Right now, if duplicate dialogue is encountered, but the next line of dialogue is not the same, it ignores the old dialogue in favor of the new dialogue. This can be unintended when an NPC says the same thing multiple times. Dialogue may get lost.
The code that deals with this logic is found in this code.
Right now, if duplicate dialogue is encountered, but the next line of dialogue is not the same, it ignores the old dialogue in favor of the new dialogue. This can be unintended when an NPC says the same thing multiple times. Dialogue may get lost.
The code that deals with this logic is found in this code.