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foo.py
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393 lines (376 loc) · 24.8 KB
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import random as r #Import the random library
'''gameScreen is a function that displays the round, earnings, phrase (with _'s),
and the available vowels and consonants.'''
def gameScreen(round, phrase, list_vowels, list_consonants, earnings):
print(f":::::::::::::::::::::::::::::::::::::::::: ROUND {round} of 4 ::") #Display round number
print("::", phrase.center(52) , "::") #Center the phrase with underscores
print("::::::::::::::::::::::::::::::::::::::::::::::::::::::::::")
list_consonants = getString(list_consonants) #Get lists to string form for output purposes
list_vowels = getString(list_vowels)
print(":: ", list_consonants.ljust(5), " :: ", list_vowels.rjust(5) + " ::", f"${earnings}".rjust(10), "::")
print("::::::::::::::::::::::::::::::::::::::::::::::::::::::::::")
''' listVowels is a function that is available for resetting the vowel list after
a round, when called the list list_vowels is populated with all 5 vowels.'''
def listVowels():
list_vowels = ['A', 'E', 'I', 'O', 'U']
return list_vowels #Return / Reset list of vowels
''' listConsnants is a function that is available for resetting the consonant list after
a round, when called the list is populated with all 19 consonants.'''
def listConsonants():
list_consonants = ['B', 'C', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'M', 'N', 'P', 'Q', 'R', 'S', 'T', 'V', 'W', 'X', 'Y', 'Z']
return list_consonants #Return / Reset list of consonants
''' getPhrases is a function that reads from 'phrases.txt' and returns the lines as list elements'''
def getPhrases():
with open('phrases.txt') as fo: #Open file from computer
file_stored = fo.readlines() #Read file
fo.close #Close file
return file_stored #Return file list
''' randomPhrase receives the file_stored list and obtains a random phrase. It also generates the
random phrases counterpart of underscores, to be updated as the user guesses correct letters.'''
def randomPhrase(file_stored):
phrase = r.choice(file_stored) #Select random list element
original_string = phrase #Get a copy before transforming one with underscores
new_phrase = [] #Initialize new phrase
copy_phrase = phrase #Get a copy of phrase
for char in list(copy_phrase): #Traverse the copy of phrase
new_char = char #Store value of the current character in variable new_char
if(char.isalpha()): #If it's alphabetic (not ' ', ''', '&', etc), replace with '_'
new_char = '_'
new_phrase.append(new_char) #Add new character to list
return new_phrase, original_string #Return original phrase and underscore counterpart
'''getString is used many times throughout the program, transforming a list into an individual string'''
def getString(list):
stringForm = "" #Initialize string form
for i in list: #Traverse the received list
stringForm += i #Add list character element to newly initialized string
return stringForm #Return new string
''' userPrompt is actively displayed throughout the game, and it serves as the control of the users selection.
as long as the user has not selected 4 and the round has not exceeded 4, this prompt will continue displaying'''
def userPrompt():
print("What would you like to do?") #4 Options: spin, buy, solve, quit
print(" 1 - Spin the wheel")
print(" 2 - Buy a vowel")
print(" 3 - Solve the puzzle")
print(" 4 - Quit the game")
users_choice = (input(("Enter the number of your choice: "))) #Get input
return users_choice #Return input
''' wheelSpin is an imperative function for all cases when users_choice is 1. This is because they spin the
wheel, determining earnings (or BANKRUPT).'''
def wheelSpin(): #Initialize list first
spin_list = [500, 500, 500, 500, 500, 550, 600, 600, 600, 600, 650, 650, 650, 700, 700, 700, 800, 900, 2500, 'BANKRUPT', 'BANKRUPT']
spin = r.choice(spin_list) #Select a random list element
return spin #Return this random list element
''' option1 is the function called from calling (control) function when the users_choice is 1. This
displays what the wheel landed on and screens for a valid consonant input as long as they input
a single character, a unique consonant (hasn't already been guessed), and not a vowel or special character.'''
def option1(list_consonants, used_consonants):
isConsonant = 0 #Initialize isConsonant to zero indicating "is it a consonant?" is FALSE
spin = wheelSpin() #Spin the wheel by calling wheelSpin()
if(spin != 'BANKRUPT'): #If it's not bankrupt (syntax necessary for adding earnings due to differing data type str for bankrupt)
print(f"The wheel landed on ${spin}.")
