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Game.py
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1175 lines (1094 loc) · 111 KB
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##### Imports #####
from Player import *
from Enemy import *
from Utility import *
import shelve
###################
class Main:
def save_game(self):
shelfFile = shelve.open('save_game')
shelfFile['playerData'] = self.myPlayer
shelfFile['area'] = Main.area
shelfFile.close()
def load_game(self):
shelfFile = shelve.open('save_game')
Main.myPlayer = shelfFile['playerData']
Main.area = shelfFile['area']
shelfFile.close()
area = Main.area
Main.resume(self, area)
def resume(self, area):
if area == 'chapter_one_begin':
Main.chapter_one_begin(self)
elif area == 'doge_convo':
Main.doge_convo(self)
elif area == 'cross_roads':
Main.cross_roads(self)
elif area == 'stables':
Main.stables(self)
elif area == 'Nick':
Main.nick_fight(self)
elif area == 'postNick':
Main.post_nick_fight(self)
elif area == 'woods':
Main.woods(self)
elif area == 'Steven':
Main.steven_fight(self)
elif area == 'postSteven':
Main.post_steven_fight(self)
elif area == 'lumber':
Main.lumber_mill(self)
elif area == 'Shturman':
Main.shturman_fight(self)
elif area == 'postShturman':
Main.post_shturman_fight(self)
elif area == 'kingsmen':
Main.kingsmen(self)
elif area == 'knight':
Main.knight(self)
else:
Main.player_name()
myPlayer = Player("name")
nick = Nick()
nick.max_hp = nick.hp
steven = Steven()
steven.max_hp = steven.hp
shturman = Shturman()
shturman.max_hp = shturman.hp
attack = Attack()
buff = Buff()
restore = Recovery()
area = ''
def title_screen(self):
Utility.clear()
print('##################################################################################################################################################################################')
print('# #')
print('# ,▄Æ▀▀▀▀▄ #')
print('# ▄▄▄ ▄██▄ ▄▄ ▀▄ ,█▀▀▀▀▀▄, #')
print('# ,█` ▀ ,,-▀▓▓▓▓ ██4▄ ▐█ ▄█▌ ▄A▄█▀ ,▄▄▄ ▀█ #')
print('# █▌ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▀ ▄█▄▄▄▄▄▄▄▄▄,, █ ▀▄ ▄▀▐█ ▄▀ ▐▌ á▓▓▓▓▓L █▀▀▄ #')
print('# ▄▄▄▄▄▄A▀▀3▓▓▓▀▀▀▀▀▀▀▀▀▀▀╙ ,,▄▄▄▄██▀ ▄ ╒█ ,▄▀ ▐▌ ,▄ ,,,▄▀▀4█,╓▓▓▄╦&▓▓▓▓▓▓▓▓▓&&m▀▀▀&▄▄▄▄, #')
print('# ▀▀▀P&æææææÆPP▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀-` ▀▄ ▀PPP▀ ▄▄▄æ▄▄▄ ▀▀▀ ▄▄▄4▀▀▀`- ╚▓▀▓▓▓▀▀▓▓▓▓████▄æN▀▀▀▀▀▀▀▀▀PP▀▀▀ #')
print('# █▄ ▄▀` `▀▄ ▄▀ `▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ` #')
print('# █∩ ,█ ▀▄ j█ ,▄█████▄▄ #')
print('# ▄▄▄▄▀ █ ▐µ ,▄███╢▓▓█▀ ▀██▄ #')
print('# ,▄████▄▄ ▐▌ ▐█▄███╢▓▓▓▓█▀ ▀█▄ #')
print('# ,▄██▓█▀ ▀▀█▄ ▀▀▄▄▄ █ ▄▄███▓▓▓██▌▓▓▓█▀ ,,,▀▀█▄▄, #')
print('# ▄███╢▓█▀ `▀█▄ ,█ █▄ ▄▄█████╢▓▓▓▓▓▓▓╢██▀▀ ,, ,▄▄▄▀ `▀▀▀█▄▄ #')
print('# ▄▄███▓▓▓█▀ ▀█▄▄ ╓█▀ ,▄▄████▓▓▓▓▓▓▓▓▓▓▓▓██▀▀ ▀▀ -▀▀▀ ▀▀██▄, ▄ #')
print('# ▄██╢▓▓▓▓█▀ ╖ ▀▀█▄▄ ,▄▄████▓╢╣▓▓▓▓▓▓▓▓▓▓██▀▀ ╙8, "▀██▄, ,▄██▓ #')
print('# ,██╢▓▓▓╢▓█▀ ▓ ▀██▄, ,▄███▓╢▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓██ "╙ºæ, `▀▀██▄▄▄▄, ▄██╢▓▓█ #')
print('# ,▄███╢▓▓██▀▀ ▓ "██ ,▄▄███╣▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▀▀ ,@ w, ╙&╗, ▀▀▀▀█▄▄ ▄███▓▓█▀` #')
print('# ,▄███╢▓▓▓▓▓█▀ ╙R⌐ ▀███████╢╣▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▀ ,▓ ▐ ` `▀▀█▄▄▄████▓▓▓▓█- #')
print('# ,▄▄███▓╢▓▓▓▓╬█▀▀ , ███╣▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█▀- ╙W, ▄███▓╣▓▓▓▓▓▓██` #')
print('# ,▄▄███╢▓▓▓▓▓▓▓█▀▀ φ╜ ▓ ▀▀██╢╢▓▓▓▓▓▓▓▓▓▓▓▓▓▓█` ╙╨ ,▄████╢▓▓▓▓▓▓▓█▀▀ #')
print('# ▄███╢╢▓▓▓▓▓▓▓▓█▀ ,▓ ▐ R▄ -▀▀████▓▓▓▓▓▓▓▓▓█ ▄██▓▓▓▓▓▓▓▓▓▓▓▓█ #')
print('# ▀█▓▓▓▓▓▓▓▓▓█▀ ` ▀▄, `▀███▓╣▓▓█ ▐█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▌ #')
print('# ▀▀█╢▓▓▓▓█ ▀███▌ ▐█╢╢▓▓▓▓▓▓▓▓▓▓▓█▌ #')
print('# ▀▀▀██ - ▀▀▀▀▀▀▀▀▀▀▀▀ #')
print('# #')
print('# __ __ ____ _ _ _____ _____ _____ #')
print('# \ \ / / / __ \| | | | | __ \| __ \ / ____| #')
print('# \ \_/ /__ | | | | | __| | ___ | |__) | |__) | | __ #')
print('# \ / _ \ | | | | |/ _` |/ _ \ | _ /| ___/| | |_ | #')
print('# | | __/ | |__| | | (_| | __/ | | \ \| | | |__| | #')
print('# |_|\___| \____/|_|\__,_|\___| |_| \_\_| \_____| #')
print('# #')
print('# Press Enter to begin! #')
print('# #')
print('# Created by Tyler McKenna 2021 #')
print('# #')
print('##################################################################################################################################################################################')
start = input('')
if '' in start:
self.main_menu()
def main_menu(self):
Utility.clear()
TextSpeed.line("################################")
TextSpeed.line("# Welcome to Ye Olde Text RPG! #")
TextSpeed.line("################################")
a = ("(P)lay")
b = ("(L)oad")
c = ("(O)ptions")
d = ("(Q)uit")
TextSpeed.line(f'{a:^32}')
TextSpeed.line(f'{b:^32}')
TextSpeed.line(f'{c:^32}')
TextSpeed.line(f'{d:^32}')
print('\n' * 5)
main_menu_selection = input("\n>>> ")
if "p" in main_menu_selection.lower():
self.player_name()
elif "l" in main_menu_selection.lower():
self.load_game()
elif "o" in main_menu_selection.lower():
self.options()
elif "q" in main_menu_selection.lower():
quit()
else:
TextSpeed.line("\nYou must select Play or Quit.\n")
Utility.continue_prompt
self.main_menu()
def options(self):
Utility.clear()
TextSpeed.line("############################")
TextSpeed.line("# Options #")
TextSpeed.line("############################")
a = ("1.) Story Text Speed")
b = ("2.) Combat Speed")
c = ("(R)eturn")
TextSpeed.line(f'{a:^28}')
TextSpeed.line(f'{b:^28}')
TextSpeed.line(f'{c:^28}')
answer = input('\n\n>>> ')
if str(1) in answer:
self.story_text_speed()
elif str(2) in answer:
self.combat_text_speed()
elif "r" in answer.lower():
self.main_menu()
else:
TextSpeed.fast('\nYou need to make a valid selection.')
