Commit 31dcfde
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V3.8.2 Update (#87)
* Update Model List
v3.8.2 - Readded ONNX model from Depth inference list that was missing
* Add files via upload
Adapters for DAV3 and Video Depth Anything Depth models for integration
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Video Depth Anything Backend
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Config files for DAV3
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model backend for integration
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DAV3 Model back end
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Windows Updater for latest release
* v3.8.2 - Main GUI & Workflow Improvements
### Main GUI & Workflow Improvements
- Renamed **Depth Estimation** tab to **Depth Engine** to reflect multi-backend depth processing.
- Added native DA3 and Video Depth Anything engines directly into the unified depth selector.
- Improved model list consistency so UI options always match available backends.
- Added clearer ONNX model identification in the console during load.
- Fixed mismatched slider labels and tooltips in the 3D Generator tab.
- Reworked **Encoding Settings** dialog layout for cleaner spacing and readability.
- Moved **Clip Range** controls into Processing Options with translated labels and tooltips.
- Added optional **Convergence Crosshairs** overlay in Preview GUI for faster tuning.
- Fixed File menu actions failing to trigger dialogs (Load Preset and Output Path).
- Simplified File menu by removing redundant Save/Load Settings in favor of presets.
- Integrated built-in **VisionDepth3D Updater** accessible from Help → Check Updates.
- Added confirmation prompt before launching updater for safe auto-closing behavior.
- Reduced console warning spam for cleaner runtime output.
* v.3.8.2 - Depth Estimation Improvements & Fixes
### Depth Estimation Improvements & Fixes
- Introduced native **Depth Anything 3 (DA3)** backend with full integration into image and video workflows.
- Added native **Video Depth Anything (VDA)** backend with sequence-aware temporal inference.
- Unified DA3, VDA, ONNX, and Hugging Face models under a single depth engine pipeline.
- Normalized all depth outputs into a consistent 0–1 range for reliable blending and 3D rendering.
- Added warm-up passes for DA3 and VDA to eliminate first-frame hitching.
- Improved batching support and fallback handling for multi-frame depth inference.
- Added configurable target FPS control for VDA to reduce inference load on high-FPS sources.
#### ONNX Stability & Model Fixes
- Fixed Distill-Any-Depth ONNX models failing due to tensor shape mismatches.
- Enforced correct 518×518 inference resolution for Distill-Any-Depth models.
- Added automatic ONNX model detection and resolution enforcement.
- Switched ONNX preprocessing to aspect-ratio-preserving padding instead of stretching.
- Enabled safe ONNX Runtime graph optimizations for improved stability and performance.
- Fixed ONNX warm-up errors and broadcast failures.
#### Video Depth Handling Improvements
- Fixed letterbox (black bar) regions incorrectly affecting depth inference.
- Improved multi-frame letterbox detection to prevent flicker.
- Filled letterbox areas with neutral depth to prevent pop-out artifacts and white banding.
#### Performance Optimizations
- Removed redundant image resizing during video inference.
- Consolidated resizing into a single pass per frame.
- Enabled CUDA `channels_last` memory layout for supported Hugging Face models.
- Improved FP16 inference handling for faster CUDA performance.
- Optimized ONNX session configuration to reduce memory overhead.
- Improved batch handling to reduce per-frame processing cost.
- Reduced console warning spam for cleaner runtime output.
* v3.8.2 Preview GUI & Live View Improvements
- Added optional **Convergence Crosshairs overlay** to the Preview GUI for faster and more precise convergence tuning.
- Significantly improved real-time Preview GUI smoothness by resetting render state between sessions to prevent drift and jitter.
- Eliminated “settling” artifacts at the start of previews by reinitializing depth normalization and convergence trackers per render.
- Improved floating window behavior during the first frames of preview playback for more stable stereo alignment.
- Increased live preview FPS by reducing GPU memory churn and persistent buffer reuse.
- Reduced preview stutter caused by warm-up spikes and redundant tensor allocations.
- Improved frame pacing for smoother SBS output during live preview.
- Enhanced stability when mixing screen capture with GPU depth inference.
* v3.8.2 - VD3D Live 3D Performance & Stability Upgrades
- Major real-time performance boost across GPUs, with live 3D preview running approximately **40 to 70 percent faster** depending on resolution and hardware.
- Eliminated frequent GPU memory reallocations by introducing persistent CUDA buffers for depth inference and stereo rendering.
- Smoother live depth updates through optimized GPU tensor reuse and reduced CPU to GPU transfer overhead.
- Added independent **Depth FPS control**, allowing depth inference to run at a lower rate than preview rendering for better responsiveness and stability.
- Reduced temporal jitter in live depth maps using improved EMA smoothing while preserving depth responsiveness.
- Minimized preview hitching caused by first-frame warm-up and inference spikes.
- Improved frame pacing for more consistent SBS output in live mode.
- Increased stability when combining screen capture with GPU depth inference.
* v3.8.2 - 3D Generator Performance, Stability & Quality Improvements
- Significantly smoother offline and real-time 3D rendering by fully resetting internal render state at the start of each render session.
- Eliminated temporal drift, convergence carry-over, and accumulated smoothing artifacts between consecutive renders.
- Improved depth range calibration per clip with fresh percentile normalization for more consistent parallax response.
- Stabilized floating window behavior and convergence transitions during the first frames of each render.
- Increased real-time preview FPS and reduced jitter across long renders.
- Fixed output sizing across all 3D modes including:
- VR formats
- Passive Interlaced displays
- Single-eye exports
- Corrected floating window calculations to operate per-eye instead of full SBS width.
- Added safety resizing to guarantee final encoded frames always match target output resolution.
- Added optional **Convergence Crosshairs overlay** in the Preview GUI for faster and more precise tuning.
- Cleaned up UI inconsistencies:
- Foreground and Background shift labels now match their actual sliders
- Tooltips correctly reflect each control’s function
- Reworked Encoding Settings layout for better readability and workflow.
- Moved Clip Range controls into Processing Options for a cleaner main interface.
- Fixed File menu actions:
- Preset loading now works correctly from the dropdown
- Output path dialog now opens properly from both menu and hotkey
- Removed redundant Save/Load Settings in favor of streamlined Preset workflow
* Revise changelog for VisionDepth3D v3.8.2 release
Updated changelog for VisionDepth3D v3.8.2 with performance improvements, new depth engines, and various fixes.
* Update requirements.txt with new packages
Added new dependencies to requirements.txt for additional functionality.
* Update copyright year in LICENSE.txt
* Delete presets/Best3DSettings.json
old
* Delete presets/balanced_depth.json
old
* Add files via upload1 parent e2987aa commit 31dcfde
171 files changed
Lines changed: 16338 additions & 575 deletions
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