consonant_choice = input("Pick a consonant: ") #Prompt user for a consonant
while(isConsonant == 0): #As long as it is not a consonant, continue prompt
isConsonant = consonantChoice(consonant_choice, used_consonants) #Call consonantChoice for valid input screening
if(isConsonant == 0): #Screen again
consonant_choice = input("Pick a consonant: ") #prompt user for a consonant
used_consonants.append(consonant_choice.upper())
else: #If the spin IS bankrupt
print("The wheel landed on BANKRUPT.") #Display to user
consonant_choice = 'NONE' #There will be no consonant choice for the user at this time
return consonant_choice, spin #Return consonant choice and spin value that was landed on
''' consonantChoice screens for a valid consonant input from the user '''
def consonantChoice(consonant_choice, used_consonants): #First initialize list of all consonants
all_consonants = ['B', 'C', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'M', 'N', 'P', 'Q', 'R', 'S', 'T', 'V', 'W', 'X', 'Y', 'Z']
if(len(consonant_choice) > 1): #If they input more than one character, prompt for only one character
print("Please enter exactly one character.")
return 0 #Return false (isConsonant variable in option1 is still FALSE)
if((consonant_choice.upper() == 'A') or (consonant_choice.upper() == 'E') or (consonant_choice.upper() == 'I') or (consonant_choice.upper() == 'O') or (consonant_choice.upper() == 'U')):
print("Vowels must be purchased.") #If it's a vowel, indicate as such to user
return 0 #Return false (isConsonant variable in option1 is still FALSE)
if((consonant_choice.isalpha()) == 0): #If it is not an alphabetic character ($, &, etc)
print(f"The character {consonant_choice} is not a letter.") #Indicate this to the user
return 0 #Return false (isConsonant variable in option1 is still FALSE)
if(consonant_choice.upper() in used_consonants) and (consonant_choice.upper() in all_consonants):
print(f"The letter {consonant_choice.upper()} has already been used.")
return 0 #Return false (isConsonant variable in option1 is still FALSE)
if((consonant_choice.upper() in all_consonants) and (consonant_choice.upper() not in used_consonants)):
return 1 #Return false (isConsonant variable in option1 is TRUE)
'''getNewPhrase is called when the underscores must be replaced with the users correctly guessed letters '''
def getNewPhrase(consonant_choice, original, updated_string):
original = list(original) #Get to list form
for i in range(len(original)): #Traverse original string
if((original[i] == consonant_choice) or (original[i] == consonant_choice.upper())): #If it matches original
updated_string[i] = consonant_choice.upper() #Update with the letter instead of '_'
return updated_string #Return string with updated letters in place of "_"
''' vowelChoice screens for valid input when users_choice is 2. '''
def vowelChoice(vowel_choice, list_vowels):
isVowel = 0 #Variable indicating "Is this a vowel?" is initialized to FALSE
all_vowels = ['A', 'E', 'I', 'O', 'U'] #Initialize lists for all vowels and consonants
all_consonants = ['B', 'C', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'M', 'N', 'P', 'Q', 'R', 'S', 'T', 'V', 'W', 'X', 'Y', 'Z']
if (vowel_choice.upper() in all_vowels) and (vowel_choice.upper() in list_vowels): #If it's a vowel:
isVowel = 1 #listVowel is TRUE
if vowel_choice.upper() in all_consonants:
print("Consonants cannot be purchased.") #If in all_consonants, indicate to user
if(len(vowel_choice) > 1):
print("Please enter exactly one character.") #If entered more than one character, tell user
if(vowel_choice.isalpha() == 0): #If not an alpha character
print(f"The character {vowel_choice} is not a letter.") #Indicate to user (ex. $, %)
if (vowel_choice.upper() not in list_vowels) and (vowel_choice.isalpha()) and (vowel_choice.upper() in all_vowels):
print(f"The letter {vowel_choice.upper()} has already been purchased.") #If it's already been used, indicate this to user
if(len(list_vowels) == 0):
print("There are no more vowels to buy.") #If the list of vowels is empty, indicate that there are none left
return isVowel #Return TRUE or FALSE
''' option2 is a function that is called when users_choice is 2.'''
