-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathNetworkRoomJoiner.cs
More file actions
45 lines (39 loc) · 1.13 KB
/
NetworkRoomJoiner.cs
File metadata and controls
45 lines (39 loc) · 1.13 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
public class NetworkRoomJoiner : MonoBehaviourPunCallbacks
{
// Start is called before the first frame update
void Start()
{
void OnTriggerEnter(Collider other)
ConnectToServer();
}
// Update is called once per frame
void ConnectToServer()
{
PhotonNetwork.ConnectUsingSettings();
Debug.Log("connecting to the server!");
}
public override void OnConnectedToMaster()
{
Debug.Log("connected to server!");
base.OnConnectedToMaster();
RoomOptions roomOptions = new RoomOptions();
roomOptions.MaxPlayers = 10;
roomOptions.IsOpen = true;
PhotonNetwork.JoinRandomOrCreateRoom();
}
public override void OnJoinedRoom()
{
Debug.Log("Joined a Room");
base.OnJoinedRoom();
}
public override void OnPlayerEnteredRoom(Player newPlayer)
{
Debug.Log("A new player joined the room");
base.OnPlayerEnteredRoom(newPlayer);
}
}