Build standalone compatible controller component.
When running an experiment standalone on i.e. a Quest, there is no way the experimenter can click proceed or choose which configs to use. This should be set in the headset itself.
This is possible via a in-world version of the controller prefab, maybe a variant or maybe it adjusts itself depending on the platform the application is running on.
Low prio for now until we have a project needing it.
Build standalone compatible controller component.
When running an experiment standalone on i.e. a Quest, there is no way the experimenter can click proceed or choose which configs to use. This should be set in the headset itself.
This is possible via a in-world version of the controller prefab, maybe a variant or maybe it adjusts itself depending on the platform the application is running on.
Low prio for now until we have a project needing it.