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Despoiler acid melts barricades way too quickly #12595

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Testmerges

#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4039c32013
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#12140: 'Tyrargo Rift - Various Alterations' by Steelpoint at commit 106761dc22
#12560: 'Refurbished Combat Information Centre - USS Almayer' by Steelpoint at commit ff42fe5f81
#12571: 'Stops hardened (crash proof) APCs from shorting out.' by realforest2001 at commit 0b5f5cb214
#11698: 'SHARP Resharpening: Design Improvements' by MPhonks at commit ecd26ee406
#12480: 'Sneaky Hijack Edgecase' by Drulikar at commit c050928434
#12519: 'Revert turf signal preservation + open_space tweaks' by Drulikar at commit 6d6bd7f31f
#12542: 'Xeno defensive grab' by Drulikar at commit c23567b747
#12585: 'stops traps going under jungle bushes' by realforest2001 at commit cf176673f7
#12573: 'Opensearch query builder' by fira at commit a65a14032b
#12537: 'Atlan Station - Groundmap' by oceany-a11y at commit 4ebf5fcfc5

Round ID

35159

Description of the bug

The despoiler caste is able to almost instantly melt barricades (even burn resistant ones)

What's the difference with what should have happened?

It shouldn't melt as quickly as it does, especially with how quickly it can apply the acid

How do we reproduce this bug?

Be despoiler
Approach Cade
Apply Acid
It melts way too quickly, almost like the damage is stacking rather than refreshing

Attached logs

N/A

Additional details

  • Author: Rain7x
  • Admin: MistChristmas
  • Note: It stacks up multiple times on effects/acid

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