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GameSimulator.py
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186 lines (154 loc) · 8.21 KB
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# -*- coding: utf-8 -*-
"""
Created on Tue Apr 18 20:28:51 2017
@author: MrTwiggy
"""
import sys
if __name__ == "__main__":
if len(sys.argv) >= 5:
SIMULATION_NAME = sys.argv[1]
REPLAY_FOLDER = sys.argv[2]
MODEL_NAME1 = sys.argv[3]
MODEL_NAME2 = sys.argv[4]
MODEL_NAMES = [MODEL_NAME1, MODEL_NAME2]
GAME_COUNT = int(sys.argv[5])
MAX_TURN_LIMIT = int(sys.argv[6]) if len(sys.argv) >= 7 else 250
GPUS = sys.argv[7] if len(sys.argv) >= 8 else "0,1"
import os
os.environ["CUDA_VISIBLE_DEVICES"]=GPUS
import numpy as np
import time
import h5py
import game as generals_game
import os
from random import randint
from sklearn.model_selection import train_test_split
from bot_TNT import update_state, calculate_action
from LoadReplayData import fetch_replay_names, load_replay, generate_blank_state, generate_target, coordinates_to_direction, generate_target_tensors
from train_imitation import load_model_train
def simulate_game(game_id, models, replay_name, discount = 1.0, max_turns=500, replay_folder="./replays", verbose=False):
#print(models[0].summary())
#print(models[1].summary())
#os.environ["CUDA_VISIBLE_DEVICES"]="1"
forced_finish = False
replay = load_replay(replay_folder, replay_name)
game = generals_game.Game.from_replay(replay)
game_states = [generate_blank_state(), generate_blank_state()]
stats = [None, None]
height = game.gmap.height
width = game.gmap.width
game_inputs = [[], []]
game_targets = [[], []]
last_moves = [None, None]
internal_states = [None, None]
while not game.is_over():
if verbose:
print("---------------Game #{}, turn {}-----------------------".format(game_id, game.turn))
# Update each bot's GameState
for i in range(2):
enemy = 0 if i == 1 else 1
tiles, armies, cities, generals = game.generate_state(i)
internal_states[i] = (tiles, armies, cities, generals)
tiles = tiles.reshape(height, width)
armies = armies.reshape(height, width)
oracle_tiles, oracle_armies, oracle_cities, oracle_generals = game.generate_state(i, oracle=True)
oracle_tiles = oracle_tiles.reshape(height, width)
oracle_armies = oracle_armies.reshape(height, width)
enemy_stats = (np.sum(oracle_armies[oracle_tiles == enemy]), np.sum(oracle_tiles == enemy))
player_stats = (np.sum(oracle_armies[oracle_tiles == i]), np.sum(oracle_tiles == i))
#stats[i] = player_stats
game_states[i] = update_state(game_states[i], game.turn, tiles, armies, cities, generals, i, enemy, player_stats, enemy_stats, last_moves[i])
# Let each bot perform an action
for i in range(2):
enemy = 0 if i == 1 else 1
tiles, armies, cities, generals = internal_states[i]
tiles = tiles.reshape(height, width)
armies = armies.reshape(height, width)
current_state = np.copy(game_states[i])
state_copy = np.copy(current_state)
action = calculate_action(models[i], current_state, game.turn, tiles, armies, i, enemy, i, verbose=verbose)
if action is not None:
y, x, y_dest, x_dest, y_padding, x_padding = action
if verbose:
print("Player ", i, " moved from ", y, x, " to ", y_dest, x_dest)
success = game.handle_attack(i, game.gmap.index_for(y, x), game.gmap.index_for(y_dest, x_dest), False)
if success:
direction = coordinates_to_direction(y, x, y_dest, x_dest)
last_moves[i] = generate_target_tensors(x, y, direction)
if np.random.binomial(1, p=0.75):
game_inputs[i].append(state_copy)
game_targets[i].append(generate_target(game, y, x, y_dest, x_dest))
else:
if verbose:
print("Error: Submitted move was unsuccessful...")
else:
if verbose:
print("Unable to submit move for player ", i)
# Update the game state at the end of the turn
game.update()
if game.turn >= max_turns:
game.end_game()
forced_finish = True
break
winner = game.winner()
if verbose:
print("Finished game #{} with winner {}".format(game_id, winner))
for player in range(2):
for i in range(len(game_inputs[player])):
target = 1 if player == winner else -1
turns_left = game.turn - game_targets[player][i][6]
#print(target, " vs ", float(target) * (discount ** turns_left))
#print(game_targets[player][i])
game_targets[player][i] = game_targets[player][i]
game_targets[player][i][5] = float(target) * (discount ** turns_left)
game_targets[player][i][6] = turns_left
game_inputs[player] = np.array(game_inputs[player])
game_targets[player] = np.array(game_targets[player])
#print(game_inputs[player].shape, game_targets[player].shape)
#for i in range(2):
# print(game_inputs[i].shape)
game_inputs = np.array(game_inputs) # (2, #samples, 23, 23, 38)
game_targets = np.array(game_targets) # (2, #samples, 7)
return winner, forced_finish, game_inputs, game_targets, game.turn
if __name__ == "__main__":
models = [load_model_train("./data", MODEL_NAMES[0]), load_model_train("./data", MODEL_NAMES[1])]
games = 0
results = [0, 0]
forced_finishes = 0
replay_names = fetch_replay_names(REPLAY_FOLDER, GAME_COUNT, 2)
print("Loaded {} replay map starting points!".format(len(replay_names)))
#time.sleep(5)
start_time = time.time()
training_input = []
training_target = []
for replay_name in replay_names:
games += 1
print("Replay ", replay_name)
player1_id = randint(0, 1)
player2_id = 1 - player1_id
player_ids = [player1_id, player2_id]
game_models = [models[player_id] for player_id in player_ids]
winner, forced_finish, match_inputs, match_targets, turns = simulate_game(games, game_models, replay_name, max_turns=MAX_TURN_LIMIT, replay_folder=REPLAY_FOLDER, verbose=False)
#training_input.append(match_inputs)
#training_target.append(match_targets)
results[player_ids[winner]] += 1
forced_finishes += forced_finish
print("Finished new game! Current win results: {} vs {} in match {} vs {} for a winrate {} and {} forced finishes...".format(results[0], results[1], MODEL_NAMES[0], MODEL_NAMES[1], results[0] / float(results[0] + results[1]), forced_finishes))
print("Finished simulating {} games in {} seconds with {} forced game ends!".format(games, time.time() - start_time, forced_finishes))
"""training_input= np.array(training_input)
training_target= np.array(training_target)
print(training_input.shape, training_target.shape)
training_input, validation_input, training_target, validation_target = train_test_split(training_input, training_target, test_size=0.1, random_state=1337)
training_input = np.concatenate(training_input,axis=0)
training_target = np.concatenate(training_target,axis=0)
validation_input = np.concatenate(validation_input,axis=0)
validation_target = np.concatenate(validation_target,axis=0)
print("Shapes: ", training_input.shape, training_target.shape, validation_input.shape, validation_target.shape)
print("Saving...")
load_time = time.time()
save_data(training_input, training_target, validation_input, validation_target, SIMULATION_NAME)
print("Finished saving with h5py in {} seconds!".format(time.time() - load_time))
load_time = time.time()
training_input, training_target, validation_input, validation_target = load_data(SIMULATION_NAME)
print("Finished loading with h5py in {} seconds!".format(time.time() - load_time))
print(training_input.shape, training_target.shape, validation_input.shape, validation_target.shape)"""