Skip to content

Handle conditional dialogue duplicates more gracefully #3

@cache117

Description

@cache117

Right now, if duplicate dialogue is encountered, but the next line of dialogue is not the same, it ignores the old dialogue in favor of the new dialogue. This can be unintended when an NPC says the same thing multiple times. Dialogue may get lost.

The code that deals with this logic is found in this code.

Metadata

Metadata

Assignees

Labels

bugSomething isn't working

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions