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Misaligned shadow and feet sliding on mouse freelook #3

@gabriele-calvieri

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@gabriele-calvieri

Hi Vaei! First of all, thank you very much for your work, and for releasing this for free. I appreciate it a lot.

I imported the plugin as instructed into my preexisting First Person Template, pretty early in a new project, so there weren't really many changes to the FirstPersonCharacter yet besides some arm logic. Everything works mostly as intended, particularly the turning itself (feels great btw), but I'm facing a weird issue. When I look down at my feet, their shadows are misaligned. Now of course, the shadow is not cast by the FirstPersonMesh but CharacterMesh0; here's the weird part thought, the feet also slide around in a strange way upon freelook. I'm fairly sure this is what is causing the misalignment, as the actual shadow (so by extension CM0) looks fine, while the FPM looks odd. Look to the right, feet slide to the left, and vice versa. It's quite strange, and I'm not sure where to start with troubleshooting it.

The issue should be reproducible just by starting a FirstPersonTemplate and importing the TIP stuff onto the default character, with ABP_Manny_Turn. I've attached a video. I am of course available for any clarifications and/or questions!

UE 5.7 (same behavior in 5.6)
Windows 11, GTX1080 (if relevant)

ue5tip.mp4

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