self.options()
def story_text_speed(self):
Utility.clear()
TextSpeed.line("############################")
TextSpeed.line("# Story Text Speed #")
TextSpeed.line("############################")
a = ("1.) Normal")
b = ("2.) Fast")
c = ("3.) Instant")
d = ("(R)eturn")
TextSpeed.line(f'{a:^28}')
TextSpeed.line(f'{b:^28}')
TextSpeed.line(f'{c:^28}')
TextSpeed.line(f'{d:^28}')
answer = input('\n\n>>> ')
if str(1) in answer:
Utility.story = TextSpeed.normal
self.options()
elif str(2) in answer:
Utility.story = TextSpeed.fast
self.options()
elif str(3) in answer:
Utility.story = TextSpeed.instant
self.options()
elif "r" in answer.lower():
self.options()
else:
Utility.story('\nYou need to make a valid selection.')
self.story_text_speed()
def combat_text_speed(self):
Utility.clear()
TextSpeed.line("############################")
TextSpeed.line("# Combat Speed #")
TextSpeed.line("############################")
TextSpeed.line(" 1.) Normal")
TextSpeed.line(" 2.) Fast Scroll")
TextSpeed.line(" 3.) Instant")
TextSpeed.line(" (R)eturn")
answer = input('\n\n>>> ')
if str(1) in answer:
Utility.combat = TextSpeed.line
self.options()
elif str(2) in answer:
Utility.combat = TextSpeed.fast
self.options()
elif str(3) in answer:
Utility.combat = TextSpeed.instant
self.options()
elif "r" in answer.lower():
self.options()
else:
Utility.story('\nYou need to make a valid selection.')
self.story_text_speed()
def player_name(self):
Utility.clear()
Utility.story("\nWhat is your name?")
self.myPlayer.name = input("\n\n>>> ").title()
self.player_setup()
def player_setup(self):
Utility.clear()
Utility.story("\nAre you a (W)arrior, (M)age, (R)ogue, or (B)arbarian?")
answer_2 = input("\n\n>>> ")
if "w" in answer_2.lower():
self.myPlayer = Warrior(self.myPlayer.name)
elif "m" in answer_2.lower():
self.myPlayer = Mage(self.myPlayer.name)
elif "r" in answer_2.lower():
self.myPlayer = Rogue(self.myPlayer.name)
elif "b" in answer_2.lower():
self.myPlayer = Barb(self.myPlayer.name)
else:
self.player_setup()
while self.skillselection():
if "w" in answer_2.lower():
self.myPlayer = Warrior(self.myPlayer.name)
elif "m" in answer_2.lower():
self.myPlayer = Mage(self.myPlayer.name)
elif "r" in answer_2.lower():
self.myPlayer = Rogue(self.myPlayer.name)
elif "b" in answer_2.lower():
self.myPlayer = Barb(self.myPlayer.name)
else:
break
def skillselection(self):
Attacks = [ShieldBash, OverheadSlash, Flurry, TripWire, Backstab, Fireball, Lightning, IceWall, Kick]
Buffs = [Rage, Anger, Barrier, Shadows, Pain]
Recovery = [HealMinor, HealMajor, Bandage]
Utility.clear()
if self.myPlayer.skills == []:
Utility.story('\n\nYou now must choose your starting skills.')
elif self.myPlayer.skillpoints < 2:
self.confirmation()
return True
else:
Utility.story('\n\nChoose another skill.')
Utility.story('\n\nSkills chosen so far:')
Utility.story('\n#####################\n')
for skill in self.myPlayer.skills:
Utility.story(f"\n{skill.name}")
Utility.story("\n\n#####################")
Utility.story("\n1.) Attacks")
Utility.story("\n2.) Buffs")
Utility.story("\n3.) Restorative")
Utility.story("\n4.) Continue")
answer = input('\n\n>>> ')
if str(1) in answer:
SkillList = Attacks
elif str(2) in answer:
SkillList = Buffs
elif str(3) in answer:
SkillList = Recovery
for skill in SkillList:
skill.role = self.myPlayer.role
elif str(4) in answer:
self.confirmation()
return True
elif answer == str(answer):
Utility.story('\nPlease enter a valid selection. Try again.')
Utility.continue_prompt()
self.skillselection()
count = 1
ListStore = []
for skill in SkillList:
if skill.role == self.myPlayer.role:
ListStore.append(skill)
Utility.story(f"\n{count}.) {skill.name} | Cost: {skill.skillcost}")
count += 1
Utility.story(f"\n{count}.) Return")
Utility.story('\n\nPress (D) for skill descriptions.')
Utility.story(f'\n\nYou have {self.myPlayer.skillpoints} points remaining.\n')
selection = input('\n\n>>> ')
if 'd' in selection.lower():
for skill in ListStore:
Utility.story(f'\n\n{skill.name}:{skill.skilldes}')
Utility.continue_prompt()
self.skillselection()
elif (int(selection) <= len(ListStore)):
choice = ListStore[int(selection) - 1]
if self.myPlayer.skillpoints >= choice.skillcost and choice not in self.myPlayer.skills:
self.myPlayer.skills.append(choice)
self.myPlayer.skillpoints -= (choice.skillcost)
self.skillselection()
elif self.myPlayer.skillpoints < choice.skillcost:
Utility.story('\nNot enough skill points.')
Utility.continue_prompt()
self.skillselection()
else:
Utility.story('\nSkill already selected. Choose a different skill.')
Utility.continue_prompt()
self.skillselection()
elif 'd' in answer.lower():
for skill in SkillList:
Utility.story(f'\n\n{skill.name}:{skill.skilldes}')
Utility.continue_prompt()
self.skillselection()
elif (int(selection) == count):
self.skillselection()
elif selection == str(selection):
Utility.story('\nPlease enter a valid selection. Try again.')
Utility.continue_prompt()
self.skillselection()
def confirmation(self):
Utility.clear()
self.myPlayer.max_hp = self.myPlayer.hp
a = (f"+ {self.myPlayer.name} the {self.myPlayer.role} +")
TextSpeed.line(f'{a:^46}')
TextSpeed.line("##############################################")
b = (f"| Hit Points: {self.myPlayer.hp}/{self.myPlayer.max_hp}")
c = (f"| Mana Points: {self.myPlayer.mp}")
d = (f"| Defense: {self.myPlayer.defense}")
e = (f"| Attack Dice: {self.myPlayer.max_attack_str}")
TextSpeed.line('|' + ' ' * 44 + '|')
TextSpeed.line(f'{b:<44} |')
TextSpeed.line(f'{c:<44} |')
TextSpeed.line(f'{d:<44} |')
TextSpeed.line(f'{e:<44} |')
TextSpeed.line('|' + ' ' * 44 + '|')
TextSpeed.line("##################| Skills |##################")
TextSpeed.line('|' + ' ' * 44 + '|')
for skill in self.myPlayer.skills:
TextSpeed.line(f'| {skill.name:<42} |')
TextSpeed.line('|' + ' ' * 44 + '|')
TextSpeed.line("##############################################")
TextSpeed.line("\n\nRe-roll? (Y)es or (N)o")
answer_3 = input("\n\n>>> ")
if "n" in answer_3:
self.skillselection == False
elif "y" in answer_3:
Utility.clear()
self.player_setup()
self.skillselection == True
else:
TextSpeed.line("\n\nYou have to choose (Y)es or (N)o\n")
self.confirmation()
def chapter_one_begin(self):
Utility.clear()
Main.area = 'chapter_one_begin'
Main.save_game(self)
TextSpeed.line(" #########################")
TextSpeed.line(" # Chapter One #")
TextSpeed.line(" #########################")
Utility.story("\n\n\nAs night falls you enter a small tavern on the crossroads.")
Utility.story("\n\nThere aren't many patrons in the tavern but the fireplace \nburns bright and the ale seems to be flowing.")
Utility.continue_prompt()
Utility.clear()
TextSpeed.line("##################################################################################")
TextSpeed.line("# #")
TextSpeed.line("# ▄▄▄▄▄, #")
TextSpeed.line("# ▄█▀▀▀▀▀█▄██▀ ▀█,██▀▀▀█▄█▀▀▀██, #")
TextSpeed.line("# ▄███ ` ▀██, #")
TextSpeed.line("# █▌ ▀█ #")
TextSpeed.line("# ██ ▐█ ▐█▀ #")
TextSpeed.line("# ██ ▀█▀ ,, ██ #")
TextSpeed.line("# █▀ ,▄█ ▄, ██ #")
TextSpeed.line("# █▄ █████▀████▀▀██████r ▄▄█▀ ,████▀▀ #")
TextSpeed.line("# █ █▌ ▀██▄ █▌ █▌ ,▄█▄ #")
TextSpeed.line("# ▐█ ██ ██ ███▄▄█████████▀▀ ╙█ #")
TextSpeed.line("# ███▀▀▀█████▄▄▄██████▀▀▀▀███▀▀█▌ ▀██ ,, █ ╘█ #")
TextSpeed.line("# ▄███ ,▄▄▄, █ ▄█ ██ ██ ▄████ ▐█ #")
TextSpeed.line("# ▐█ █▌ ▐█ ▀█ █ ▄█ ███▀,▄█▀ █▌ ▐█ #")
TextSpeed.line("# ▀██▄ █▄,,▄█ ▀██▀ ,▄▄██▀▀█▌ █▄ █▌ #")
TextSpeed.line("# █▌ ▀▀███▄▄▄▄▄▄▄▄▄▄▄,,,,,,,▄██▀▀▀▀▀▀▀ ▐█ █ ▐█ #")
TextSpeed.line("# █ ▀▀▀▀▀▀▀▀▀ ▐ █ █▌ j█ #")
TextSpeed.line("# █▌ ▐U ▐W ▌ █▌ █▌ j█ #")
TextSpeed.line("# █▌ ▐ ▌ █ █ █▌ ▐█ #")
TextSpeed.line("# █ █ █ █ ▐█ █▌ █▌ #")
TextSpeed.line("# ▐█ █ █ ▌ █▄ █▌ ▐█ #")
TextSpeed.line("# ██ █ █ █ █ █▀ ▐█ #")
TextSpeed.line("# █▌ ▌ █ █ █,▄██ █ #")
TextSpeed.line("# █ ▌ ▐ ▐ ▄██ ,▄██ #")
TextSpeed.line("# █▌ ▐ ▐r ,▄██▀ █▌ ▄█▀ #")
TextSpeed.line("# ██ █ ▌ ,▄██▀▀▀▄, ▐█▀▀ #")
TextSpeed.line("# ▄███▀█▄,, ,▄▄██▀▀▀ ▄ █r ██ #")
TextSpeed.line("# ▐█ █▌ `▀▀▀▀▀▀▀▀▀▀█████████▀▀▀▀` ███▄███▌ #")
TextSpeed.line("# ▀██ ▄█▀▀▀█ ,▄██▀ █ #")
TextSpeed.line("# █▄ █, █▌ ,▄██▀▀▌ ▐█ #")
TextSpeed.line("# ████▄▄, ▀▀▀▀` ,,,▄▄▄▄███▀▀ █ █▌ #")
TextSpeed.line("# █ `█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀` ▐▌ █ █ #")
TextSpeed.line("# █▌ █ ▐ ▌ ▄█▀ #")
TextSpeed.line("# ██ █ ▐ █,█▀ #")
TextSpeed.line("# ▀█▄ █ ▐ ,▄▄▄▄▄▄▄███▀▀ #")
TextSpeed.line("# ▀▀██▄▄▄, ,,▄▄▄▄▄▄▄██▀▀` #")
TextSpeed.line("# ▀▀▀▀▀▀▀▀`` #")
TextSpeed.line("# #")
TextSpeed.line("##################################################################################")
self.table_answers()
def table_answers(self):
Utility.story("\n\nDo you (C)all the Ale Wench or do you (R)est a bit before ordering?")
answer = input("\n\n>>> ")
if "c" in answer.lower():
Utility.story("\n\nThe Ale Wench is passing by when you raise your hand to order. \nYou order a large pint of cold ale and sit at the nearest empty table.")
Utility.story("\nYou feel tense and tired from the harsh travel of the road. \nYou take a moment to reflect on where you're headed...")
self.fame_or_escape()
elif "r" in answer.lower():
Utility.story("\n\nYou find the nearest table and put down your pack and weapon. The dust from the road fills the air as \nyou kick the toes of your boots on the table leg.")
Utility.story("\n\nYou sit back in the wooden chair. A small creature approaches and hops into the vacant chair in front of you.")
self.doge_convo()
else:
Utility.story('You must choose one of the two options.')
self.table_answers()
def fame_or_escape(self):
Utility.story("\n\nAre you (L)ooking for fame and fortune or are you trying to (E)scape an evil ruler's imprisonment?")
answer_2 = input("\n>>> ")
if "l" in answer_2.lower():
self.myPlayer.on_the_run = False
Utility.story("\n\nYou've heard that there's gold and fame to be gained in this region. \nMany travelers have come to this area seeking it, but few have survived.")
Utility.story("\n\nAs you daydream of a better life filled with treasure and women, \nyou see a small creature hop into the empty seat across the table from you.")
self.doge_convo()
elif "e" in answer_2.lower():
self.myPlayer.on_the_run = True
Utility.story("\n\nThe royal guard seems to be getting closer and closer to catching you. \nYou hear murmurs of Kingsman being spotted nearby in the last few days.")
Utility.story("\n\nAs you anxiously sip the ale that was just set in front of you,\na small creature hops into the empty chair at the table.")
self.doge_convo()
else:
Utility.story('You must choose one of the two options.')
self.fame_or_escape()
def doge_convo(self):
Utility.continue_prompt()
Main.area = 'doge_convo'
Main.save_game(self)
Utility.clear()
TextSpeed.line("##################################################################################")
TextSpeed.line("# ▄▀▀▀█ #")
TextSpeed.line("# ,▄▀ █▌ #")
TextSpeed.line("# ▄█ j█ #")
TextSpeed.line("# ,▄▄ █▀ ▄ █ #")
TextSpeed.line("# ▐▌ ▀█▄ ▄█ █▀ █ #")
TextSpeed.line("# █ ▀▄ ,█▀ ▄▀ █ #")
TextSpeed.line("# ▐▌ ▀█▄ ▄▄█▀ ▄█ ▄▄███ █ #")
TextSpeed.line("# ▐▌ ▀█▄ ,▄▄&▀▀▀▀` █▌ █████▌ ▐▌ #")
TextSpeed.line("# █ ▀▀▀▀▀▀▄▄ ▄▄▀▀▀▀ ▄ ,██▀ ,█████ ▐▌ #")
TextSpeed.line("# █▄█▀ `▀▀- `▀██▌ ▄████▀ ▐▌ #")
TextSpeed.line("# ▄█▀ -- ███▀ █▌ #")
TextSpeed.line("# ▄█▀- ▄▄ ,█ #")
TextSpeed.line("# ,█▀- ▀▀█▄ ,▄▀▀▀▀▄ █ #")
TextSpeed.line("# ▄█ █▌ ▄█▀ ▀█▄, █⌐ #")
TextSpeed.line("# ▐▌ ▀Γ ▀█▄ █ #")
TextSpeed.line("# █▌ ▄███▀█▄ ▄██▀█▄▄ ▐█ `█ #")
TextSpeed.line("# █ ▄█████▌ █▌ ▄███▄▄████▄ `█, #")
TextSpeed.line("# ▄█ █,▐██████ █ ▀██`▐█████████C █▄ #")
TextSpeed.line("# ╒█ ▀██████ ▐▌ ▀▀████████▀ ▀█ █▌ #")
TextSpeed.line("# █ ▄█ ▀▌ --- ▐█ █⌐ #")
TextSpeed.line("# █▌ ▄▀ ▀ ▄▄██▌ ▐▌ └█ #")
TextSpeed.line("# ▐█ ,█▀ '▀▀▀▀▀` ██ ▐▌ #")
TextSpeed.line("# █ ▄█▀ ,▄▄▀ █ #")
TextSpeed.line("# █▀ ▄█▀▄▄▄,▀█▄ █ #")
TextSpeed.line("# █ ▐██████████` █ #")
TextSpeed.line("# █⌐ ▐▌███████▀ ▄ , ▐█ #")
TextSpeed.line("# █ ╒█ ▀███▀ ▀ '─4 ▐▌ #")
TextSpeed.line("# ▐█▐█ ∞,▀█▄ ` ª ,▄█▀▀ ▐▌ #")
TextSpeed.line("# ▄█▀█ ▀█▄▄████▄ ▄▄▀▀ , █ #")
TextSpeed.line("# ,█▀ █ █████████████████▀ ,▄▐█▀▀ █- #")
TextSpeed.line("# █- █▌ ╙█ ▀▀▀ ,▄▄▄▄▄▄ ▄█▄█▀ █▌ #")
TextSpeed.line("# █▄ ▀▄ ▀█▄ ,▄▄▄▄▄█▀▀▀ ,█▀ ▀▀ ▐█ #")
TextSpeed.line("# ▄█ █▄ `▀▀` ,▄█ █▀ #")
TextSpeed.line("# ╒█▀ '▀█▄ ,▄█▀ ▄█, #")
TextSpeed.line("#▄█ ▀▀█▄ ▄▄▄▀▀▀▀ █▄ #")
TextSpeed.line("#▀ -▀▀▀▄▄▄▄▄,,,▄▄█▀▀ █▌#")
TextSpeed.line("# --▀▀ ▐█#")
TextSpeed.line("##################################################################################")
Utility.story('\n\n"Hello there, traveler! What is your name?"')
Utility.story("\n\nDo you (T)ell him or do you (R)emain silent?")
answer = input("\n>>> ")
if "t" in answer.lower():
Utility.story(f"\nYou tell him your name is {self.myPlayer.name} and he wags his puffy tail happily.")
