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shared queue for jobs list, brought through with state into primitive HTN actions
recruit character action adds them to your kingdom
fix issue with interrupted characters always waiting around (and then having their food stolen!) Double recruitment order still goes ahead - make sure it's cancelled somehow (will also affect other types of orders perhaps? Maybe we de-dup the list?)
Wait for should be cancelled immediately - shouldn't really be part of an ongoing plan. Shouldn't necessarily be re-planned constantly though - need some kind of trigger?