def option2(list_vowels, earnings, original, used_vowels):
notEnough = 0 #Initialize not enough (representing not enough to buy a vowel) as FALSE
stillVowels = 1 #Initialze still vowels (representing that there are still vowels left) as TRUE
if(len(used_vowels) != 5): #If there are still vowels left to buy
vowel_choice = input("Pick a vowel: ") #Prompt user to pick a vowel
while (vowelChoice(vowel_choice, list_vowels) == 0) and (stillVowels == 1): #call vowelChoice for valid input
if(len(list_vowels) == 0): #if the list of vowels is empty:
stillVowels = 0 #variable representing that there are still vowels is FALSE
else:
vowel_choice = input("Pick a vowel: ") #Prompt user if there are still vowels left
else:
print("There are no more vowels to buy.") #If used_vowels is of length 5 (full), there are none left
return earnings, 'null', notEnough, list_vowels, used_vowels #Return null because there's no vowel choice
if(earnings >= 250): #If they have enough money (at LEAST $250)
earnings -= 250 #Subtract 250 from their round-earnings
list_vowels = getString(list_vowels) #convert list_vowels to string
list_vowels = list_vowels.replace(vowel_choice.upper(), " ") #Replace with blank space
used_vowels.append(vowel_choice.upper()) #Append choice to used vowels list
list_vowels = list(list_vowels) #Convert back to a list
if((vowel_choice.lower() in original) or (vowel_choice.upper() in original)): #If it's in the original string
count = ((original.count(vowel_choice.lower()) + original.count(vowel_choice.upper())))
if(count == 1): #Display if there is one of that letter in the string
print(f"There is one {vowel_choice.upper()}.")
if(count > 1): #Display if there are more than one of that letter
print(f"There are {count} {vowel_choice.upper()}'s.'")
else: #If none present, say 'There are no '_'s'
print(f"I'm sorry, there are no {vowel_choice.upper()}'s.")
else: #If not enough, indicate the minimum price to buy a vowel
print("You need at least $250 to buy a vowel.")
notEnough = 1 #set not enough -representative variable to TRUE
return earnings, vowel_choice, notEnough, list_vowels, used_vowels #Return values
''' control is called from option 1 or 2, to control the fx calls to option1 and option 2 when necessary.'''
def control(choice, list_consonants, used_consonants, earnings, original, updated_string, list_vowels, used_vowels):
if(choice == '1'): #Receive choice -- execute option 1's statements if choice received as 1
temp = option1(list_consonants, used_consonants) #Call option1 for executing correct statements
consonant_choice, spin = temp[0], temp[1] #Store return values in variables
if(spin != 'BANKRUPT'): #If it's not bankrupt (syntax necessary for integer addition/BANKRUPT being a string)
list_consonants = getString(list_consonants) #convert to string
list_consonants = list_consonants.replace(consonant_choice.upper(), " ") #Add blank space where necessary
list_consonants = list(list_consonants) #Convert back to list
if((consonant_choice.lower() in original) or (consonant_choice.upper() in original)): #If it's present
if((original.count(consonant_choice.lower()) + original.count(consonant_choice.upper())) == 1):
print(f"There is one {consonant_choice.upper()}, which earns you ${spin}.")
earnings += spin #Add earnings
if((original.count(consonant_choice.lower()) + original.count(consonant_choice.upper())) > 1):
total = (original.count(consonant_choice.lower())) + (original.count(consonant_choice.upper()))
spin = spin * total #Add earnings corresponding to how many of that letter are present
print(f"There are {total} {consonant_choice.upper()}'s, which earns you ${spin}.")
earnings += spin #Add earnings
else: #If not present, indicate to the user that there are none of that letter.
print(f"I'm sorry, there are no {consonant_choice.upper()}'s.")
else: #If it IS BANKRUPT, indicate how much they lost.
print(f'You lost ${earnings}!')
