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generators.py
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955 lines (761 loc) · 33.7 KB
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import UniversalClasses as uc
import SaveFile
from components import increment_string, make_prime, states_test_14, states_test_27, affinities_test_14, split_nonprime_label, split_prime_label, affinities_test_17, affinities_test_9, check_is_prime, split_label_pnp, transition_to_forward, check_nums_same, check_A_greater, check_A_less, transition_to_backward, transition_rules_check_14
from Assets.colors import *
import math
# Must be passed an interger
def genDoubleIndexStates(vLen):
seedA = uc.State("SA", black)
genSys = uc.System(1, [], [], [seedA], [], [], [], [])
sqrtLen = math.ceil(math.sqrt(vLen))
# Create States and add to lists
for i in range(sqrtLen):
# Little a states (Initial States)
aState = uc.State(str(i) + "a", red)
genSys.addState(aState)
genSys.addInitialState(aState)
# Big A states
bigAState = uc.State(str(i) + "A", red)
genSys.addState(bigAState)
# A' (prime) states
aPrime = uc.State(str(i) + "A'", red)
genSys.addState(aPrime)
# B states (Initial States)
bState = uc.State(str(i) + "B", blue)
genSys.addState(bState)
genSys.addInitialState(bState)
# Blank A and A' states
singleA = uc.State("A", red)
genSys.addState(singleA)
singleAPrime = uc.State("A'", red)
genSys.addState(singleAPrime)
# Seed States
genSys.addState(seedA)
seedB = uc.State("SB", black)
# seedB is an Initial State
genSys.addInitialState(seedB)
genSys.addState(seedB)
# B prime states
Bprime = uc.State(str(sqrtLen - 1) + "B'", blue)
genSys.addState(Bprime)
Bprime2 = uc.State(str(sqrtLen - 1) + "B''", blue)
genSys.addState(Bprime2)
# Adding Affinity Rules
# Seed Affinities to start building
affinityA0 = uc.AffinityRule("0a", "SA", "v", 1)
genSys.addAffinity(affinityA0)
affinityB0 = uc.AffinityRule("0B", "SB", "v", 1)
genSys.addAffinity(affinityB0)
affinitySeed = uc.AffinityRule("SA", "SB", "h", 1)
genSys.addAffinity(affinitySeed)
for i in range(sqrtLen - 1):
# Affinity Rules to build each column
affA = uc.AffinityRule(str(i + 1) + "a", str(i) + "a", "v", 1)
genSys.addAffinity(affA)
affB = uc.AffinityRule(str(i + 1) + "B", str(i) + "B", "v", 1)
genSys.addAffinity(affB)
# Affinity Rule to start the next section of the A column
affGrowA = uc.AffinityRule("0a", str(i) + "A'", "v", 1)
genSys.addAffinity(affGrowA)
# Affinity Rules to grow the next section of the B column
affGrowB = uc.AffinityRule("0B", str(sqrtLen - 1) + "B'", "v", 1)
genSys.addAffinity(affGrowB)
# Transition Rules
# Transition for when the sections is complete
trTop = uc.TransitionRule(
str(sqrtLen - 1) + "a", str(sqrtLen - 1) + "B", "A'", str(sqrtLen - 1) + "B", "h")
genSys.addTransitionRule(trTop)
# Rule for starting propagation of A state
AprimeProp = uc.TransitionRule(
"A'", str(sqrtLen - 2) + "a", "A'", "A", "v")
genSys.addTransitionRule(AprimeProp)
# Rule for when A state reaches seed and marked as 0A
trAseed = uc.TransitionRule("A", "SA", "0A", "SA", "v")
genSys.addTransitionRule(trAseed)
# Rule to allow B to transition to allow a string to print
trAseed = uc.TransitionRule(
"0B", str(sqrtLen - 1) + "B'", "0B", str(sqrtLen - 1) + "B''", "v")
genSys.addTransitionRule(trAseed)
for i in range(sqrtLen):
# Rule for continued propagation of A state downward
if i < sqrtLen - 2:
Aprop = uc.TransitionRule("A", str(i) + "a", "A", "A", "v")
genSys.addTransitionRule(Aprop)
# Rule for A state reaches bottom of the column to increment
if i < sqrtLen - 1:
trIncA = uc.TransitionRule(
"A", str(i) + "A'", str(i + 1) + "A", str(i) + "A'", "v")
genSys.addTransitionRule(trIncA)
# Rules for propagating the A index upward
propUp = uc.TransitionRule(
"A", str(i) + "A", str(i) + "A", str(i) + "A", "v")
genSys.addTransitionRule(propUp)
propUpPrime = uc.TransitionRule(
"A'", str(i) + "A", str(i) + "A'", str(i) + "A", "v")
genSys.addTransitionRule(propUpPrime)
# Rule allowing B column to start the next section
if i < sqrtLen - 1:
trGrowB = uc.TransitionRule(str(
i) + "A'", str(sqrtLen - 1) + "B", str(i) + "A'", str(sqrtLen - 1) + "B'", "h")
genSys.addTransitionRule(trGrowB)
return genSys
# Can be passed an interger or string (binary string)
def genSqrtBinString(value):
if isinstance(value, int):
value = bin(value)[2:]
revValue = value[::-1]
genSys = genDoubleIndexStates(len(value))
sqrtLen = math.ceil(math.sqrt(len(value)))
# Add Binary Symbol states
state0 = uc.State("0", orange)
state1 = uc.State("1", green)
genSys.addState(state0)
genSys.addState(state1)
for i in range(sqrtLen):
for j in range(sqrtLen):
if i == sqrtLen - 1:
labelB = str(j) + "B"
elif j < sqrtLen - 1:
labelB = str(j) + "B"
else:
labelB = str(j) + "B''"
if j < sqrtLen - 1:
labelA = str(i) + "A"
else:
labelA = str(i) + "A'"
index = (i * sqrtLen) + j
if index < len(value):
symbol = str(revValue[index])
else:
symbol = "1"
tr = uc.TransitionRule(labelA, labelB, labelA, symbol, "h")
genSys.addTransitionRule(tr)
return genSys
# Can be passed an interger or string (binary string)
def genSqrtBinCount(value):
if isinstance(value, int):
# Since the system has one column that is behind the start of the counter
# we subtract one to
# get the cieling of the log of the number
# This tells us how long the string will be
bits = math.ceil(math.log(value, 2))
# Get the number we're counting up to
# The assembly stops at after overflow so we add one to the max count
maxCount = 2**bits + 1
start = maxCount - value
startBin = bin(start)[2:]
# Need to add leading 0s
count0 = bits - len(startBin)
lead0 = ""
for i in range(count0):
lead0 = lead0 + "0"
value = lead0 + startBin
sqrtLen = math.ceil(math.sqrt(len(value)))
print("Length: ", value)
#binString = format(value, "b")
genSys = genSqrtBinString(value)
# Add states for binary counter
# New Initial States
# State for indicating carry
carry = uc.State("c", blue)
genSys.addState(carry)
genSys.addInitialState(carry)
# State for indicating no carry
noCarry = uc.State("nc", red)
genSys.addState(noCarry)
genSys.addInitialState(noCarry)
##
incState = uc.State("+", black)
genSys.addState(incState)
genSys.addInitialState(incState)
northWall = uc.State("N", black)
genSys.addState(northWall)
genSys.addInitialState(northWall)
# Other States
southWall = uc.State("S", black)
genSys.addState(southWall)
zeroCarry = uc.State("0c", orange)
genSys.addState(zeroCarry)