Utility.story(f'\n\n"It is very nice to meet you, {self.myPlayer.name}! \nI can tell by looking at you that you must be a {self.myPlayer.role.lower()}."')
self.cross_roads()
elif "r" in answer.lower():
print('\n')
TextSpeed.slow('...')
Utility.story('\n\n"The silent type, I see. Well then, I shall call you Booba!"')
self.myPlayer.name = "Booba"
Utility.story(f'\n\n"My name is Meelon Husk. It\'s a pleasure to meet you, {self.myPlayer.name}. \
\nI can see by your outfit and your gear, \nthat you must be a {self.myPlayer.role.lower()}.')
self.cross_roads()
else:
self.doge_convo()
def cross_roads(self):
Main.area = 'cross_roads'
Main.save_game(self)
Utility.story('\n\n"Listen, I have some information that you may find valuable. \n\nI know that we don\'t know one another,\nbut we should talk in private."')
Utility.story('\n\n"Let\'s go outside and speak near the stables..."\n')
Utility.story('\nDo you (F)ollow the doge or do you (R)emain seated?')
answer = input("\n>>> ")
if "f" in answer.lower():
Utility.story('\nYou rise from your chair and follow the doge to the tavern door.')
self.stables()
elif "r" in answer.lower():
Utility.story('\n\nYou hesitate to rise from your seat. You\'re having trouble trusting a doge you just met...')
Utility.story('\nMeelon turns and notices that you have not gotten up from the table.')
Utility.story(f'\n"Listen, {self.myPlayer.name}... You\'re just going to have to trust me. \nThis is imporant information."')
self.stables()
else:
Utility.story('You must choose one of the two options.')
self.cross_roads()
def stables(self):
Utility.continue_prompt()
Main.area = 'stables'
Main.save_game(self)
Utility.clear()
TextSpeed.line('##################################################################################')
TextSpeed.line('# ~ ,, #')
TextSpeed.line('# ▓ ╙▄>), #')
TextSpeed.line('# ╒M]▀ ▓Ü┐"φ #')
TextSpeed.line('# ▐ ▐ ▀, ]╢ % ╬ .⌐=╖, ,, #')
TextSpeed.line('# ▐ █▄∞0$▓▌ ]]*▄,`"* ╙▀╙╝ "W. #')
TextSpeed.line('# ▌ ,▄▀`√" ▓█╓] $ ▀▌```````""ⁿM∞╖╓` ╚╜[ ═, #')
TextSpeed.line('# ╙█▀ / ` ∩╙█▌▐ L `*w, ▀Xw, #')
TextSpeed.line('# ▓ `,` NΓ " .. ⌐ "ª▄▌ ▀╚D═, #')
TextSpeed.line('# ▓* ▓╒` Ü▌ ▀▄ ║ █ #')
TextSpeed.line('# ▌,╣ ▌ Γ ╘ ~ ╙N ╟▌▄, #')
TextSpeed.line('# ╒▄ `█ ¿ ▐ ╒,▓ b "~ ▀,╙ ▌▐▄, #')
TextSpeed.line('# ▓ j▐▒ ▐ ╢╢ ▐ \. ▀,▀ Ü█, #')
TextSpeed.line('# Æ ]▌║ █ ▌ \ ▌ \\ ▀, ▓"▄ #')
TextSpeed.line('# ▄▀ ▐ ▐ ┐ ▐ C ▐ ░ ╘ "┐ N █, #')
TextSpeed.line('# █ ] U" ² ░ , ` /┘ ▌ ` ╙ ²▐▐▄ #')
TextSpeed.line('# ╘µ ▓L\╘` ╩█ ] ,] ▐ \ ╚ ┘▐ #')
TextSpeed.line('# ▌ ▓ \k ▀▓m═` C ╚ ║▀ #')
TextSpeed.line('# ▌ `▌ ╙╕ ¿ ▌ ╙ ╙, #')
TextSpeed.line('# ▐ ^ ▌ N #')
TextSpeed.line('# ▓ U^ ▌ ] `. « #')
TextSpeed.line('# ▌ ▓ ~, ▐ j ~ #')
TextSpeed.line('# ] ▌ ╝r #')
TextSpeed.line('# ▐ j ▓ #')
TextSpeed.line('# ▌ ` ┌ ` ╙╦ ▄▀ #')
TextSpeed.line('# ┌ Γ ╒ ┌ ▐▀ ^ , #')
TextSpeed.line('# ▐ ` ╔` #')
TextSpeed.line('# ▓ ─^ Æ ▐ ] #')
TextSpeed.line('# ▌ ¡ ¿` r ┘ #')
TextSpeed.line('# ▐ ,, ,┘ ▌ ├ #')
TextSpeed.line('# ▌ ▄██▄ L . ▄▐▌¿` ▐ ┌ #')
TextSpeed.line('# ▐ █████ ,█ █ ] L v #')
TextSpeed.line('# ▀▄ ▌ ]█▀╛P,▀ ╓ ▓ ▌ ╢ ,[ #')
TextSpeed.line('# ╙N▄, ▀▀▀ █ ╒╜" ▓ ▐ ^ #')
TextSpeed.line('# ▀N▄▄mÆ▌═²` ▐ #')
TextSpeed.line('# ▌ ¿" #')
TextSpeed.line('# ▀ L ¿ #')
TextSpeed.line('# L | -`,^ #')
TextSpeed.line("##################################################################################")
Utility.story('\n\n\nThe two of you walk out of the tavern and into the cool, dark night. \nYou hear the sounds of sleeping horses in the stables as you approach.')
Utility.story('\n\nThe small doge looks around before he begins to speak.')
Utility.story('\n\n"There is a patch of woods nearby... It has been said that a very powerful foe lies in those woods..."')
Utility.story('\n"He goes by the name of')
TextSpeed.slow('...')
Utility.story(' Shturman."')
Utility.story('\n\n"We must make our way to the Woods and see if we can find him. \nHe poses a very real threat upon the Land of Olde."')
Utility.story('\n\nBefore Meelon can finish explaining the situation you hear something behind a nearby tree.')
Utility.story('\n\n\n"CHEEKIE BREEKIE!"')
Utility.story('\n\nA wild Nick the Scav appears!')
self.nick_fight()
def nick_fight(self):
Utility.continue_prompt()
Main.area = "Nick"
Main.save_game(self)
Utility.clear()
TextSpeed.line("#################################################################################################")
TextSpeed.line("# #")
TextSpeed.line("# ▄▄▄▄▀▀▀▀▀▀▀▀▀▀█▄▄▄╓ #")
TextSpeed.line("# ╔▄▀▀▀ ▄ ╨ -▀▀▀█▄▄ #")
TextSpeed.line("# ▄█▀▄ Æ ▀ ç ▀█▄ #")
TextSpeed.line("# ▄█╚ ╚` ▀▄ #")
TextSpeed.line("# ▄▀╚ ▀ ' ╘¬ ▀█▄ #")
TextSpeed.line("# ╒█╚ ▀ ╙ ▀ ▀█ #")
TextSpeed.line("# █` ▀ ▐█ #")
TextSpeed.line("# █▀ ▀ ▀ ▐█ #")
TextSpeed.line("# ▄▌ ▀ ▐▌ #")
TextSpeed.line("# ╔█ 7ⁿ ▄ █- #")
TextSpeed.line("# █C Æ ▀▄. ┌▌ ▄▀ █ #")
TextSpeed.line("# ▐▌ ▀&ç █ ╓█▀- ▐▌ #")
TextSpeed.line("# █ P ╔▄▄▄▄▄╓ ╓╨▀ ,█▀,▄▄▄▄▄█▄ ▄█▀ ▄µ #")
TextSpeed.line("# █▌ : ▀═ ╛▀▀▀█▄▄¿╔▀▄ ▐█-█▀═████▀█▄ ;▄▀═ ▄█▀ #")
TextSpeed.line("# ;▄▄█▌ - ▄▄▄▄▄▄▄▄▄▄▀╝▌ ▀▄`██▀▀▀╔ █ ▄▀ ,▄█▀╙ #")
TextSpeed.line("# ▄▀▀▄▄,▀▀▄⌐ ╒█▀▐█▄▄██µ ▄█▌ ▐▌ '▀▀▀ █ █▌ ╔█▀ #")
TextSpeed.line("# ▄█═▄▀, ▀▀▄ ╘▀▄▄██████▀╝ ▌ █▄ ▄▀█▄ ╘█µ ▀▄ #")
TextSpeed.line("# █▄▐- ▄▌ ╙▀▀╝╙ ▄▀ ╓▄█ ,▄▌ ▐▌ ▀▄. ▀█▄ #")
TextSpeed.line("# ██ ▄▀ ▀▄ ,▄█▀▀▀╚▀▀▀▀▀▀╚ ▐▌ ▀▄ ▀█⌐ #")
TextSpeed.line("# ███▄▄⌠▀M▄▀ ç▄▄▄▄▄▄▄███▀▀¬ , ▄▄▄ █L ▐█. █ #")
TextSpeed.line("# ▐█ ▀▀▀▀██▄▄▄▄▄ççç▄▄▄▄▄▀▀▀▀╚╙- ▐█ ¬╙╛ `█ ▄▄▀- ╓▄▀▀ #")
TextSpeed.line("# ▀█ ¬╙╙╙╙╚╘ ▄▄▄▀██ █ ▐▄ █⌐ ,▄█▀▀ ▄▄▀▀ #")
TextSpeed.line("# ▄█▀▄, ,▄▄▄█▀▀╩ ▄█▀ ¬▄▄▄▄▄▀▀ ▀ ▐▌ █▀- ▄▄▀▀¬ #")
TextSpeed.line("# █` `▀▌ ▀╛ ╚ ╓▄▀ '` █ ▐█▄ █▌ #")
TextSpeed.line("# ▀█ ▄█▀ █▀ ▀█∞▀ #")
TextSpeed.line("# ╙█ ▀█▄▄, ▄█▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ #")
TextSpeed.line("# ▄▄▀÷ ▐▌ ╚▀▀▀█▄▄, ▀╛ █ █▄ ███ #")
TextSpeed.line("# ╔▄█▀▀ ▀█▌ ╛▀▀▀▀ ▀▀▀▀▀▀█▀▀▀▀▀▀▀▀▀╚ #")
TextSpeed.line("# ╔▄▀▀ ▐█▌ -█ ╙▀▀▀▄▄▄▄ #")
TextSpeed.line("# ▄█▀ █▄ '▀▄▄▄ ▄█ⁿ▐▌ ╙▀▀█µ #")
TextSpeed.line("# █ ▀█▄ ╙▀▀▀█▄▄▄µ ▀▌ █▌ █⌐ #")
TextSpeed.line("# ▀▀█▄▄ ▄█ ▐▌ ▐█ #")
TextSpeed.line("# ╘▀█▄ 4▀▀ █r █▌ #")
TextSpeed.line("# ▀██▄▄ ╓▄▄µ █5 ▐▌ #")
TextSpeed.line("# └▀▀███▄▄µ ,▄▄█▀▀▀╛└▀▀▀▀█▄▄▄▐▌ ▀ #")
TextSpeed.line("# ' ▀▀▀▀▀▀╘ ╨▀ #")
TextSpeed.line("#################################################################################################")
result = Utility.initiative()
if result:
Turn.turn_count(-1)
Utility.player_combat_prompt(self.myPlayer, self.nick)
else:
Turn.turn_count(0)
Utility.buff_check(self.nick, self.myPlayer)
self.post_nick_fight()
def post_nick_fight(self):
Utility.continue_prompt()
Main.area = "postNick"
Main.save_game(self)
Utility.clear()
Utility.story('\n\n"Wow!" says Meelon. "It looks like you can fight... \nLook, he dropped this after you got him."')
get_loot = input('\n\n>>> Hit enter to loot the scav.')
if '' in get_loot:
Utility.clear()
TextSpeed.line('###########################################################################################################################')
TextSpeed.line("# ▄▄,,, #")
TextSpeed.line("# █444444▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██╢╢▓╢██▄,,,,,,,,,, ▄▄███▄ #")
TextSpeed.line("# █▀ ██╢██╢▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╢███╢▓▓▓▓█▓▓█▓▓▓▓▓▓▓▓▓████████████████████████████████████████▄ #")
TextSpeed.line("# ▄█▀ ▐█╬██████████████████████████████████████████████████████████████████████████████████████ #")
TextSpeed.line("# ▄█▀ █╢▓█▌ ,,,▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄█████▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ #")
TextSpeed.line("# ,▄▄▄█▀▀ █╣▓▓█ ▄▀ ,,,,▄▄▄▄▄▄▄▄▄▄Æ▀ ,^▄█ #")
TextSpeed.line("# ▐▀▀ ▌ ╚ ▐█╢╢█▌ `▀▀▀▀▀` ,,,,...⌐∞'▄▄█▀ #")
TextSpeed.line("# █ ' ▌ ▐█▓██ ,,,,..⌐¬∞∞═══^^''''`` ,,▄▄▄▄▄▄▄▄▄▄▄4▀▀▀▀▀ #")
TextSpeed.line("# █,,...⌐⌐¬════^^''''7▀▀` ,,,▄▄▄▄▄▄▄▄&4▀▀▀▀▀▀▀▀▀▀ ` #")
TextSpeed.line("# █ ,,,▄▄▄▄▄▄▄▄▄████████████▓▀ #")
TextSpeed.line("# ▐█4▀▀▀▀▀▀▀▀▀▀█▀██▀ ▐█ ╢█▓▓▓▓▓▓▓█▓▓███ #")
TextSpeed.line("# ▐▌ █ ▀█ ,▄█╢ █╢▓▓▓▓▓▓╫█▓▓█╣▌ #")
TextSpeed.line("# ▐▌ ,,, ▐█████████ ▓██▓▓▓▓▓▓█╢▓███ #")
TextSpeed.line("# ,█ ,██▀-' ▀▀ █ ▓▓▓██████╢▓▓▓█╣▌ #")
TextSpeed.line("# ▄▀ ▄██ █▓▓▓▓▓▓▓▓▓▓▓▓▓▓█╣█ #")
TextSpeed.line("# ╒█ ██▀ ██╢╢╢████████████▀ #")
TextSpeed.line("# █ ██▌ #")
TextSpeed.line("# █- ▐██ #")
TextSpeed.line("# ▐█, ,▄██ #")
TextSpeed.line("# `▀444████▀ #")
TextSpeed.line('###########################################################################################################################')
Utility.story('\n\nThe doge bends down and picks up a weapon off of the ground.')
Utility.story('\nIt appears to be a TOZ-106! You pick it up. It adds (+1) to your damage roll.')
self.myPlayer.additional_damage += 1
self.myPlayer.max_attack_str = (f'{self.myPlayer.max_attack_str} + 1')
Utility.story(f'\n\nYou now do {str(self.myPlayer.max_attack_str)} points of damage.')
Utility.continue_prompt()
self.woods()
def woods(self):
Main.area = "woods"
Main.save_game(self)
Utility.clear()
TextSpeed.line('#####################################################################################')
TextSpeed.line('# ▐▄ #')
TextSpeed.line('# ▄▀█ #')
TextSpeed.line('# █▄▀ █▄ #')
TextSpeed.line('# ▀ █▀▄ #')
TextSpeed.line('# ▌ █ #')
TextSpeed.line('# ▄▄▌ ▌ ▀█, #')
TextSpeed.line('# ▄▀▀▐▀ ,█ ▀▄ #')
TextSpeed.line('# ▄▀ ▄▀ ▄▀¬ ▐▄ #')
TextSpeed.line('# █ ▀▀▄▄▄▀▀ ▌ #')
TextSpeed.line('# ¬▌ █ #')
TextSpeed.line('# █ ▄▀ #')
TextSpeed.line('# █ , █ #')
TextSpeed.line('# █▀ ▄ ▄▀▀ █ #')
TextSpeed.line('# ,▄▀▀ ,Æ█ ▄ ▐ █ #')
TextSpeed.line('# █▀ ,▀ ▀∞∞▀ ▀▄ ▐▌ #')
TextSpeed.line('# ▌ ▌ ▀▄ █ #')
TextSpeed.line('# ,▌ ▌ ▄ ▐▌ #')
TextSpeed.line('# █▀ ▄,▄ ▄▀ ▐▌ #')
TextSpeed.line('# ▀▄ N ▄▀ ▄▀ ▄██▄ #')
TextSpeed.line('# ▀▀▄ ▀▄ ,▀ ,█▀ ▄▄███ ▀█ #')
TextSpeed.line('# ,,,▄▄▄████▄ ▀ ,▀ ▄█▀▄▄▄███▀▀▀¢██ █▌ #')
TextSpeed.line('# ██▀██████████▀▀█▀▀▀▀ÅΣΣÅ▒▒Å▀████████████▀▀▀▀▀╟▒▒▒▒▒▒▄█ █ ▐█ #')
TextSpeed.line('# ▄█▀▀█▒▒▒▒▒▒▒▒▒▒▒▒▒▒▄█▀▀%▒▒▒▒▒██▒▒▒█Ñ▒▒▒▒▒▒▒▒▒▒▒⌠▀▀▀████ ▌ ▀█ #')
TextSpeed.line('# ,█▀ █▄▀██▀▀▀▀▀▀▀▒▒▒▒▒▒▒▒▒▄██▀▀██¢▒▒▒▐█▒▒▒▀▀▀▀▀▀▀▒▒▒▒▒▒▒█▌ █ ╓▄▀█▄ #')
TextSpeed.line('# ╒█ ▄⌐██ ▀█▌▒▒▒▄▄██▀▀▒▒▒▒▒░▒▄███▀▒▒▒▒▒████████▀▀▀██▄▄▒▒▒██ ▀▄ █ █ #')
TextSpeed.line('# █ ▄█▀ ██ ▄██▀▀▀≡▒▒▒▒▒██▌▒▄██▀██▒▒█▒▒▒█▒█▌ ▀▀█▀▀████▀▀▀██ █ ▄█` #')
TextSpeed.line('# ▀▌ ▄█▀ ▄█▀▒▒▒▄█▀▀▒▒▄▀▒▄█▀▀ ██▒▄█▒▒▒▒█▒██ -▀▀████ ,█▀▀ #')
TextSpeed.line('# ▀█ ▄█▀▒█▀▀▄▄████▀████ █▀▒█▀▒▒▒▄▌▀▒▒█ ▀▀▀▀ #')
TextSpeed.line('# ╙███▄███▀▀▀¬ - ▄█▀▒████▀██▌▒▒▒█ #')
TextSpeed.line('# - ██▀▀▀▀▄▄▄ ▀██▐█ #')
TextSpeed.line('# █▀ ▄▄▄▀▀ ▀▀0▄ ▀██ #')
TextSpeed.line('# █▌█▀ █▀ , ▀▌ █▌ #')
TextSpeed.line('# █▀ ▌ █▀▀██▀▄█▀ ███ #')
TextSpeed.line('# ╙▀█▀ █⌐ ▀▀█▀ ▀████ #')
TextSpeed.line('# ▀█▄ ,▄███▀▀- #')
TextSpeed.line('# ▀▀▀▀ #')
TextSpeed.line('#####################################################################################')
regen = HealMajor.dice()
Utility.story(f'\n\nYou both settle in for some rest. You regain {(str(regen))} hit points from sleeping.')
