It has been noticed that when multiple reflections occur, elements may render deformed, and textures aren't mapped correctly, as shown in the image below:

This only seems to affect those elements rendered at the edge of mirrors, like the deformed red cylinder in the picture.
It has been noticed that when multiple reflections occur, elements may render deformed, and textures aren't mapped correctly, as shown in the image below:
This only seems to affect those elements rendered at the edge of mirrors, like the deformed red cylinder in the picture.