Skip to content

memory.d: read() function uses a ubyte address parameter, and write functions use ushort. #1

Description

@s-daveb

I thought all NES registers were 1-byte wide?
Maybe we need to implement the memory mapper to "shift" the starting index, allowing us to access other parts of memory.

I was thinking we could use an IMemoryMapper interface and implement different games' mappers as we need them.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions