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using flutter_scene on windows in release mode #88
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bugSomething isn't working.Something isn't working.needs reproAwaiting a minimal reproduction from the reporter.Awaiting a minimal reproduction from the reporter.platform:windowspriority: highHighest priority. Address before lower-priority work.Highest priority. Address before lower-priority work.renderingBehavior when preparing or drawing geometry to the screen.Behavior when preparing or drawing geometry to the screen.
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bugSomething isn't working.Something isn't working.needs reproAwaiting a minimal reproduction from the reporter.Awaiting a minimal reproduction from the reporter.platform:windowspriority: highHighest priority. Address before lower-priority work.Highest priority. Address before lower-priority work.renderingBehavior when preparing or drawing geometry to the screen.Behavior when preparing or drawing geometry to the screen.
Dear flutter_scene team
You are awsome!
I have developed my app and works good on android, macOS, iOS.
it also works on windows in debug mode without problem.
but in release mode the 3d content is just white rectangle.
i start it as
flutter run -d windows --release --enable-impeller --enable-flutter-gpu
and
Doctor summary (to see all details, run flutter doctor -v):
[√] Flutter (Channel main, 3.42.0-0.2.pre, on Microsoft Windows [Version 10.0.26200.7840], locale en-US)
[√] Windows Version (Windows 11 or higher, 25H2, 2009)
[√] Android toolchain - develop for Android devices (Android SDK version 36.1.0)
[√] Chrome - develop for the web
[√] Visual Studio - develop Windows apps (Visual Studio Professional 2019 16.11.53)
[√] Connected device (3 available)
[√] Network resources