#<Rule Label1="N" Label2="2A'" Dir="v" Strength="1"></Rule>
northAff = uc.AffinityRule("N", str(sqrtLen - 1) + "A'", "v")
genSys.addAffinity(northAff)
# <Rule Label1="SB" Label2="+" Dir="h" Strength="1"></Rule>
incSeed = uc.AffinityRule("SB", "+", "h")
genSys.addAffinity(incSeed)
# <Rule Label1="S" Label2="+" Dir="h" Strength="1"></Rule>
incAff = uc.AffinityRule("S", "+", "h")
genSys.addAffinity(incAff)
# <Rule Label1="c" Label2="+" Dir="v" Strength="1"></Rule>
carInc = uc.AffinityRule("c", "+", "v")
genSys.addAffinity(carInc)
# <Rule Label1="c" Label2="0c" Dir="v" Strength="1"></Rule>
carryAff = uc.AffinityRule("c", "0c", "v")
genSys.addAffinity(carryAff)
# <Rule Label1="nc" Label2="1" Dir="v" Strength="1"></Rule>
nc1 = uc.AffinityRule("nc", "1", "v")
genSys.addAffinity(nc1)
# <Rule Label1="nc" Label2="0" Dir="v" Strength="1"></Rule>
nc0 = uc.AffinityRule("nc", "0", "v")
genSys.addAffinity(nc0)
# <Rule Label1="0" Label2="c" Label1Final="0" Label2Final="1" Dir="h"></Rule>
carry0TR = uc.TransitionRule("0", "c", "0", "1", "h")
genSys.addTransitionRule(carry0TR)
# <Rule Label1="0" Label2="nc" Label1Final="0" Label2Final="0" Dir="h"></Rule>
noCarry0TR = uc.TransitionRule("0", "nc", "0", "0", "h")
genSys.addTransitionRule(noCarry0TR)
# <Rule Label1="1" Label2="c" Label1Final="1" Label2Final="0c" Dir="h"></Rule>
zeroCarryTR = uc.TransitionRule("1", "c", "1", "0c", "h")
genSys.addTransitionRule(zeroCarryTR)
# <Rule Label1="1" Label2="nc" Label1Final="1" Label2Final="1" Dir="h"></Rule>
noCarry1TR = uc.TransitionRule("1", "nc", "1", "1", "h")
genSys.addTransitionRule(noCarry1TR)
# <Rule Label1="1" Label2="+" Label1Final="1" Label2Final="S" Dir="v"></Rule>
next1TR = uc.TransitionRule("1", "+", "1", "S", "v")
genSys.addTransitionRule(next1TR)
# <Rule Label1="0" Label2="+" Label1Final="0" Label2Final="S" Dir="v"></Rule>
next0TR = uc.TransitionRule("0", "+", "0", "S", "v")
genSys.addTransitionRule(next0TR)
# <Rule Label1="1" Label2="0c" Label1Final="1" Label2Final="0" Dir="v"></Rule>
down1TR = uc.TransitionRule("1", "0c", "1", "0", "v")
genSys.addTransitionRule(down1TR)
# <Rule Label1="0" Label2="0c" Label1Final="0" Label2Final="0" Dir="v"></Rule>
down0TR = uc.TransitionRule("0", "0c", "0", "0", "v")
genSys.addTransitionRule(down0TR)
return genSys
class LinesGenerator:
def __init__(self, line_len=None, num_st=None):
self.seedA = uc.State("S", black)
self.genSys = uc.System(1, [], [], [self.seedA], [], [], [], [])
self.num_states = num_st
self.line_length = line_len
if not line_len == None:
self.bit_len = line_len.bit_length()
else:
self.bit_len = None
self.genSys.addState(self.seedA)
class NLength_LineGenerator(LinesGenerator):
def __init__(self, line_len=None):
super().__init__(line_len)
self.reseed_states = []
self.reseed_state_nums = []
self.smallest_reseed = None
self.affinities_by_type = [["Seed Affinities"], ["Self Affinities"], ["Self Prime Affinities"], ["Prime b0 f0 Affinities"], ["Back Walk Affinities"], ["Forward Walk Affinities"]]
self.generate_states()
self.add_affinities()
self.add_transitions()
def generate_states(self):
# Call Generate Reseed States Function
self.reseed_states_gen()
# New Initial States
## Add B0
b0 = uc.State("B0", white)
