Hi there,
I think there is an implementation error in the sample project - more specifically, a flaw in the design of CKSyncEngine.
In the SyncedDatabase file, line 350:
self.syncEngine.state.add(pendingRecordZoneChanges: pendingSaves)
This tells the syncEngine what to do when the time is right. Since this piece of information is not persisted in this call (I think its persisted in .stateUpdate(let event)), there is a chance that this information is lost if the app crashes between .add(pendingRecordZoneChanges: pendingSaves) and .stateUpdate(let event).
I know this is just a sample project, but I really think this is a flaw in the API design of CKSyncEngine since I do not see an easy way to guarantee correct behavior. A simple fix would be to make .add(pendingRecordZoneChanges: pendingSaves) (and similar methods) async and only complete after .stateUpdate(let event) was called.
What do you think?
Hi there,
I think there is an implementation error in the sample project - more specifically, a flaw in the design of CKSyncEngine.
In the SyncedDatabase file, line 350:
self.syncEngine.state.add(pendingRecordZoneChanges: pendingSaves)
This tells the syncEngine what to do when the time is right. Since this piece of information is not persisted in this call (I think its persisted in .stateUpdate(let event)), there is a chance that this information is lost if the app crashes between .add(pendingRecordZoneChanges: pendingSaves) and .stateUpdate(let event).
I know this is just a sample project, but I really think this is a flaw in the API design of CKSyncEngine since I do not see an easy way to guarantee correct behavior. A simple fix would be to make .add(pendingRecordZoneChanges: pendingSaves) (and similar methods) async and only complete after .stateUpdate(let event) was called.
What do you think?