aggressive_Player);
playerList.push_back(benevolent_Player);
game->players = playerList;
// Manually assigning territories to players
aggressive_Player->addTerritory(usa);
aggressive_Player->addTerritory(mexico);
benevolent_Player->addTerritory(colombia);
benevolent_Player->addTerritory(brazil);
// Manually setting reinforcement pool to 50 for each player
aggressive_Player->setReinforcementPool(50);
benevolent_Player->setReinforcementPool(50);
// Manually drawing 2 cards for each player
game->deck = new Deck();
game->deck->draw(aggressive_Player->getHand());
game->deck->draw(aggressive_Player->getHand());
game->deck->draw(benevolent_Player->getHand());
game->deck->draw(benevolent_Player->getHand());
// Start game loop
game->mainGameLoop(5);
// Reset the player list and territories
playerList.clear();
usa->setNumberOfArmies(0);
mexico->setNumberOfArmies(0);
colombia->setNumberOfArmies(0);
brazil->setNumberOfArmies(0);
// ----------------------- Game 2 ----------------------- //
playerList.push_back(neutral_Player);
playerList.push_back(cheater_Player);
game->players = playerList;
neutral_Player->addTerritory(usa);
neutral_Player->addTerritory(mexico);
cheater_Player->addTerritory(colombia);
cheater_Player->addTerritory(brazil);
// Manually setting reinforcement pool to 50 for each player
neutral_Player->setReinforcementPool(50);
cheater_Player->setReinforcementPool(50);
// Manually drawing 2 cards for each player
game->deck = new Deck();
game->deck->draw(neutral_Player->getHand());
game->deck->draw(neutral_Player->getHand());
game->deck->draw(cheater_Player->getHand());
game->deck->draw(cheater_Player->getHand());
// Start game loop
game->mainGameLoop(5);
playerList.clear();
usa->setNumberOfArmies(0);
mexico->setNumberOfArmies(0);
colombia->setNumberOfArmies(0);
brazil->setNumberOfArmies(0);
// ----------------------- Game 3 ----------------------- //
playerList.push_back(neutral_Player);
playerList.push_back(cheater_Player);
game->players = playerList;
neutral_Player->addTerritory(usa);
neutral_Player->addTerritory(mexico);
aggressive_Player->addTerritory(colombia);
aggressive_Player->addTerritory(brazil);
// Manually setting reinforcement pool to 50 for each player
neutral_Player->setReinforcementPool(50);
aggressive_Player->setReinforcementPool(50);
// Manually drawing 2 cards for each player
game->deck = new Deck();
game->deck->draw(neutral_Player->getHand());
game->deck->draw(neutral_Player->getHand());
game->deck->draw(aggressive_Player->getHand());
game->deck->draw(aggressive_Player->getHand());
//// Start game loop
game->mainGameLoop(2);
playerList.clear();
usa->setNumberOfArmies(0);
mexico->setNumberOfArmies(0);
colombia->setNumberOfArmies(0);
brazil->setNumberOfArmies(0);
}