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main.cpp
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79 lines (64 loc) · 2.59 KB
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#include<iostream>
#include<fstream>
#include<ctime>
#include "sphere.hpp"
#include "hittable_list.hpp"
#include "camera.hpp"
#include "color.hpp"
color ray_color(const ray& r, const hittable &world, int depth) {
hit_record rec;
if(depth <= 0) {
return color(0, 0, 0);
}
if (world.hit(r, 0.001, infinity, rec)) {
ray scattered;
color attenuation;
if (rec.mat_ptr->scatter(r, rec, attenuation, scattered)){
return attenuation*ray_color(scattered, world, depth-1);
}
return color(0, 0, 0);
}
vec3 unit_direction = unit_vector(r.direction());
auto t = 0.5 * (unit_direction.y() + 1.0);
return (1.0-t) * color(1.0, 1.0, 1.0) + t * color(0.5, 0.7, 1.0);
}
int main(){
clock_t start = clock();
std::ofstream img_file("ray.ppm", std::ofstream::out);
const double aspect_ratio = 16.0 / 9.0;
const int img_width = 600;
const int img_height = static_cast<int>(img_width / aspect_ratio);
const int samples_per_pixel = 100;
const int max_depth = 50;
// Camera
camera cam;
// World
hittable_list world;
auto material_ground = make_shared<lambertian>(color(0.8, 0.8, 0.0));
auto material_center = make_shared<lambertian>(color(0.7, 0.3, 0.3));
auto material_left = make_shared<metal>(color(0.8, 0.8, 0.8), 0.3);
auto material_right = make_shared<metal>(color(0.8, 0.6, 0.2), 1.0);
world.add(make_shared<sphere>(point3( 0.0, -100.5, -1.0), 100.0, material_ground));
world.add(make_shared<sphere>(point3( 0.0, 0.0, -1.0), 0.5, material_center));
world.add(make_shared<sphere>(point3(-1.0, 0.0, -1.0), 0.5, material_left));
world.add(make_shared<sphere>(point3( 1.0, 0.0, -1.0), 0.5, material_right));
// Rendering here
img_file<<"P3\n"<< img_width << " " << img_height<<"\n255\n";
for(int i = img_height-1; i >= 0; i--){
std::cerr << "\rScanlines remaining: " << i << " " << std::flush;
for(int j = 0; j < img_width; j++){
color pixel_color(0, 0, 0);
for(int s = 0; s < samples_per_pixel; s++){
auto u = (j + random_double()) /(img_width-1);
auto v = (i + random_double()) / (img_height-1);
ray r = cam.get_ray(u, v);
pixel_color += ray_color(r, world, max_depth);
}
write_color(img_file, pixel_color, samples_per_pixel);
}
}
clock_t end = clock();
double total = (end - start)*1.0/CLOCKS_PER_SEC;
std::cerr << "\nTotal time:" << total << "s. Done.\n";
return 0;
}