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PyPolar.py
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99 lines (79 loc) · 2.11 KB
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# PyPolar.py
# Plotting Polar Equations
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
from numpy import *
import sys
# Set the width and height of the window with global variables
# Set the axis range globally using global variable axrng
global width
global height
global axrng
# Initial values
width = 400
height = 400
axrng = 7.0
def init():
glClearColor(1.0, 1.0, 1.0, 1.0)
# GLUT Display Function
def plotpolar():
glClear(GL_COLOR_BUFFER_BIT)
# Plot axis lines for reference
glColor3f(0.0, 0.0, 0.0)
glBegin(GL_LINES)
glVertex2f(-axrng,0)
glVertex2f(axrng,0)
glVertex2f(0,axrng)
glVertex2f(0,-axrng)
glEnd()
# Plot polar equation for a Limacon
glPointSize(2.0)
glBegin(GL_POINTS)
for theta in arange(0.0, 6.28, 0.001):
r = 4*cos(theta) + 2
x = r*cos(theta)
y = r*sin(theta)
glVertex2f(x,y)
glEnd()
glFlush()
# This is new... this is a reshape function so that the
# aspect ratio of the graphics window will be preserved
# and anything we draw will look in proper proportion
def reshape(w, h):
# To insure we don't have a zero window height
if h==0:
h = 1
# Fill the entire graphics window!
glViewport(0, 0, w, h)
# Set the projection matrix... our "view"
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
# Set the aspect ratio of the plot so that it
# Always looks "OK" and never distorted.
if w <= h:
gluOrtho2D(-axrng, axrng, -axrng*h/w, axrng*h/w)
else:
gluOrtho2D(-axrng*w/h, axrng*w/h, -axrng, axrng)
# Set the matrix for the object we are drawing
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
def keyboard(key, x, y):
# Allows us to quit by pressing 'Esc' or 'q'
if key == chr(27) or key == "q":
sys.exit()
def main():
global width
global height
glutInit(sys.argv)
glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE)
glutInitWindowPosition(10,10)
glutInitWindowSize(width,height)
glutCreateWindow("Polar Equations")
glutReshapeFunc(reshape)
glutDisplayFunc(plotpolar)
glutKeyboardFunc(keyboard)
init()
glutMainLoop()
main()
# End Program