self.myPlayer.hp += regen
if self.myPlayer.hp > self.myPlayer.max_hp:
self.myPlayer.hp = self.myPlayer.max_hp
Utility.story('\nDaylight creeps over the hills and treetops. The two of you gather your gear and start towards the Woods.')
Utility.story('\nAs you walk Meelon continues explaining about Shturman.')
Utility.story('\n\n"Shturman is said to be in possession of the mighty Kappa container...\nIt has the ability to hold a vast amount of items in a very small space."')
Utility.continue_prompt()
Utility.clear()
TextSpeed.line('#######################################################################################################')
TextSpeed.line('# ,▄▄▄▄▄▄▄▄▄▄▄▄▄ #')
TextSpeed.line('# ▄▀ , ,, , ▀▀█▄▄, #')
TextSpeed.line('# ▄█ ▄█▀▀▀▀▀▀▀▀▀▀▀█▄▄ ▀▀▀▄▄, #')
TextSpeed.line('# ,▄▄▀▀-,▄█▀- ▐██████████▄▄▀▀█▄▄, ▀▀█▄▄ #')
TextSpeed.line('# ,▄▄▀▀` ▄▄█▀▀ ▀▀██╢▓▓▓▓╢╢███▄▄▀▀▀▄▄▄ ▀▀█▄▄ #')
TextSpeed.line('# ,▄▄█▀▀ ▄▄█▀▀- ▀▀███╢▓▓▓▓▓╢████▄▄▀▀█▄▄ ▀▀█▄▄ #')
TextSpeed.line('# ▄▄█▀▀,▄▄█▀▀ ▀▀██▓╢▓▓▓▓▓╢▓███▄ ▀▀ █ #')
TextSpeed.line('# ▄▄&&▄▄▄▄█▀▀ ,▄█▀▀` ▀▀████▀▀▀▀▄▄▄█▀▀ █ #')
TextSpeed.line('# ,▄▀▀ ,▄▄▀▀- `,▄ ▀▀ ▐▌ #')
TextSpeed.line('# ,▄█▀ ,▄▄▄▀▀▀¬ ▄█▀▀ ▄▄▄▄▄▄, █ #')
TextSpeed.line('# █▀▄▄█▀▀▀▄▄▄▄███▄▄ ▄▄▀▀ ▀█ -▄▄▄ ▐█ #')
TextSpeed.line('# █▀ █-████╢╢╢▓▓▓▓╢▓██▄, ▄▄▀▀- ▀⌐ ▄█▀ █▄ ▐█ #')
TextSpeed.line('# █▀ ▐█ ▀██╢▓▓▓▓▓▓▓▓▓╢▓██▄, ▄▄█▀ ▄█ ▄▀▀▄█⌐ ██ #')
TextSpeed.line('# █▀ ▀▀▄, ▀██╢▓▓▓▓▓▓▓▓▓▓╢▓██▄, ,▄█▀- █╘▌ ▀▄█¬██ #')
TextSpeed.line('# █▀ ▀█▄ ▀██╣▓▓▓▓▓▓▓▓▓▓▓╢███▄, ,▄█▀` ▐█▄ ▀█▐ ▀▄█▌█⌐ #')
TextSpeed.line('# █▀ ▀█▄ ▀▀██╢▓▓▓▓▓▓▓▓▓▓╢███ ,▄█▀▀ ▄▄▄▄▐███,█▌█ ,▄▀█ █▌ #')
TextSpeed.line('# ██▄, `▀█▄ ▀██╢▓▓▓▓╢█▀▀ ╒█▀▀ ,██▄ ,▄▄▄▀██▀ █` █⌐ █ ▐▌ #')
TextSpeed.line('# █ ▀█▄ ▀█▄ ▀██╢╢█▀ ▄ ,█▀ `▀▄ ▄ ██▀ █▄ ,▄▀▀▄█ █ █▀ #')
TextSpeed.line('# ▐█ `▀█▄ ▀▄▄ ▀▀ ,█▀ ▄▀ ,, ▄⌐ █▀█,▀▄ ▄█▀ j█ `█ ██ #')
TextSpeed.line('# ▀█ ▀█▄ ▀█▄, ▄█ ▄▀ ▄▄▀▀ ▀█ ▐▄▄█ ██`▀ ,▄▀` ,▄█ ▄██▄█ #')
TextSpeed.line('# ▀▌ ▀█▄ ▀█▄ █▀ ▀-,▄▄▀▀,▄█▀█▄▐█ ▀█▀▀▀▀" ▄█▀ ▄█▀,▄▀` ██ #')
TextSpeed.line('# █⌐ ▀▄, ▀█▄█ ▄█▀,▄█▀▀ █▄▐█ ▀` ▄█▀ ,▄▀`▄█▀ ▄█▀ #')
TextSpeed.line('# `█▄, ▀█▄ ▄ █ █▄ █▄ █ ,▄▀▀ ▄█▀ ▄▀▀ ▄█▀ #')
TextSpeed.line('# █▀█▄ ▀█▄ ▐▌ `█ █▄ ▀█ █,▄█▀,, ▄█▀ ▄█▀ ,▄▀ #')
TextSpeed.line('# ▐█ ▀█▄ ▀█▄ ▐ █ ▀▄ ▄▄█ █ ▐█▄▄▀▀-▀ ,▄▀` ▄█▀ #')
TextSpeed.line('# `▀▄, ▀▄▄ ▀█▄ █ ▐█ ▀█ ▀▀` █-█▌█▀▀▀█&█▀ ▄█▀ #')
TextSpeed.line('# ▀█▄ ▀█▄ ▀▄ ▀ ,,▄▄▄▄██ █ █-█ █ ,▄▀- #')
TextSpeed.line('# ▀█, ▀█▄ ▀█▄&█▀▀▀▀▀▀▀ ` ▐▌ █ █ █ █▄▄▄▄▄▄▄█▀ #')
TextSpeed.line('# ▀█▄ ▀█▄ j█ ▐▌j█ ,▄█¬█ ▄█▀▀ `` #')
TextSpeed.line('# ▀█, ▀▀▄ ▐█ ▐▌▐▌ ,▄█▀▀▄▄▀▀▀ #')
TextSpeed.line('# ▀█▄ ▀█▄▐█ ,▄▄▄▄▄█▀▀█▌▀█▀▀▄▄▀▀ #')
TextSpeed.line('# -▀█▄ `▀██▀▀▀▀▀▀ - ▐▌▄▄▀▀ #')
TextSpeed.line('# ▀█▄ ,▄▄▄▄▄&▀▀- #')
TextSpeed.line('# ▀█▄▄▄▄&▀▀▀▀▀` #')
TextSpeed.line('#######################################################################################################')
if self.myPlayer.on_the_run == True:
Utility.story('\n\n"If we could aquire the Kappa container AND remove Shturman\'s evil hold \non the Woods, I\'m sure that the King would be most grateful."')
else:
Utility.story('\n\n"I know that you\'ve been seeking wealth in our fair land... The Kappa container is said to be worth a fortune."')
Utility.story(f'\n\n"Listen, {self.myPlayer.name}, we should head East. \nThat\'s where Shturman was last spotted... or so I\'ve heard..."')