self.genSys.addState(b0)
self.genSys.addInitialState(b0)
# New Transition States
## Add B'0
bp0 = uc.State("B'0", light_blue)
self.genSys.addState(bp0)
f0 = uc.State("F0", red)
self.genSys.addState(f0)
for i in range(1, self.bit_len):
if i == (self.bit_len - 1):
bState = uc.State("B" + str(i), blue)
self.genSys.addState(bState)
else:
#Add back states that are not B0
bState = uc.State("B" + str(i), blue)
self.genSys.addState(bState)
## Add forward states
fState = uc.State("F" + str(i), red)
self.genSys.addState(fState)
## Add forward prime states
fpState = uc.State("F'" + str(i), orange)
self.genSys.addState(fpState)
print("States Are: ")
st = self.genSys.returnStateLabelList()
sta = self.genSys.returnStates()
#states_test_14(st)
#states_test_27(st)
for s in sta:
print(s.returnLabel())
def reseed_states_gen(self):
# Generate Reseed States
## The bit length will give one more than the highest power hence subtract 1
bl = self.bit_len - 1
## line length minus seed
num = self.line_length - 1
rs = []
## Subtracts number
while num > 0:
if num - 2**bl >= 0:
if not(num - 2**bl == 0):
rState = uc.State("R" + str(bl), grey)
self.genSys.addState(rState)
rs.append("R" + str(bl))
self.reseed_states.append("R" + str(bl))
elif math.log2(self.line_length - 1).is_integer():
rState = uc.State("R" + str(bl), grey)
self.genSys.addState(rState)
rs.append("R" + str(bl))
self.reseed_states.append("R" + str(bl))
rpState = uc.State("R'" + str(bl), grey)
self.reseed_states.append("R'" + str(bl))
if rpState.returnLabel() == "R'1":
rs.append("R" + str(bl))
r1State = uc.State("R" + str(bl), grey)
self.genSys.addState(r1State)
self.reseed_states.append("R" + str(bl))
rs.append("R'" + str(bl))
#Now append R' State after checking if it is R'1
self.genSys.addState(rpState)
self.reseed_state_nums.append(bl)
num = num - 2**bl
bl = bl - 1
self.smallest_reseed = rs[-1]
print("Smallest Reseed: " + rs[-1])
return
# Adding Affinities helper methods
## Check if label attaches to Seed and create
def add_seed_affinity(self, aff_label):
if aff_label == "S":
return
if not("'" in aff_label):
if aff_label[0] == "R":
if int(aff_label[1:]) == (self.bit_len - 1):
Aff = uc.AffinityRule("S", aff_label, "h")
self.genSys.addAffinity(Aff)
self.affinities_by_type[0].append(("S", aff_label))
elif math.log2(self.line_length - 1).is_integer():
Aff = uc.AffinityRule("S", aff_label, "h")
self.genSys.addAffinity(Aff)
else:
Aff = uc.AffinityRule("S", aff_label, "h")
self.genSys.addAffinity(Aff)
self.affinities_by_type[0].append(("S", aff_label))
## Check if label attaches to self and create
def add_self_affinity(self, aff_label):
if "'" in aff_label or aff_label == "S":
return
elif aff_label[1] == "0":
return
elif aff_label[1] == "1":
return
else:
Aff = uc.AffinityRule(aff_label, aff_label, "h")
self.genSys.addAffinity(Aff)
self.affinities_by_type[1].append((aff_label, aff_label))
## Check if label attaches to self prime and create
def add_self_prime_affinity(self, aff_label):
if aff_label == "S" or "'" in aff_label:
return
elif aff_label[1] == "0":
return
elif aff_label[0] == "B":
return
else:
l2 = make_prime(aff_label)
Aff = uc.AffinityRule(aff_label, l2, "h")
self.genSys.addAffinity(Aff)