earnings = 0 #Set earnings to zero
updated_string = list(updated_string) #get updated_string to a list
new_string = getNewPhrase(consonant_choice, original, updated_string) #replace phrase with appropriate letters
updated_string = getString(updated_string) #get updated_string back to a string
return new_string, earnings, list_consonants, list_vowels, used_vowels #Return values
if(choice == '2'): #If choice is 2
temp = option2(list_vowels, earnings, original, used_vowels) #Call option2 for correct exec statements
earnings, vowel_choice, notEnough, list_vowels, used_vowels = temp[0], temp[1], temp[2], temp[3], temp[4]
if(notEnough == 0): #If they DO have enough for a vowel
updated_string = list(updated_string) #Convert updated_string to a list
new_string = getNewPhrase(vowel_choice, original, updated_string) #get updated string
updated_string = getString(updated_string) #Convert back to a string
return new_string, earnings, list_consonants, list_vowels, used_vowels #Return values
else: #If they DONT have enough for a vowel
updated_string = list(updated_string) #Convert updated_string to a list
new_string = getNewPhrase('null', original, updated_string) #New string will have no changes
updated_string = getString(updated_string) #Get back to string and uphold consistent return statements
return new_string, earnings, list_consonants, list_vowels, used_vowels
''' main -- this function initializes necessary lists and variables. It calls control and serves as the
headquarters of this WOF game. It continues executing a lengthy block of code as long as option is
not equal to 4 and the round has not exceeded 4.'''
def main():
#Initialize values for first display
list_vowels = listVowels() #Initialize lists of vowels and consonants
list_consonants = listConsonants()
earnings = 0 #Initialize earnings
total_earnings = 0
round = 1 #Initialize rounds and if a newRound is in effect
newRound = 0
new_string, used_vowels = [], [] #Initialize lists for the new string and for used vowels
used_consonants = [] #Initialize list for used consonants
file_stored = getPhrases() #get file_stored from getPhrases function
temp = randomPhrase(file_stored) #Get return values (one original, one with _'s)
phrase, original = temp[0], temp[1] #store in phrase and original variables
for i in range(len(original) - 1): #Traverse original string
if((original[i] != "'") and (original[i] != ' ') and (original[i] != '-') and (original[i] != '&')):
new_string.append('_') #Add _ where necessary for new_string with _'s
else:
new_string.append(original[i]) #If it's a non-alpha char, append it to new_string as is
phrase = getString(phrase) #Get in string form
phrase = str(phrase.replace("\n", "")) #Replace \n for consistency/formatting
gameScreen(round, phrase, list_vowels, list_consonants, earnings) #Display game screen to user
users_choice = userPrompt() #Prompt user
while((users_choice != '1') and (users_choice != '2') and (users_choice != '3') and (users_choice != '4')):
print(f"{users_choice} is an invalid choice.") #If their choice is invalid, indicate so
users_choice = userPrompt() #Prompt user
while((users_choice != '4') and (round <= 4)):
newRound = 0
if(users_choice == '1') or (users_choice == '2'):
temp = control(users_choice, list_consonants, used_consonants, earnings, original, new_string, list_vowels, used_vowels)
new_string, earnings, list_consonants, list_vowels, used_vowels = temp[0], temp[1], temp[2], temp[3], temp[4]
new_string = getString(new_string)
if(new_string.upper() != (original.upper()).replace("\n", "")):
gameScreen(round, new_string, list_vowels, list_consonants, earnings)
users_choice = userPrompt()
while((users_choice != '1') and (users_choice != '2') and (users_choice != '3') and (users_choice != '4')):
print(f"{users_choice} is an invalid choice.")
users_choice = userPrompt()
#print("New String: ", new_string.upper(), "\nOriginal: ", original.upper())
if((original.upper()).replace("\n", "") == new_string.upper()):
print("Ladies and gentlemen, we have a winner!")
print(f"You earned ${earnings} this round.")
newRound = 1
if(earnings < 1000):
total_earnings += 1000
earnings = 0
else:
total_earnings += earnings
earnings = 0
round = round + 1
list_vowels = listVowels()
list_consonants = listConsonants()
new_string, used_vowels = [], []
used_consonants = []
file_stored = getPhrases()
temp = randomPhrase(file_stored)
phrase, original = temp[0], temp[1]
#print("Phrase: ", phrase, "\nOriginal: ", original)
for i in range(len(original) - 1):
if((original[i] != "'") and (original[i] != ' ') and (original[i] != '-') and (original[i] != '&')):
new_string.append('_')
else:
new_string.append(original[i])
phrase = getString(phrase)
phrase = str(phrase.replace("\n", ""))
new_string = getString(new_string)
if(round <= 4):
gameScreen(round, new_string, list_vowels, list_consonants, earnings)
users_choice = userPrompt()
while((users_choice != '1') and (users_choice != '2') and (users_choice != '3') and (users_choice != '4')):
print(f"{users_choice} is an invalid choice.")
