Description of the problem can be found here:
doodlum/SkyUI-Community#129 (comment)
The source value may change, but it is always the same for all identical enchantments.
===== ACTIVE EFFECT DEBUG START =====
--- a_entryObject properties ---
a_entryObject[castType] = 0
a_entryObject[subType] = 4294967295
a_entryObject[text] = Fortify Destruction
a_entryObject[castTime] = 0
a_entryObject[cardName] = Iron Helmet of Destruction
a_entryObject[effectName] = Fortify Destruction
a_entryObject[strEffects] = Destruction spells cost <font face='$EverywhereMediumFont' size='20' color='#FFFFFF'>15</font>% less to cast.
a_entryObject[negativeEffect] = false
a_entryObject[clipIndex] = undefined
a_entryObject[equipState] = 0
a_entryObject[count] = 1
a_entryObject[actorValue] = 110
a_entryObject[resistance] = 4294967295
a_entryObject[delayTime] = 0
a_entryObject[skillLevel] = 0
a_entryObject[enabled] = true
a_entryObject[baseId] = 499958
a_entryObject[formId] = 499958
a_entryObject[type] = 11
a_entryObject[favorite] = 0
a_entryObject[school] = 4294967295
a_entryObject[effectFlags] = 2099714
a_entryObject[itemIndex] = 8
a_entryObject[formType] = 18
a_entryObject[filterFlag] = 256
a_entryObject[skyui_itemDataProcessed] = true
a_entryObject[deliveryType] = 0
a_entryObject[archetype] = 34
--- a_itemInfo properties ---
a_itemInfo[type] = 11
a_itemInfo[timeRemaining] = undefined
a_itemInfo[negativeEffect] = false
a_itemInfo[name] = Iron Helmet of Destruction
a_itemInfo[effects] = Destruction spells cost <font face='$EverywhereMediumFont' size='20' color='#FFFFFF'>15</font>% less to cast.
===== ACTIVE EFFECT DEBUG END =====
===== ACTIVE EFFECT DEBUG START =====
--- a_entryObject properties ---
a_entryObject[castType] = 0
a_entryObject[subType] = 4294967295
a_entryObject[text] = Fortify Destruction
a_entryObject[castTime] = 0
a_entryObject[cardName] = Iron Helmet of Destruction
a_entryObject[effectName] = Fortify Destruction
a_entryObject[strEffects] = Destruction spells cost <font face='$EverywhereMediumFont' size='20' color='#FFFFFF'>15</font>% less to cast.
a_entryObject[negativeEffect] = false
a_entryObject[clipIndex] = undefined
a_entryObject[equipState] = 0
a_entryObject[count] = 1
a_entryObject[actorValue] = 110
a_entryObject[resistance] = 4294967295
a_entryObject[delayTime] = 0
a_entryObject[skillLevel] = 0
a_entryObject[enabled] = true
a_entryObject[baseId] = 499958
a_entryObject[formId] = 499958
a_entryObject[type] = 11
a_entryObject[favorite] = 0
a_entryObject[school] = 4294967295
a_entryObject[effectFlags] = 2099714
a_entryObject[itemIndex] = 9
a_entryObject[formType] = 18
a_entryObject[filterFlag] = 256
a_entryObject[skyui_itemDataProcessed] = true
a_entryObject[deliveryType] = 0
a_entryObject[archetype] = 34
--- a_itemInfo properties ---
a_itemInfo[type] = 11
a_itemInfo[timeRemaining] = undefined
a_itemInfo[negativeEffect] = false
a_itemInfo[name] = Iron Helmet of Destruction
a_itemInfo[effects] = Destruction spells cost <font face='$EverywhereMediumFont' size='20' color='#FFFFFF'>15</font>% less to cast.
===== ACTIVE EFFECT DEBUG END =====
===== ACTIVE EFFECT DEBUG START =====
--- a_entryObject properties ---
a_entryObject[castType] = 0
a_entryObject[subType] = 4294967295
a_entryObject[text] = Resist Frost
a_entryObject[castTime] = 0
a_entryObject[cardName] = Resist Frost
a_entryObject[effectName] = Resist Frost
a_entryObject[strEffects] = Your Nord blood gives you <font face='$EverywhereMediumFont' size='20' color='#FFFFFF'>50</font>% resistance to Frost.
a_entryObject[negativeEffect] = false
a_entryObject[clipIndex] = undefined
a_entryObject[equipState] = 0
a_entryObject[count] = 1
a_entryObject[actorValue] = 43
a_entryObject[resistance] = 4294967295
a_entryObject[delayTime] = 0
a_entryObject[skillLevel] = 0
a_entryObject[enabled] = true
a_entryObject[baseId] = 148245
a_entryObject[formId] = 148245
a_entryObject[type] = 11
a_entryObject[favorite] = 0
a_entryObject[school] = 4294967295
a_entryObject[effectFlags] = 2097666
a_entryObject[itemIndex] = 14
a_entryObject[formType] = 18
a_entryObject[filterFlag] = 256
a_entryObject[skyui_itemDataProcessed] = true
a_entryObject[deliveryType] = 0
a_entryObject[archetype] = 0
--- a_itemInfo properties ---
a_itemInfo[type] = 11
a_itemInfo[timeRemaining] = undefined
a_itemInfo[negativeEffect] = false
a_itemInfo[name] = Resist Frost
a_itemInfo[effects] = Your Nord blood gives you <font face='$EverywhereMediumFont' size='20' color='#FFFFFF'>50</font>% resistance to Frost.
===== ACTIVE EFFECT DEBUG END =====
Description of the problem can be found here:
doodlum/SkyUI-Community#129 (comment)
The source value may change, but it is always the same for all identical enchantments.