self.affinities_by_type[2].append((aff_label, l2))
## Check if label is prime and attaches to b0, create
## must check if R' is last reseed
def add_prime_to_b0_f0_affinity(self, aff_label):
if aff_label == "S":
return
if "'" in aff_label:
if aff_label[0] == "B" or aff_label == self.smallest_reseed:
return
else:
Aff = uc.AffinityRule(aff_label, "B0", "h")
self.genSys.addAffinity(Aff)
self.affinities_by_type[3].append((aff_label, "B0"))
Aff = uc.AffinityRule(aff_label, "F0", "h")
self.genSys.addAffinity(Aff)
self.affinities_by_type[3].append((aff_label, "F0"))
def add_bp0_affinities(self, label):
if label == "F0":
Aff = uc.AffinityRule(label, "B'0", "h")
self.genSys.addAffinity(Aff)
elif label == "B1":
Aff = uc.AffinityRule(label, "B'0", "h")
self.genSys.addAffinity(Aff)
elif not ("'" in label and label == "S"):
if not (label[0] == "B" and label == self.smallest_reseed):
Aff = uc.AffinityRule(label, "B'0", "h")
self.genSys.addAffinity(Aff)
def add_reseed_prime_to_nextReseed_affinities(self, label):
if label == self.smallest_reseed:
## Make R'0 attach to second to last reseed
if len(self.reseed_states) >= 3 and self.smallest_reseed == "R'0":
Aff = uc.AffinityRule(self.reseed_states[-2], label, "h")
self.genSys.addAffinity(Aff)
# If prime and if next reseed state is not R'0
elif "R'" in label:
l_index = self.reseed_states.index(label)
if len(self.reseed_states) -3 >= l_index:
Aff = uc.AffinityRule(label, self.reseed_states[l_index + 1],"h")
self.genSys.addAffinity(Aff)
def add_reseed_prime_affinities(self):
max_num_split = split_nonprime_label(self.reseed_states[0])
max_num = max_num_split[1]
rs = self.reseed_states.copy()
print(rs)
rs_filtered = list(filter(lambda i: "'" in i, rs))
print(rs_filtered)
rsnp_filtered = list(filter(lambda i: not("'" in i), rs))
# Add all affinities between reseed prime and b's equal or smaller than next reseed
# and f's that are smaller than next reseed
# Add all affinities between reseed non prime and b's that are equal or smaller
curr_i = max_num
for r in rs.reverse():
if r == "R'0":
continue
else:
for i in range(curr_i):
if not(i == curr_i):
b = "B" + str(i)
f = "F" + str(i)
# for i in range(1, max_num):
# for j in rs_filtered:
# js = split_prime_label(j)
# if js[1] == max_num:
# bmax = "B" + str(max_num)
# rs_aff = uc.AffinityRule(j, bmax, "h")
# self.genSys.addAffinity(rs_aff)
# if js[1] > i:
# b = "B" + str(i)
# rs_baff = uc.AffinityRule(j, b, "h")
# self.genSys.addAffinity(rs_baff)
# f = "F" + str(i)
# rs_faff = uc.AffinityRule(j, f, "h")
# self.genSys.addAffinity(rs_faff)
def add_fp_affinities(self, label):
if check_is_prime(label) and not("R'" in label or "B'" in label):
max_num_split = split_prime_label(label)
max_num = max_num_split[1]
for i in range(max_num):
b = "B" + str(i)
baff = uc.AffinityRule(label, b, "h")
self.genSys.addAffinity(baff)
if i < max_num:
f = "F" + str(i)
faff = uc.AffinityRule(label, f, "h")
self.genSys.addAffinity(faff)
#Actually in use
def add_reseed_affinities_v2(self):
# Adds affinity for Seed to first reseed
rs = self.reseed_states.copy()
aff = uc.AffinityRule("S", rs[0], "h")
self.genSys.addAffinity(aff)
print("rs[0]: ", rs[0])
rs_len = len(rs) - 1
for i in range(rs_len):
