Will you ever start development on a sequel to this game? I'd obviously like it to be good as possible!
I have some suggestions:
- New graphics and levels
- New power-ups
- Bosses
- New music
- Leverage SCN() and OVR() (special functions you've never bothered using)
- Re-use some XL VM stuff from Shadow Over the Twelve Lands, perhaps for entity logic?
- Perhaps allow other people to design the graphics, levels, and compose the music?
My brother came up with a "blue bamboo" power-up that when enemies are hit, they should freeze in ice for a little bit. When the ice breaks, it should have an animation for cracking and breaking into tiny pieces, then let the enemy free when it breaks. It should also be on a timer like the yellow bamboo power-up.
He also came up with springs that bounce the player up really high.
Will you ever start development on a sequel to this game? I'd obviously like it to be good as possible!
I have some suggestions:
My brother came up with a "blue bamboo" power-up that when enemies are hit, they should freeze in ice for a little bit. When the ice breaks, it should have an animation for cracking and breaking into tiny pieces, then let the enemy free when it breaks. It should also be on a timer like the yellow bamboo power-up.
He also came up with springs that bounce the player up really high.