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plugin_script.lua
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47 lines (40 loc) · 1.71 KB
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local Plugin = function(...)
local Data = {...}
-- Included Functions and Info --
local remoteEvent = Data[1][1]
local remoteFunction = Data[1][2]
local returnPermissions = Data[1][3]
local Commands = Data[1][4]
local Prefix = Data[1][5]
local actionPrefix = Data[1][6]
local returnPlayers = Data[1][7]
local cleanData = Data[1][8] -- cleanData(Sender,Receiver,Data)
-- Practical example, for a gui specifically for a player, from another player
-- cleanData(Sender,Receiver,"hi") -- You need receiver because it's being sent to everyone
-- Or for a broadcast (something everyone sees, from one person, to nobody specific)
-- cleanData(Sender,nil,"hi") -- Receiver is nil because it is a broadcast
-- Plugin Configuration --
local pluginName = 'help'
local pluginPrefix = actionPrefix
local pluginLevel = 0
local pluginUsage = "" -- leave blank if the command has no arguments
local pluginDescription = "Calls for an in-game admin."
-- Example Plugin Function --
local function pluginFunction(Args) -- keep the name of the function as "pluginFunction"
local Player = Args[1]
for i,v in pairs(game.Players:GetChildren()) do
if returnPermissions(v) >= 1 then
remoteEvent:FireClient(v,"Notif",Player.Name.." has called an admin!", Player.Name..' needs an admin!',{'Message',Player.Name..' has called an admin!',' '})
end
end
end
-- Return Everything to the MainModule --
local descToReturn
if pluginUsage ~= "" then
descToReturn = pluginPrefix..pluginName..' '..pluginUsage..'\n'..pluginDescription
else
descToReturn = pluginPrefix..pluginName..'\n'..pluginDescription
end
return pluginName,pluginFunction,pluginLevel,pluginPrefix,{pluginName,pluginUsage,pluginDescription}
end
return Plugin