Utility.story('\n\n\nThe two of you head East to see if you can find any traces of Shturman. \nAs you try to locate any clues you hear the sound of twigs snapping\nand the unmistakable smell of sweat!')
Utility.story('\n\nA wild Sweaty Steven appears!')
Utility.continue_prompt()
self.steven_fight()
def steven_fight(self):
Main.area = "Steven"
Main.save_game(self)
Utility.clear()
TextSpeed.line('######################################################################################')
TextSpeed.line('# ▄▄▄█ ▀▄▄▄▄▄╓ #')
TextSpeed.line('# ╒▄█▀▀▀ "▀█ ╙▀▀▀▀█▄╓ #')
TextSpeed.line('# ╔▄█▀▀- ▀█ `▀█▄ #')
TextSpeed.line('# ▄█▀ , ▀█ -▀█ç #')
TextSpeed.line('# ▄█T ,█▀▀▀▀▀█▀ ╙█▄ ▀█▄ #')
TextSpeed.line('# ▄▀ ▄█- ▄▄█7 ,▄▄▄█▀▀█ ▀█ #')
TextSpeed.line('# ▐█ ▄█ ▄▀█▀ ▄█▀▀▀╙ ▄▄▀▀▀ ▄▄▄▄,▐█ #')
TextSpeed.line('# J█ ▐█ ╥▀ █▌ █▀ ▄▄▀▀╓▄▄▄▄▄█▀▀▀▀▀⌠ "▀██▌ #')
TextSpeed.line('# █▌ █▌ █ ╚█C ▐█▀▀ ▄█▀╛╘ ▄¬H ▌▐Ç ▐▌ #')
TextSpeed.line('# █▌ ▐▌ █ █ FAST MT ▐█ ▄█▀ , █▐+, ▄▄▄█▄ ▐▌ #')
TextSpeed.line('# ▐█ ;▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄╓ █▌ ██▀▀▀▀▀▀█¿ ▀█ ▐▌ #')
TextSpeed.line('# █▌▄█▀▀█▀▀▀▀▀╙ ╛╙▀▀▀▀▀█▄▄▄ ▀P ╓▄█▌██▌ ²█ ▐▌ ]█ #')
TextSpeed.line('# ▀█▄▄█▀ ▄▄█▀▀▀▀▀ █▌▀▀▀██▄▄█▀▀▄█ └█▄ ▄█ █ #')
TextSpeed.line('# █▀▄▄ ▄█▀▀▄▄▄▄▄▄¿ ▄≡▄ █ █▌ ╔█" ╙▀▄ █ #')
TextSpeed.line('# █▄▄█▀ ▀▀▄█▀ ██ █ █ █▀ ▐▌ ▐█ █C ▄▄▄██▄ ▀█ j█ #')
TextSpeed.line('# ██▌▐█ ▐█ç ▐████ █▀ ╙ █▌ █ █▄▄█▀▀ ▀█▄ ▐█µ ▐▌ #')
TextSpeed.line('# ▀██▀" ▀█▀█▄▄█▀▀ ▄█▄▄▄▄█ ▄█▀▀ ▀█▄ ▐█ ╙ #')
TextSpeed.line('# ▄█▀██- ▀▄▀N▄▄ █∞ \█ ▄█ █ █ #')
TextSpeed.line('# █▀▄▄ ▀█▄╓ ▄µ -▀ ` ▐█▄▄▄▄▐▌ ,█ ▄▄ █ █▀ #')
TextSpeed.line('# █ █▀ ▀██▀█▄▄▄ █▌╙╙▐█¬ ▄█╚ ▄ █▌ █▀ #')
TextSpeed.line('# █▀▄█ ▄█ `╙▀▀▀█▄▄▄ ;▄█▄▄▄██▀▀▀ ▄█▀▀▀ #')
TextSpeed.line('# █▀,▀ ;█▀ ╙▀▀▀▀▀▀▀▀▀▀╙╙ █▀ █C #')
TextSpeed.line('# ███▀▀▄▄ █▀ ▄▄ ▄▀7 ▐█ #')
TextSpeed.line('# █▌ █▌ ▀█µ ╥▄█▀▄▄█▀╙ ▀█ #')
TextSpeed.line('# ▐█ ▐█ █▄ ▄█▀▀▀▀▀▀ █▌ #')
TextSpeed.line('# ▐█ ▀█ █▄ ▄█▀╧ ▄▀ ▀▀▀█▌ #')
TextSpeed.line('# ▀▌ ▀█ █¿ ▄█▀╝ ╔▄█▀▀ ▀▀▀▀▀▀ #')
TextSpeed.line('# ▀█ ▀█ █▄ ;▄█▀▀═█▌ ;▄▄▄█▀▀▀ #')
TextSpeed.line('# ▀█ █▌ ▀▄ ,▄█▀▀ ▀▀▀ ▀▀█▄▄██▀▀▀▀╛ #')
TextSpeed.line('# ▀█ █` ▀█ ▄▄█▀▀╛ #')
TextSpeed.line('# ▐█⌐ ▐█ ▀█ ╓▄▄█▀╝ #')
TextSpeed.line('# └█▄▄ ╚█▄ ,██▄█▀▀▀` #')
TextSpeed.line('# ▀▀█▄███▀- #')
TextSpeed.line('######################################################################################')
result = Utility.initiative()
if result:
Turn.turn_count(-1)
Utility.buff_check(self.myPlayer, self.steven)
else:
Turn.turn_count(0)
Utility.buff_check(self.steven, self.myPlayer)
self.post_steven_fight()
def post_steven_fight(self):
Utility.continue_prompt()
Utility.clear()
Main.area = 'postSteven'
Main.save_game(self)
Utility.story('\nAs your final shot lands you see the sweaty boy hit the ground with a gasp.')
Utility.story('\n"That was close!" says Meelon. "He came out of nowhere! Come; we need to find Shturman\
\nbefore we lose any more daylight... He should be at the Lumber Mill nearby."')
Utility.story('\n\nBefore the two of you leave, you bend down and remove the sweaty helmet off of the body.')
get_loot = input('\n\n>>> Hit enter to loot the PMC.')
if '' in get_loot:
Utility.clear()
TextSpeed.line('##################################################################################')
TextSpeed.line('# #')
TextSpeed.line('# ,▄▄▄▄▄▄ANK4MNN4▄▄▄▄▄▄, #')
TextSpeed.line('# ,▄▄▀▀▀. `▀▀▀4▄▄ #')
TextSpeed.line('# ,▄▐▀ ` ▀█, #')
TextSpeed.line('# █▀▀▀ ─, ▀█▄ #')
TextSpeed.line('# ,ÆP▄Å▀▀` ▀ █▀ ▀█▄ #')
TextSpeed.line('# ▄▄▌▄▀ ▄═ ▄M^ ▄█ `█▄ #')
TextSpeed.line('# █▀▀ █ █,▌ , ▀█, #')
TextSpeed.line('# ▐██ █ , ▐▌█ ▄▀ ▀▌ #')
TextSpeed.line('# ▀ ▐` ,⌐▀ ▄⌐m B ═╒r¬ ▄ ▄ "█ #')
TextSpeed.line('# ▐▌ ▀⌐ ▄r ▄` ^*═─═-~ ╘█ #')
TextSpeed.line('# ▐▌ ` █ ▐▌ █ █ █ ╙█ #')
TextSpeed.line('# ▐` ▀ ▄█`▄ ` ` ▀█▄ #')
TextSpeed.line('# █ █▄█ ▀ ` ▀ ▀ ▀ █ #')
TextSpeed.line('# ▀▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄,,, ` - ▄▄▄▄▄▄▄▄.▄ ▐▄ █▄ #')
TextSpeed.line('# ▀ █▐▌ ▐▌╖ --` "▀▀▀NA∞▄▄,,,▄▄▀▀- ╙▄ ▐▌ #')
TextSpeed.line('# ▐█▌ █ █ ` } █ ▐ ▌ #')
TextSpeed.line('# █▌ █ ▌ , , ╜ r ▐ ▐▌ ▐ ` █ #')
TextSpeed.line('# ██ ▐▄█⌐▐▄ ▀ ▄Γ ▐ ⌐ █ ▌ █ #')
TextSpeed.line('# ██ █ █w█ ⌐═ █ ▌ \ █ ▌▀ █ #')
TextSpeed.line('# ╙▌▄█ █ ▐▀ *═w▐▄ █▀ █ ▐▌ #')
TextSpeed.line('# █ █▌ ▐▌ █ █ *∞▄▄ █ ▀▐ ▐] █ #')
TextSpeed.line('# ▀██ ▀▄▀, ▌ ▄▄,,▐▌ ∞▐µ ▐ █ #')
TextSpeed.line('# ▐█ ▀█▄ ▐▌+∞∞▄▄▀ ▄▀▀█▌ ,▄█` #')
TextSpeed.line('# █▌ ,█ █ █ ,█▀ ██▀` #')
TextSpeed.line('# ██ ▄▄&▀▀-,▄` ╓█, ,▄█ #')
TextSpeed.line('# ╘█µ ,▄▄▀` ▄▄▀▀`,▄ █ `▀▀▀4▄▄▄▄▄Æ4m,▄▀,▌ #')
TextSpeed.line('# ██ ,▄▄▀▀▄ ╒█▀ █ ]▀ ,▄▀ ,█▀ #')
TextSpeed.line('# ▐█▌ ▄█▀" ▄▄r███ █` , ▀, ▄Æ▀▐⌐ ▄█▀ #')
TextSpeed.line('# █▄▀` ,▄▀▀ █`▄▄▄ ▀▄N ,▄▄▀▀█ ▌ ▌█ #')
TextSpeed.line('# ██▄▄▀▀ ▄▀-,▄▀ ` ▄▄m▀▄▀▀ #')
TextSpeed.line('# ╘▄ ¬▄▄▄▄▄▄▄▄▄▄▄▄ ⁿ` - ,▄,▄Æ▀▀` #')
TextSpeed.line('# ▐▄ ▀ ▀▄ █▀ #')
TextSpeed.line('# █▄ ▀M∞∞∞N∞ " ▄`█P▀ #')
TextSpeed.line('# ▀█▄▄ ▄▀ ▄▀ #')
TextSpeed.line('# ▀▀██▀▀▀▀▀ #')
TextSpeed.line('# #')
TextSpeed.line('##################################################################################')
Utility.story('\n\nYou receive the Fast MT! It adds (+1) to your defense roll!')
