Lately I've been testing the Collision node in my World Trade Center site. I'm looking to increase fps for people visiting it.
I have a complicated building structure inside a Collision node and to optimize fps and lower Collision Detection times,
I set Collision to enabled TRUE but with a proxy of a simple wall.
Unfortunately, in my tests I don't find that this increases fps or reduces collision detection times.
What I did find to work best is to put the complicated building inside the Collision node with enabled FALSE and no proxy.
I then made a new Shape with the simple wall and transparency set to 1 so as to act as an invisible barrier.
Could I be doing something wrong with the Collision node or is this the way it works?
Lately I've been testing the Collision node in my World Trade Center site. I'm looking to increase fps for people visiting it.
I have a complicated building structure inside a Collision node and to optimize fps and lower Collision Detection times,
I set Collision to enabled TRUE but with a proxy of a simple wall.
Unfortunately, in my tests I don't find that this increases fps or reduces collision detection times.
What I did find to work best is to put the complicated building inside the Collision node with enabled FALSE and no proxy.
I then made a new Shape with the simple wall and transparency set to 1 so as to act as an invisible barrier.
Could I be doing something wrong with the Collision node or is this the way it works?