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4 changes: 2 additions & 2 deletions doom3/afs.html
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</td>
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<table border="0" cellpadding="0" cellspacing="0" width="770">
<tbody><tr>
<td align="left" class="legalese">Copyright � 2004 <a href="http://www.idsoftware.com/">id software</a></td>
<td align="left" class="legalese">Copyright � 2004 <a href="http://www.idsoftware.com/">id software</a></td>
</tr>
</tbody></table>

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4 changes: 2 additions & 2 deletions doom3/basics.html
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<table border="0" cellpadding="0" cellspacing="0" width="770">
<tbody><tr>
<td align="left" class="legalese">Copyright � 2004 <a href="http://www.idsoftware.com/">id software</a></td>
<td align="left" class="legalese">Copyright � 2004 <a href="http://www.idsoftware.com/">id software</a></td>
</tr>
</tbody></table>

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24 changes: 12 additions & 12 deletions doom3/bumpmaps.html
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Virtually all geometric surface detail should be represented
in bump maps instead of drawn into the diffuse maps in the conventional
style. This allows a single texture to take on different characteristics
based on it�s interaction with lights.
based on it�s interaction with lights.

</p><p>
Two types of images can be used for bump mapping: height maps and normal maps.
Expand All @@ -54,7 +54,7 @@
A height map is a gray scale image, with black being the
farthest distance away and white being the closest. An addition scale parameter
is required when using height maps to determine how deep the image is supposed to be.
You can�t properly cut and paste image fragments between height maps with different
You can�t properly cut and paste image fragments between height maps with different
scale values without distorting the shading. You can add, subtract, airbrush, or
smooth gray values by hand on a height map with predictable results.

Expand All @@ -64,7 +64,7 @@
<p>
A local normal map encodes the actual perturbation angle of the surface at each point
in the RGB color, so it is complete by itself without any scaling parameters. You can
cut and paste between any normal maps without problems, but you can�t reasonably modify
cut and paste between any normal maps without problems, but you can�t reasonably modify
the angles of normal map surfaces by hand, or create one from scratch. Smoothing a
normal map works reasonably well in practice, although it does result in denormalized
pixel values.
Expand All @@ -91,15 +91,15 @@
or manipulate the image in a way that is easier with height maps.

</p><p>
You can�t make a perfectly smooth slope in a height map because of the limited precision
You can�t make a perfectly smooth slope in a height map because of the limited precision
in the gray scale image. This results in shaded streaks along the slope, especially with
higher resolution height maps. You may be able to hide that by adding some waviness to
the surface manually.

</p><div class="subsection">Using Bump Maps</div>

<p>
Every surface that interacts with light will have a normal map.If one isn�t specified,
Every surface that interacts with light will have a normal map.If one isn�t specified,
it will default to "_flat", an internally generated normal map with no changes. There
is currently no speed benefit to not having a normal map, although it might be possible
to add a fast path for that in the future.
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This version generates normal maps suitable for mapping on surfaces like standard textures.
The modelfile should hold a set of triangles that make a generally 2D surface in the XZ plane,
with the front side facing down negative Z. The modelFile does not need to have texture
coordinates, but you should save it with normals if you don�t want the entire thing smooth shaded.
coordinates, but you should save it with normals if you don�t want the entire thing smooth shaded.

</p><p>
The generated normal map will be saved to "&lt;modelFile&gt;_local.tga".

</p><p>
RenderBumpFlat uses the graphics accelerator to draw the normal maps, which makes it very fast,
but imposes a couple restrictions. You cannot create an image of higher resolution than the screen,
and you shouldn�t drag another window over the working window while it is rendering.
and you shouldn�t drag another window over the working window while it is rendering.

</p><p>
RenderBumpFlat automatically performs 16x oversampling, so the resulting image should be sufficiently anti-aliased.
Expand Down Expand Up @@ -216,15 +216,15 @@
The trace setting determines how far off of the low poly
surface that a ray cast will look for triangles in the high poly surface.
It is expressed in fractions of the largest bounding axis. Tracing speed goes down
rapidly as this is increased, but if your high poly geometry isn�t showing up
rapidly as this is increased, but if your high poly geometry isn�t showing up
in the normal map, you may need to increase this to 0.1 or more.&nbsp; The best solution is
to try very hard to have the low poly version be a very close match to the high poly version.

</p><p>
The lowPolyModel must have texture coordinates on it, and care should be taken to make
sure the mapping is as good as possible. Before doing a RenderBump, test the model in
the game with "r_showTexturePolarity 1" and "r_showEdges 1". Make sure that there aren�t any
texture seams that aren�t absolutely necessary, and that there are no overlapped texture projections.
the game with "r_showTexturePolarity 1" and "r_showEdges 1". Make sure that there aren�t any
texture seams that aren�t absolutely necessary, and that there are no overlapped texture projections.

<br>
</p></td>
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<table border="0" cellpadding="0" cellspacing="0" width="770">
<tbody><tr>
<td align="left" class="legalese">Copyright � 2004 <a href="http://www.idsoftware.com/">id software</a></td>
<td align="left" class="legalese">Copyright � 2004 <a href="http://www.idsoftware.com/">id software</a></td>
</tr>
</tbody></table>

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4 changes: 2 additions & 2 deletions doom3/code.html
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</td>
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</table>
<table border=0 cellpadding=0 cellspacing=0 style="width: 770px">
<table border=0 cellpadding=0 cellspacing=0 style="min-width: 770px;max-width: 1270px">
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<td colspan=2 style="background: url(images/boxtop.gif);"><img src="images/span.jpg" style="width: 397px; height: 20px; float: left" alt=""></td>
</tr>
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<table border="0" cellpadding="0" cellspacing="0" width="770">
<tbody><tr>
<td align="left" class="legalese">Copyright � 2004 <a href="http://www.idsoftware.com/">id software</a></td>
<td align="left" class="legalese">Copyright � 2004 <a href="http://www.idsoftware.com/">id software</a></td>
</tr>
</tbody></table>

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4 changes: 2 additions & 2 deletions doom3/commands.html
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<table border="0" cellpadding="0" cellspacing="0" width="770">
<tbody><tr>
<td align="left" class="legalese">Copyright � 2004 <a href="http://www.idsoftware.com/">id software</a></td>
<td align="left" class="legalese">Copyright � 2004 <a href="http://www.idsoftware.com/">id software</a></td>
</tr>
</tbody></table>

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2 changes: 1 addition & 1 deletion doom3/contact.html
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2 changes: 1 addition & 1 deletion doom3/cvars.html
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4 changes: 2 additions & 2 deletions doom3/declfiles.html
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<table border="0" cellpadding="0" cellspacing="0" width="770">
<tbody><tr>
<td align="left" class="legalese">Copyright � 2004 <a href="http://www.idsoftware.com/">id software</a></td>
<td align="left" class="legalese">Copyright � 2004 <a href="http://www.idsoftware.com/">id software</a></td>
</tr>
</tbody></table>

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72 changes: 36 additions & 36 deletions doom3/downloads.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
<HTML>
<HEAD>
<TITLE>id.sdk [Downloads]</title>
<LINK REL="stylesheet" HREF="style.css">
</HEAD>
<BODY marginwidth="0" marginheight="0" topmargin="0" leftmargin="0">
<table border=0 cellpadding=0 cellspacing=0 style="width: 100%; height: 99px">
<tr>
<td style="width: 171px"><img src="images/doom.jpg" style="width: 171px; height: 99px" alt=""></td>
<td style="background: url(images/tile.gif)">
<table border=0 cellpadding=0 cellspacing=0 width=600>
<tr>
<td style="height: 19px; background: url(images/sdk.gif) no-repeat"></td>
<td rowspan=4 align=right><img src="images/id.gif" style="width: 42px; height: 99px" alt=""></td>
</tr>
<tr><td style="height: 29px; background: url(images/top.jpg) no-repeat"></td></tr>
<tr><td style="height: 27px; background: url(images/middle.gif)" class="title">&nbsp;&nbsp; Making DOOM 3 Mods : Downloads</td></tr>
<tr><td style="height: 24px; background: url(images/bottom.jpg) no-repeat"></td></tr>
</table>
</td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 style="width: 770px">
<tr>
<td colspan=2 style="background: url(images/boxtop.gif);"><img src="images/span.jpg" style="width: 397px; height: 20px; float: left" alt=""></td>
</tr>
<tr>
<td style="vertical-align: top; width: 152px; background: url(images/tileleft.gif)">
<div class="leftMenu">
<script src="menu.js"></script>
</div>
</td>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
<HTML>
<HEAD>
<TITLE>id.sdk [Downloads]</title>
<LINK REL="stylesheet" HREF="style.css">
</HEAD>


<BODY marginwidth="0" marginheight="0" topmargin="0" leftmargin="0">

<table border=0 cellpadding=0 cellspacing=0 style="width: 100%; height: 99px">
<tr>
<td style="width: 171px"><img src="images/doom.jpg" style="width: 171px; height: 99px" alt=""></td>
<td style="background: url(images/tile.gif)">
<table border=0 cellpadding=0 cellspacing=0 width=600>
<tr>
<td style="height: 19px; background: url(images/sdk.gif) no-repeat"></td>
<td rowspan=4 align=right><img src="images/id.gif" style="width: 42px; height: 99px" alt=""></td>
</tr>
<tr><td style="height: 29px; background: url(images/top.jpg) no-repeat"></td></tr>
<tr><td style="height: 27px; background: url(images/middle.gif)" class="title">&nbsp;&nbsp; Making DOOM 3 Mods : Downloads</td></tr>
<tr><td style="height: 24px; background: url(images/bottom.jpg) no-repeat"></td></tr>
</table>
</td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 style="min-width: 770px;max-width: 1270px">
<tr>
<td colspan=2 style="background: url(images/boxtop.gif);"><img src="images/span.jpg" style="width: 397px; height: 20px; float: left" alt=""></td>
</tr>
<tr>
<td style="vertical-align: top; width: 152px; background: url(images/tileleft.gif)">
<div class="leftMenu">
<script src="menu.js"></script>
</div>
</td>
<td class="mainContent">
<div class="subsection">Source Code</div>
<b>SDK 3</b>
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4 changes: 2 additions & 2 deletions doom3/editor.html
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</td>
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<table border=0 cellpadding=0 cellspacing=0 style="width: 770px">
<table border=0 cellpadding=0 cellspacing=0 style="min-width: 770px;max-width: 1270px">
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<table border="0" cellpadding="0" cellspacing="0" width="770">
<tbody><tr>
<td align="left" class="legalese">Copyright � 2004 <a href="http://www.idsoftware.com/">id software</a></td>
<td align="left" class="legalese">Copyright � 2004 <a href="http://www.idsoftware.com/">id software</a></td>
</tr>
</tbody></table>