self.myPlayer.additional_defense += 1
self.myPlayer.defense = (f'{self.myPlayer.defense} + 1')
Utility.continue_prompt()
Utility.clear()
Utility.story('After you finish taking the helmet off of the PMC, you and Meelon start down the path\
\ntowards the Lumber Mill. Nightfall approaches and you make camp.')
Utility.continue_prompt()
Utility.clear()
TextSpeed.line('#####################################################################################')
TextSpeed.line('# ▐▄ #')
TextSpeed.line('# ▄▀█ #')
TextSpeed.line('# █▄▀ █▄ #')
TextSpeed.line('# ▀ █▀▄ #')
TextSpeed.line('# ▌ █ #')
TextSpeed.line('# ▄▄▌ ▌ ▀█, #')
TextSpeed.line('# ▄▀▀▐▀ ,█ ▀▄ #')
TextSpeed.line('# ▄▀ ▄▀ ▄▀¬ ▐▄ #')
TextSpeed.line('# █ ▀▀▄▄▄▀▀ ▌ #')
TextSpeed.line('# ¬▌ █ #')
TextSpeed.line('# █ ▄▀ #')
TextSpeed.line('# █ , █ #')
TextSpeed.line('# █▀ ▄ ▄▀▀ █ #')
TextSpeed.line('# ,▄▀▀ ,Æ█ ▄ ▐ █ #')
TextSpeed.line('# █▀ ,▀ ▀∞∞▀ ▀▄ ▐▌ #')
TextSpeed.line('# ▌ ▌ ▀▄ █ #')
TextSpeed.line('# ,▌ ▌ ▄ ▐▌ #')
TextSpeed.line('# █▀ ▄,▄ ▄▀ ▐▌ #')
TextSpeed.line('# ▀▄ N ▄▀ ▄▀ ▄██▄ #')
TextSpeed.line('# ▀▀▄ ▀▄ ,▀ ,█▀ ▄▄███ ▀█ #')
TextSpeed.line('# ,,,▄▄▄████▄ ▀ ,▀ ▄█▀▄▄▄███▀▀▀¢██ █▌ #')
TextSpeed.line('# ██▀██████████▀▀█▀▀▀▀ÅΣΣÅ▒▒Å▀████████████▀▀▀▀▀╟▒▒▒▒▒▒▄█ █ ▐█ #')
TextSpeed.line('# ▄█▀▀█▒▒▒▒▒▒▒▒▒▒▒▒▒▒▄█▀▀%▒▒▒▒▒██▒▒▒█Ñ▒▒▒▒▒▒▒▒▒▒▒⌠▀▀▀████ ▌ ▀█ #')
TextSpeed.line('# ,█▀ █▄▀██▀▀▀▀▀▀▀▒▒▒▒▒▒▒▒▒▄██▀▀██¢▒▒▒▐█▒▒▒▀▀▀▀▀▀▀▒▒▒▒▒▒▒█▌ █ ╓▄▀█▄ #')
TextSpeed.line('# ╒█ ▄⌐██ ▀█▌▒▒▒▄▄██▀▀▒▒▒▒▒░▒▄███▀▒▒▒▒▒████████▀▀▀██▄▄▒▒▒██ ▀▄ █ █ #')
TextSpeed.line('# █ ▄█▀ ██ ▄██▀▀▀≡▒▒▒▒▒██▌▒▄██▀██▒▒█▒▒▒█▒█▌ ▀▀█▀▀████▀▀▀██ █ ▄█` #')
TextSpeed.line('# ▀▌ ▄█▀ ▄█▀▒▒▒▄█▀▀▒▒▄▀▒▄█▀▀ ██▒▄█▒▒▒▒█▒██ -▀▀████ ,█▀▀ #')
TextSpeed.line('# ▀█ ▄█▀▒█▀▀▄▄████▀████ █▀▒█▀▒▒▒▄▌▀▒▒█ ▀▀▀▀ #')
TextSpeed.line('# ╙███▄███▀▀▀¬ - ▄█▀▒████▀██▌▒▒▒█ #')
TextSpeed.line('# - ██▀▀▀▀▄▄▄ ▀██▐█ #')
TextSpeed.line('# █▀ ▄▄▄▀▀ ▀▀0▄ ▀██ #')
TextSpeed.line('# █▌█▀ █▀ , ▀▌ █▌ #')
TextSpeed.line('# █▀ ▌ █▀▀██▀▄█▀ ███ #')
TextSpeed.line('# ╙▀█▀ █⌐ ▀▀█▀ ▀████ #')
TextSpeed.line('# ▀█▄ ,▄███▀▀- #')
TextSpeed.line('# ▀▀▀▀ #')
TextSpeed.line('#####################################################################################')
regen = HealMajor.dice()
Utility.story(f'\n\nYou both settle in for some rest. You regain {(str(regen))} hit points from sleeping.')
self.myPlayer.hp += regen
if self.myPlayer.hp > self.myPlayer.max_hp:
self.myPlayer.hp = self.myPlayer.max_hp
Utility.continue_prompt()
Utility.clear()
self.lumber_mill()
def lumber_mill(self):
Main.area = 'lumber'
Main.save_game(self)
Utility.story('The two of you wake up as the sun rises. A sense of anxiousness washes over you...\
\nShturman will not be an easy foe. You can sense that you and Meelon are close.')
Utility.story('\n\nAfter traveling for a few hours you come over the crest of a hill and see the Lumber Mill below.')
Utility.story('\nThe entire forest becomes quiet... A sudden crack in the air as a bullet narrowly misses you!')
self.shturman_fight()
def shturman_fight(self):
Main.area = 'Shturman'
Main.save_game(self)
Utility.story('\n\nA wild Shturman appears!')
Utility.continue_prompt()
Utility.clear()
TextSpeed.line('#######################################################################################################')
TextSpeed.line('# ▄▄▄▄▄▄▄▄ #')
TextSpeed.line('# ,▄Æ▀▀ - `▀▀∞▄▄▄▄ #')
TextSpeed.line('# ▄▄▀▀ `▀▀4▄▄ #')
TextSpeed.line('# ,▄▀ ▀▀▄ #')
TextSpeed.line('# ▄▀" ,▄▄▄ ▀▄, #')
TextSpeed.line('# █` ▀▀P▄ ▄▄██▓▓▓▓▓█▄▄-▀▀N▄ #')
TextSpeed.line('# ▄▀ ▀▀▄ ▄Æ▀░░▀▀█▓▓▓▓▓▓▓▓▓▄, -▀▀▄▄ #')
TextSpeed.line('# ▄▀ `▀▄, ,▄▀▒▒▒▒▒▒▒▒░▀██▓▓▓▓▓▓╣▓▓▄ ▀▄ #')
TextSpeed.line('# █ ▀` ▄▄▀▒▒▒▒▒▒▒▒▒▒▒▒▒▒░▀█▓▓▓▓▓▓▓▓▓▓▄▄ ▀▄ #')
TextSpeed.line('# ▄▄ █ ▄Æ▀░▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░▀█▓▓▓▓▓▓▓▓▓█, ▀▄ #')
TextSpeed.line('# ▄▄ ▄ -█ ,█▀▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░▀█▓▓▓▓▓▓▓▓╢█ ▀▄ #')