users_choice = userPrompt()
new_string = list(new_string)
if((original.upper()).replace("\n", "") == new_string.upper()) and (newRound == 0):
print("I'm sorry. The correct solution was "+ (original.upper()).replace("\n", "") + ".")
earnings = 0
print(f"You earned ${earnings} this round.")
newRound = 1
round = round + 1
total_earnings += earnings
list_vowels = listVowels()
list_consonants = listConsonants()
new_string, used_vowels = [], []
used_consonants = []
file_stored = getPhrases()
temp = randomPhrase(file_stored)
phrase, original = temp[0], temp[1]
#print("Phrase: ", phrase, "\nOriginal: ", original)
for i in range(len(original) - 1):
if((original[i] != "'") and (original[i] != ' ') and (original[i] != '-') and (original[i] != '&')):
new_string.append('_')
else:
new_string.append(original[i])
phrase = getString(phrase)
phrase = str(phrase.replace("\n", ""))
new_string = getString(new_string)
if(round <= 4):
gameScreen(round, new_string, list_vowels, list_consonants, earnings)
users_choice = userPrompt()
while((users_choice != '1') and (users_choice != '2') and (users_choice != '3') and (users_choice != '4')):
print(f"{users_choice} is an invalid choice.")
users_choice = userPrompt()
if(users_choice == '3') and (round <= 4):
print("Clues: ", end = '')
for i in range(len(new_string)):
print(new_string[i], end = '')
guess = input("\nGuess: ")
if((original.upper()).replace("\n", "") == guess.upper()):
newRound = 1
print("Ladies and gentlemen, we have a winner!")
if(earnings < 1000):
earnings = 1000
total_earnings += earnings
else:
total_earnings += earnings
print(f"You earned ${earnings} this round.")
round = round + 1
earnings = 0
list_vowels = listVowels()
list_consonants = listConsonants()
new_string, used_vowels = [], []
used_consonants = []
file_stored = getPhrases()
temp = randomPhrase(file_stored)
phrase, original = temp[0], temp[1]
#print("Phrase: ", phrase, "\nOriginal: ", original)
for i in range(len(original) - 1):
if((original[i] != "'") and (original[i] != ' ') and (original[i] != '-') and (original[i] != '&')):
new_string.append('_')
else:
new_string.append(original[i])
phrase = getString(phrase)
phrase = str(phrase.replace("\n", ""))
new_string = getString(new_string)
if(round <= 4):
gameScreen(round, new_string, list_vowels, list_consonants, earnings)
users_choice = userPrompt()
while((users_choice != '1') and (users_choice != '2') and (users_choice != '3') and (users_choice != '4')):
print(f"{users_choice} is an invalid choice.")
if((newRound == 0) and (users_choice == '3')) and (round <= 4):
if(guess.upper() != (original.upper()).replace("\n", "")):
print("I'm sorry. The correct solution was "+ (original.upper()).replace("\n", "") + ".")
earnings = 0
print(f"You earned ${earnings} this round.")
newRound = 1
round = round + 1
total_earnings += earnings
list_vowels = listVowels()
list_consonants = listConsonants()
new_string, used_vowels = [], []
used_consonants = []
file_stored = getPhrases()
temp = randomPhrase(file_stored)
phrase, original = temp[0], temp[1]
#print("Phrase: ", phrase, "\nOriginal: ", original)
for i in range(len(original) - 1):
if((original[i] != "'") and (original[i] != ' ') and (original[i] != '-') and (original[i] != '&')):
new_string.append('_')
else:
new_string.append(original[i])
phrase = getString(phrase)
phrase = str(phrase.replace("\n", ""))
new_string = getString(new_string)
if(round <= 4):
gameScreen(round, new_string, list_vowels, list_consonants, earnings)
users_choice = userPrompt()
while((users_choice != '1') and (users_choice != '2') and (users_choice != '3') and (users_choice != '4')):
print(f"{users_choice} is an invalid choice.")
users_choice = userPrompt()
#new_string = getString(new_string)
#print("New String UPPER: ", new_string.upper(), "\nOriginal: ", original.upper())
#if((original.upper()).replace("\n", "") == new_string.upper()):
#print("Ladies and gentlemen, we have a winner!")
#print(f"You earned ${earnings} this round.")
#earnings = 0
#round = round + 1
#new_string = list(new_string)
total_earnings += earnings
print(f"Thanks for playing! \nYou earned a total of ${total_earnings}.")
main()