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include.js
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107 lines (104 loc) · 3.91 KB
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//============================================
//include
//============================================
let w = [
//WebGameCoreSystem Files
//SystemControl
/*
"system/proc/func/GameAssetManager.js",
"system/proc/func/GameTaskControl.js",
"system/proc/GameCore.js",
"system/proc/dev/inputKeyboard.js",
"system/proc/dev/inputMouse.js",
"system/proc/dev/inputGamepad.js",
"system/proc/dev/inputTouchPad.js",
"system/proc/dev/inputVPad.js",
"system/proc/func/DisplayControl.js",
"system/proc/dev/soundControl.js",
"system/proc/dev/offScreen.js",
"system/proc/dev/offScreenTypeC.js",
"system/proc/func/spriteControl.js",
"system/proc/func/spriteFontControl.js",
"system/proc/func/fontPrintControl.js",
"system/proc/task/GameTaskClass.js",
*/
//Content Security Policy directive: "script-src 'self'" Under 2Line NG
//"https://e3sh.github.io/WebGameCoreSystem/coremin.js",
//"https://e3sh.github.io/WebGameCoreSystem/gamecore.js",
//"system/coremin.js",
"system/gamecore.js",
//画面表示や入力関係処理部(compatible-convert)
"content/proc/conv/deviceControl.js",
"content/proc/conv/screen.js",
"content/proc/conv/soundCntl.js",
"content/proc/conv/geometoryTr.js",
"content/proc/conv/Layout.js",
//データ部(キャラクタやスプライトパターン制御用の設定)
"content/asset/param/constant.js",
"content/asset/param/spdata.js",
"content/asset/param/character.js",
"content/asset/param/motionPtn.js",
//データ部(ステージの敵の動きなどの設定)
"content/asset/param/stage/Stage_normal.js",
"content/asset/param/stage/Dangeon.js",
"content/asset/param/stage/Stage_tod.js",
"content/asset/param/stage/Dangeon_tod.js",
"content/asset/param/stage/Stage_openfield.js",
"content/asset/param/stage/Stage_greathall.js",
"content/asset/param/stage/Stage_tuto.js",
"content/asset/param/stage/StageNameList.js",
//"content/asset/param/stage/TestStage.js",
//データ部(キャラクタの動きなどの設定)
"content/asset/param/scenario.js",
"content/asset/param/scenario/player.js",
"content/asset/param/scenario/player_bullet.js",
"content/asset/param/scenario/friend.js",
"content/asset/param/scenario/friend_option.js",
"content/asset/param/scenario/enemy.js",
"content/asset/param/scenario/enemy_bullet.js",
"content/asset/param/scenario/boss.js",
"content/asset/param/scenario/common.js",
"content/asset/param/scenario/item.js",
"content/asset/param/scenario/effect.js",
"content/asset/param/scenario/message.js",
"content/asset/param/scenario/exevent.js",
"content/asset/param/tutorialCommentTable.js",
//イメージ、サウンドアセット
"content/GameAssetSetup.js",
//処理部
"content/proc/control/gObjCntl.js",
"content/proc/control/gObjCmdc.js",
"content/proc/control/gObjUtil.js",
"content/proc/class/gObjClass.js",
"content/proc/control/mapSceCntl.js",
"content/proc/control/sceneControl.js",
//処理部(それぞれの場面)
"content/proc/scene/gameScene.js",
"content/proc/scene/gSceneUI_debug.js",
"content/proc/scene/gSceneUI_minimap.js",
"content/proc/scene/gSceneUI_stateinv.js",
"content/proc/scene/sceneTitle.js",
"content/proc/scene/sceneGover.js",
"content/proc/scene/sceneConfig.js",
"content/proc/scene/sceneResult.js",
"content/proc/scene/scenePause.js",
"content/proc/scene/sceneStatusDisp.js",
"content/proc/scene/sceneOption.js",
"content/proc/scene/sceneLvUp.js",
//処理部(状態管理)
"content/proc/state/stateConfig.js",
"content/proc/state/stateResult.js",
"content/proc/state/stateSystem.js",
"content/proc/state/stateGame.js",
"content/proc/control/stateControl.js",
"content/proc/CL4TreeM.js",
//tasks
"content/MainLoopTask.js",
"system/proc/task/GameTask.js",
//patch(coremin更新せずに追加変更を反映)
//メイン
"content/main.js"
];
for (let i in w) {
document.write('<script type="text/javascript" src="' + w[i] + '"></script>');
};