# Adds affinity between reseeds in order eg (R3, R'3), (R'3, R1)
if (i + 1) <= rs_len:
aff = uc.AffinityRule(rs[i], rs[i+1], "h")
self.genSys.addAffinity(aff)
# Adds affinities between non primes and B'0
if not ("'" in rs[i] and i > 0):
aff = uc.AffinityRule(rs[i], "B'0", "h")
self.genSys.addAffinity(aff)
if not (rs[i] == "R1"):
aff = uc.AffinityRule(rs[i], rs[i], "h")
self.genSys.addAffinity(aff)
elif not(i == rs_len):
aff = uc.AffinityRule(rs[i], "B0", "h")
self.genSys.addAffinity(aff)
def add_affinities_v2(self):
# Const states
print("Affinities V2 Returns: ")
CONST_STATES = self.genSys.returnStateLabelList()
dynamic_states = self.genSys.returnStateLabelList()
# West affinities to pop
west_affs_to_complete = self.genSys.returnStateLabelList()
west_affs_completed = []
west_affs_to_complete.remove(self.smallest_reseed)
west_affs_to_complete.remove("B'0")
west_affs_to_complete.remove("B0")
# West affinities completed
# A list of forward states
# a list of backward states
# A list of Reseed no prime
# list of reseed primes
#
# copy of state list
bl = self.bit_len
for i in range(0, bl):
for j, wa in enumerate(west_affs_to_complete):
if not (wa == "S"):
wa_num = split_label_pnp(wa)[1]
if "R'" in wa:
rwa_next = self.reseed_state_nums.index(wa_num) + 1
if i < self.reseed_state_nums[rwa_next]:
brp = "B" + str(i)
Aff = uc.AffinityRule(wa, brp, "h")
self.genSys.addAffinity(Aff)
frp = "F" + str(i)
Aff = uc.AffinityRule(wa, frp, "h")
self.genSys.addAffinity(Aff)
elif i == self.reseed_state_nums[rwa_next] and not(i == 0):
brp = "B" + str(i)
Aff = uc.AffinityRule(wa, brp, "h")
self.genSys.addAffinity(Aff)
else:
comp = west_affs_to_complete.pop(j)
west_affs_completed.append(comp)
elif "R" in wa:
if i <= wa_num and not(i == 0):
brp = "B" + str(i)
Aff = uc.AffinityRule(wa, brp, "h")
self.genSys.addAffinity(Aff)
if i == 0 and wa == self.reseed_states[0]:
print(self.reseed_states[0])
brp = "B'0"
Aff = uc.AffinityRule(wa, brp, "h")
self.genSys.addAffinity(Aff)
elif "B" in wa:
if not(i == 0):
if i == wa_num and i > 1:
brp = "B" + str(i)
Aff = uc.AffinityRule(wa, brp, "h")
self.genSys.addAffinity(Aff)
# If i is one less than wa_num
elif (i - 1) == wa_num and wa_num >= 1:
brp = "B" + str(i)
Aff = uc.AffinityRule(brp, wa,"h")
self.genSys.addAffinity(Aff)
elif "F'" in wa:
if i <= wa_num:
b = "B" + str(i)
Aff = uc.AffinityRule(wa, b, "h")
self.genSys.addAffinity(Aff)
if i < wa_num:
f = "F" + str(i)
Aff = uc.AffinityRule(wa, f, "h")
self.genSys.addAffinity(Aff)
elif "F" in wa:
if i == 0:
bp = "B'" + str(i)
Aff = uc.AffinityRule(wa, bp, "h")
self.genSys.addAffinity(Aff)
elif i <= (wa_num + 1) and not(wa == 'F0' or wa == 'F1'):
if i > 1:
b = "B" + str(i)
Aff = uc.AffinityRule(wa, b, "h")
self.genSys.addAffinity(Aff)
elif i == 1 and not(wa == 'F0' or wa == 'F1'):
b = "B" + str(i)
Aff = uc.AffinityRule(wa, b, "h")
self.genSys.addAffinity(Aff)
elif wa == 'F1':
b = "B2"
Aff = uc.AffinityRule(wa, b, "h")
self.genSys.addAffinity(Aff)
if i > 0:
if wa_num > 1 and i > 1:
if wa_num == i:
fp = "F'" + str(i)
Aff = uc.AffinityRule(wa, fp, "h")
self.genSys.addAffinity(Aff)
if i > 1 and wa_num >= i:
f = "F" + str(i)
Aff = uc.AffinityRule(wa, f, "h")
self.genSys.addAffinity(Aff)