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72 changes: 36 additions & 36 deletions doom3/editor_af.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
<HTML>
<HEAD>
<TITLE>id.sdk [The AF Editor]</title>
<LINK REL="stylesheet" HREF="style.css">
</HEAD>
<BODY marginwidth="0" marginheight="0" topmargin="0" leftmargin="0">
<table border=0 cellpadding=0 cellspacing=0 style="width: 100%; height: 99px">
<tr>
<td style="width: 171px"><img src="images/doom.jpg" style="width: 171px; height: 99px" alt=""></td>
<td style="background: url(images/tile.gif)">
<table border=0 cellpadding=0 cellspacing=0 width=600>
<tr>
<td style="height: 19px; background: url(images/sdk.gif) no-repeat"></td>
<td rowspan=4 align=right><img src="images/id.gif" style="width: 42px; height: 99px" alt=""></td>
</tr>
<tr><td style="height: 29px; background: url(images/top.jpg) no-repeat"></td></tr>
<tr><td style="height: 27px; background: url(images/middle.gif)" class="title">&nbsp;&nbsp; Making DOOM 3 Mods : The AF Editor</td></tr>
<tr><td style="height: 24px; background: url(images/bottom.jpg) no-repeat"></td></tr>
</table>
</td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 style="width: 770px">
<tr>
<td colspan=2 style="background: url(images/boxtop.gif);"><img src="images/span.jpg" style="width: 397px; height: 20px; float: left" alt=""></td>
</tr>
<tr>
<td style="vertical-align: top; width: 152px; background: url(images/tileleft.gif)">
<div class="leftMenu">
<script src="menu.js"></script>
</div>
</td>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
<HTML>
<HEAD>
<TITLE>id.sdk [The AF Editor]</title>
<LINK REL="stylesheet" HREF="style.css">
</HEAD>


<BODY marginwidth="0" marginheight="0" topmargin="0" leftmargin="0">

<table border=0 cellpadding=0 cellspacing=0 style="width: 100%; height: 99px">
<tr>
<td style="width: 171px"><img src="images/doom.jpg" style="width: 171px; height: 99px" alt=""></td>
<td style="background: url(images/tile.gif)">
<table border=0 cellpadding=0 cellspacing=0 width=600>
<tr>
<td style="height: 19px; background: url(images/sdk.gif) no-repeat"></td>
<td rowspan=4 align=right><img src="images/id.gif" style="width: 42px; height: 99px" alt=""></td>
</tr>
<tr><td style="height: 29px; background: url(images/top.jpg) no-repeat"></td></tr>
<tr><td style="height: 27px; background: url(images/middle.gif)" class="title">&nbsp;&nbsp; Making DOOM 3 Mods : The AF Editor</td></tr>
<tr><td style="height: 24px; background: url(images/bottom.jpg) no-repeat"></td></tr>
</table>
</td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 style="min-width: 770px;max-width: 1270px">
<tr>
<td colspan=2 style="background: url(images/boxtop.gif);"><img src="images/span.jpg" style="width: 397px; height: 20px; float: left" alt=""></td>
</tr>
<tr>
<td style="vertical-align: top; width: 152px; background: url(images/tileleft.gif)">
<div class="leftMenu">
<script src="menu.js"></script>
</div>
</td>
<td class="mainContent">
<p>

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</td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 style="width: 770px">
<table border=0 cellpadding=0 cellspacing=0 style="min-width: 770px;max-width: 1270px">
<tr>
<td colspan=2 style="background: url(images/boxtop.gif);"><img src="images/span.jpg" style="width: 397px; height: 20px; float: left" alt=""></td>
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<table border="0" cellpadding="0" cellspacing="0" width="770">
<tbody><tr>
<td align="left" class="legalese">Copyright � 2004 <a href="http://www.idsoftware.com/">id software</a></td>
<td align="left" class="legalese">Copyright � 2004 <a href="http://www.idsoftware.com/">id software</a></td>
</tr>
</tbody></table>

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