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TournamentDriver.cpp
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34 lines (29 loc) · 1.2 KB
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#include "CommandProcessing.h"
#include "LoggingObserverDriver.h"
#include <string>
#include <vector>
#include <iostream>
using std::cout;
using std::endl;
void testTournament(){
LogObserver* logObserver = new LogObserver();//observer for logs
std::unique_ptr<GameEngine> game(new GameEngine());
game->Attach(logObserver);//attach observer for logs
// Register valid game states
game->registerGameState<StartState>(GameStateType::START);
game->registerGameState<MapLoadedState>(GameStateType::MAP_LOADED);
game->registerGameState<MapValidatedState>(GameStateType::MAP_VALIDATED);
game->registerGameState<PlayersAddedState>(GameStateType::PLAYERS_ADDED);
game->registerGameState<AssignReinforcementState>(GameStateType::ASSIGN_REINFORCEMENT);
game->registerGameState<IssueOrdersState>(GameStateType::ISSUE_ORDERS);
game->registerGameState<ExecuteOrdersState>(GameStateType::EXECUTE_ORDERS);
game->registerGameState<WinState>(GameStateType::WIN);
game->registerGameState<EndState>(GameStateType::END);
// Set the starting state
game->setCurrentGameState(GameStateType::START);
game->startupPhase();
}
//int main(){
// testTournament();
// return 0;
//}