elif wa_num == 1:
fp = "F'1"
Aff = uc.AffinityRule(wa, fp, "h")
self.genSys.addAffinity(Aff)
else:
b = "B" + str(i)
Aff = uc.AffinityRule(wa, b, "h")
self.genSys.addAffinity(Aff)
if i < (bl -1):
f = "F" + str(i)
Aff = uc.AffinityRule(wa, f, "h")
self.genSys.addAffinity(Aff)
print("End Affinities V2 Returns")
def add_affinities(self):
states = self.genSys.returnStates()
b0Aff = uc.AffinityRule("S","B0", "h")
self.genSys.addAffinity(b0Aff)
b0f0Aff = uc.AffinityRule("F0","B0", "h")
self.genSys.addAffinity(b0f0Aff)
bp0f0Aff = uc.AffinityRule("F0","B'0", "h")
self.genSys.addAffinity(bp0f0Aff)
b1bp0Aff = uc.AffinityRule("B1","B'0", "h")
self.genSys.addAffinity(b1bp0Aff)
self.add_reseed_affinities_v2()
self.add_affinities_v2()
hd = self.genSys.returnHorizontalAffinityDict()
shd = sorted(hd)
""" if self.line_length == 14:
affinities_test_14(shd)
elif self.line_length == 17:
affinities_test_17(shd) """
return
def add_seed_transitions(self, labelA, labelB):
if labelA == "S":
split_b = split_label_pnp(labelB)
if split_b[1] == self.reseed_state_nums[0]:
labelB_Final = self.reseed_states[0]
tr = uc.TransitionRule(labelA, labelB, labelA, labelB_Final, "h")
self.genSys.addTransitionRule(tr)
else:
labelB_Final = transition_to_forward(labelB)
tr = uc.TransitionRule(labelA, labelB, labelA, labelB_Final, "h")
self.genSys.addTransitionRule(tr)
def add_reseed_transitions(self, labelA, labelB):
if "R'" in labelA:
labelA_r_split = split_label_pnp(labelA)
labelB_split = split_label_pnp(labelB)
if labelB_split[0] == "B":
if labelB_split[1] in self.reseed_state_nums:
if not(labelA == self.smallest_reseed):
if self.reseed_state_nums.index(labelA_r_split[1]) == (self.reseed_state_nums.index(labelB_split[1]) - 1):
labelA_index = self.reseed_states.index(labelA)
if len(self.reseed_states) > (labelA_index + 1):
labelB_Final = self.reseed_states[labelA_index + 1]
tr = uc.TransitionRule(labelA, labelB, labelA, labelB_Final, "h")
self.genSys.addTransitionRule(tr)
elif "R" in labelA and not("R" in labelB):
if "B'" in labelB:
labelB_Final = make_prime(labelA)
else:
labelB_Final = labelA
tr = uc.TransitionRule(labelA, labelB, labelA, labelB_Final, "h")
self.genSys.addTransitionRule(tr)
def add_forward_transition(self, labelA, labelB):
states = self.genSys.returnStateLabelList()
if "F'" in labelA:
if check_A_greater(labelA, labelB):
labelB_Final = transition_to_forward(labelB)
tr = uc.TransitionRule(labelA, labelB, labelA, labelB_Final, "h")
self.genSys.addTransitionRule(tr)
elif "F" in labelA and labelA in states:
if "B'" in labelB:
if check_A_greater(labelA, labelB):
labelB_Final = make_prime(labelA)
tr = uc.TransitionRule(labelA, labelB, labelA, labelB_Final, "h")
self.genSys.addTransitionRule(tr)
elif "B" in labelB:
if check_A_greater(labelA, labelB):
labelB_Final = labelA
tr = uc.TransitionRule(labelA, labelB, labelA, labelB_Final, "h")
self.genSys.addTransitionRule(tr)
def add_back_transition(self, labelA, labelB):
if "R" in labelA or "S" in labelA:
return
elif "B" in labelA:
return
elif "B" in labelB:
if check_nums_same(labelA, labelB):
labelA_Final = increment_string(labelA)
labelA_Final = transition_to_backward(labelA_Final)
tr = uc.TransitionRule(labelA, labelB, labelA_Final, labelB, "h")
