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ai.lua
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149 lines (107 loc) · 3.37 KB
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--[[
MIT License
Copyright (c) 2022 Anthony Maranto
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
-- THIS IS UNIMPLEMENTED
function universeBoardToState(universe, timestep)
local board = multiverse[universe][timestep]
return deepCopy(board)
end
function insertIfValid(board, positions, piece, row, column)
local r = board[row]
if r == nil then return false end
if r[column] == nil or r[column].color == piece.color then return false end
table.insert(positions, {row=row, column=column})
return true
end
function getNextMoves(board, piece)
-- Returns the possible next moves for a piece on a 2D board
-- Similar to projectPositions
if piece == nil then return {} end
local positions = {}
if piece.type == kingPiece then
for da=-1,1 do
for db=-1,1 do
if da ~= 0 or db ~= 0 then
insertIfValid(board, positions, piece, piece.row + da, piece.column + db)
end
end
end
end
if piece.type == rookPiece or piece.type == queenPiece then
for offset in ipairs({{-1, 0}, {1, 0}, {0, 1}, {0, -1}}) do
local a, b
a = piece.row
b = piece.column
while insertIfValid(board, positions, piece, a, b) do
a = a + offset[1]
b = b + offset[2]
end
end
end
if piece.type == bishopPiece or piece.type == queenPiece then
for offset in ipairs({{-1, -1}, {-1, 1}, {1, -1}, {1, 1}}) do
local a, b
a = piece.row
b = piece.column
while insertIfValid(board, positions, piece, a, b) do
a = a + offset[1]
b = b + offset[2]
end
end
end
if piece.type == knightPiece then
end
if piece.type == pawnPiece then
end
return positions
end
function isCheckmate(board)
local kings = {}
for i, row in ipairs(board) do
for j, piece in ipairs(row) do
if piece ~= nil then
end
end
end
end
function boardHeuristic(board, color)
end
function getSuccessors(universe, timestep, successorFunction, color, maxDepth)
local board = universeToBoardState(universe, timestep)
maxDepth = maxDepth or 4
local successors = {}
for depth=1,maxDepth do
local i, j
i = 1
while board[i] ~= nil then
j = 1
while board[i][j] ~= nil then
if board[i][j].color == color then
for position in ipairs(projectPositions(universe, timestep, i, j) do
if position.universe == universe and position.timestep == timestep then
end
end
end
j = j + 1
end
i = i + 1
end
end
return successors
end