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Missing graphics when loading the scene or (somethimes) artefacts if graphics is present #65

@arsdever

Description

@arsdever

When the graphics is not present, the following logs are observed in the terminal

[2024-09-17 17:36:53.159] [opengl] [error] (API) "131186" | Performance: Buffer performance warning: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (0), usage hint is GL_DYNAMIC_COPY) is being copied/moved from VIDEO memory to HOST memory.
[2024-09-17 17:36:53.162] [opengl] [critical] (API) "1286" | Error: GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.
GLAD: ERROR 1286 in glClear!
[2024-09-17 17:36:53.163] [opengl] [critical] (API) "1286" | Error: GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.
GLAD: ERROR 1286 in glDrawElements!
[2024-09-17 17:36:53.164] [opengl] [critical] (API) "1286" | Error: GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.
GLAD: ERROR 1286 in glDrawElements!
[2024-09-17 17:36:53.165] [opengl] [critical] (API) "1286" | Error: GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.
GLAD: ERROR 1286 in glDrawElements!
[2024-09-17 17:36:53.166] [opengl] [critical] (API) "1286" | Error: GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.
GLAD: ERROR 1286 in glDrawElements!
[2024-09-17 17:36:53.167] [opengl] [critical] (API) "1286" | Error: GL_INVALID_FRAMEBUFFER_OPERATION error generated. Framebuffer bindings are not framebuffer complete.
GLAD: ERROR 1286 in glBlitFramebuffer!

Otherwise, either the object is completely black, or it is placed in some random location.

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