self.genSys.addTransitionRule(tr)
elif check_A_less(labelA, labelB):
labelA_Final = labelB
tr = uc.TransitionRule(labelA, labelB, labelA_Final, labelB, "h")
self.genSys.addTransitionRule(tr)
def add_transitions(self):
#tr = uc.TransitionRule(labelA, labelB, labelA_Final, labelB_Final, "h")
#self.genSys.addTransitionRule(tr)
seed = "S"
b0 = "B0"
bp0 = "B'0"
f0 = "F0"
line_len = self.line_length
if line_len > 1:
# Seed transitions
tr = uc.TransitionRule(seed, b0, seed, f0, "h")
self.genSys.addTransitionRule(tr)
if line_len > 2:
tr = uc.TransitionRule(f0, b0, f0, bp0, "h")
self.genSys.addTransitionRule(tr)
tr = uc.TransitionRule(f0, bp0, "B1", bp0, "h")
self.genSys.addTransitionRule(tr)
if line_len > 4:
labelA = seed
labelB = "B1"
labelA_Final = seed
labelB_Final = "F1"
self.add_seed_transitions(labelA, labelB)
affinities_list = self.genSys.returnHorizontalAffinityList()
for key in affinities_list:
print(key)
self.add_seed_transitions(key[0], key[1])
self.add_reseed_transitions(key[0], key[1])
self.add_forward_transition(key[0], key[1])
self.add_back_transition(key[0], key[1])
transition_rules = self.genSys.returnHorizontalTransitionDict()
#transition_rules_check_14(transition_rules)
# B0 F0
# B0 transitions
# B'0 transitions
return
class DeterministicLines:
def __init__(self, base_number, digits_number):
seed = self.add_seed(base_number)
self.genSys = uc.System(
1, [], [], [seed], [], [], [], [], [], [])
self.base_number = base_number
self.digits_number = digits_number
def add_seed(self, base_number):
label = str(base_number) + "'0"
seed = uc.State(label, light_blue)
return seed
def addStates(self):
# Add states
#Add empty State
label = "-"
self.genSys.addState(label)
self.genSys.addInitialState(label)
#Add X State
label = "X"
self.genSys.addState(label)
#Add Copy State
label = "C"
self.genSys.addState(label)
#Add Barrow State
label = "B"
self.genSys.addState(label)
for i in range(1, self.digits_number):
label = str(self.base_number) + "'" + str(i)
self.genSys.addState(label)
self.genSys.addInitialState(label)
for i in range(self.base_number):
label = str(i)
self.genSys.addState(label)
class IUTable:
def __init__(self):
seed = uc.State("S", grey)
genSys = uc.System(1, [], [], [seed], [], [], [], [], [], [])
self.genSys = genSys
self.table_outline()
table_state_strings = []
table_state_strings.append("000")
table_state_strings.append("001")
table_state_strings.append("002")
table_state_strings.append("003")
def table_outline(self):
for i in range(0, 4):
i_label = str(i) + "_digit"
i_state = uc.State(i_label, white, i, display_label_color=black)
self.genSys.addState(i_state)
self.genSys.addInitialState(i_state)
if __name__ == "__main__":
flag = 0
#if __name__ == "__main__":
#flag = 0
#if(flag == 0):
#states = sys.returnStates()
#SaveFile.main(sys, ["tripleTest.xml"])
#if(flag == 1):
#value = input("Please Enter an interger")
#sys = genSqrtBinCount(int(value))
#fileName = input("Please Enter file name: ") + ".xml"
#SaveFile.main(sys, [fileName])
#print("Generated File: saved as ", fileName)
""" sys = genSqrtBinCount("110011100")
SaveFile.main(sys, ["biggerTestCount.xml"]) """
linesSys = NLength_LineGenerator(14)