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Auto-tile rotated rules #7

@Kenoshen

Description

@Kenoshen

It kills me to have to create the same rule multiple times but just rotated. Maybe there is a way to auto-generate rotated rules. It already h as the concept of flipping on the X or Y axis. But the problem with that is that you have no way to tell it to use a different tile for the flipped version.

Example

This first scenario needs a sloped tile that goes up and to the right.

Image

While it would be nice to just be able to check the box that mirrors this rule horizontally, it doesn't work since it would now need a tile that goes up and to the left. Like below:

Image

But if you could supply the tool with the concept of the flipped art tile then it would work, or even if you could just flip the tile visually, that would be fine too (although then you would have to keep track of which tiles were flipped on X or Y in the TileLayer and then translate that into the game to make sure the game flipped the art asset as well). But just some way to not have to manually create both of these rules would be amazing.

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