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Collision Node and proxy #215

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@vralexllobet

Lately I've been testing the Collision node in my World Trade Center site. I'm looking to increase fps for people visiting it.

I have a complicated building structure inside a Collision node and to optimize fps and lower Collision Detection times,
I set Collision to enabled TRUE but with a proxy of a simple wall.
Unfortunately, in my tests I don't find that this increases fps or reduces collision detection times.

What I did find to work best is to put the complicated building inside the Collision node with enabled FALSE and no proxy.
I then made a new Shape with the simple wall and transparency set to 1 so as to act as an invisible barrier.

Could I be doing something wrong with the Collision node or is this the way it works?

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