From 1edca107a69d5750a639fb09ed2dc9b05b820c05 Mon Sep 17 00:00:00 2001 From: Shelley McIntyre <73217296+SLMcIntyre@users.noreply.github.com> Date: Wed, 25 Nov 2020 11:09:29 -0500 Subject: [PATCH] added formulas for lab --- js/formulas.js | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/js/formulas.js b/js/formulas.js index 2435d53..a446ae3 100644 --- a/js/formulas.js +++ b/js/formulas.js @@ -1,80 +1,80 @@ // Basic math formulaas function addition(num1, num2){ - return -1; + return (num1+num2); } function subtraction(num1, num2){ - return -1; + return (num1-num2); } function multiplication(num1, num2){ - return -1; + return (num1*num2); } function division(num1, num2){ - return -1; + return (num1/num2); } // Area formulaas function areaSquare(side){ - return -1; + return (side*side); } function areaRectangle(length, width){ - return -1; + return (length*width); } function areaParallelogram(base, height){ - return -1; + return (base*height); } function areaTriangle(base, height){ - return -1; + return .5*(base*height); } function Circle(radius){ - return -1; + return Math.PI*(radius*radius); } function Sphere(radius){ - return -1; + return (4*(Math.PI*(radius*radius))); } // Surface Area formulas function surfaceAreaCube(side){ - return -1; + return (6*(side*side)); } function surfaceAreaCylinder(radius, height){ - return -1; + return (2*Math.PI*radius*height); } // Perimeter formulas function perimeterSquare(side){ - return -1; + return (4*side); } -function perimeterRectangle(length, height){ - return -1; +function perimeterRectangle(length, width){ + return 2*(length + width); } function perimeterTriangle(side1, side2, side3){ - return -1; + return (side1 + side2 + side3); } function perimeterCircle(diameter){ - return -1; + return (Math.PI*diameter); } // Volume formulas function volumeCube(side){ - return -1; + return (side*side*side); } function volumeRectangular(length, width, height){ - return -1; + return (length*width*height); } function volumeCylinder(radius, height){ - return -1; + return (Math.PI*(radius*radius)*height); }