I thought all NES registers were 1-byte wide?
Maybe we need to implement the memory mapper to "shift" the starting index, allowing us to access other parts of memory.
I was thinking we could use an IMemoryMapper interface and implement different games' mappers as we need them.
I thought all NES registers were 1-byte wide?
Maybe we need to implement the memory mapper to "shift" the starting index, allowing us to access other parts of memory.
I was thinking we could use an IMemoryMapper interface and implement different games' mappers as we need them.