Godot 4.6 user.
GPUTrail3D has an interesting glitch. Pre Godot 4.6 version (4.4) this glitch can be solved by using a delay of 0.02.
But in 4.6 it behaves differently.
4.6 with current version of GPUTrail3D (17 feb 2026) will show a glitch at the first trail only, if you set the delay to exactly 0.03. After the first glitch it works flawlessly.
Godot 4.6 user.
GPUTrail3D has an interesting glitch. Pre Godot 4.6 version (4.4) this glitch can be solved by using a delay of 0.02.
But in 4.6 it behaves differently.
4.6 with current version of GPUTrail3D (17 feb 2026) will show a glitch at the first trail only, if you set the delay to exactly 0.03. After the first glitch it works flawlessly.