I think I need to extend the new game process to include character choices:
people expect that kind of thing to greet them in a game like this, and it's a
first set of choices that people can take.
As part of this, I want to allow you to pick the type of neighbouring lands from the following list:
- altitude (affects surround)
- lawful/chaos
- humidity high/medium/low (affects surround)
- settlement none/sparse/heavy
- good/evil?
The game will give you pointers as to what kinds of combinations of people
you'll get because of these.
I'll then remove the other people from the world, and instead have different events
cause by a combination of the neighbouring areas to cause people to come in
with certain stories.