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game.py
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72 lines (61 loc) · 1.86 KB
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import pickle
from field import Field
from solver import Solver
class Game:
def __init__(
self,
height,
width,
bomb_number,
saved_field=None
):
self.width = width
self.height = height
self.bomb_number = bomb_number
self.game_is_over_ = False
if saved_field is None:
self.field = Field(self.height, self.width, self.bomb_number)
else:
self.field = saved_field
def RevealFirstCell(self):
self.field.RevealCell(0, 0)
def GetPlayerField(self):
return self.field.Render()
def Next(self, action, x, y):
if action == 'reveal':
passed = self.field.RevealCell(x, y)
if not passed:
self.game_is_over_ = True
return False
elif action == 'flag':
self.field.FlagCell(x, y)
return True
def NextSolved(self):
r = self.field.Render()
height, width = self.field.GetSize()
solver = Solver(r, height, width)
solver.Run()
prediction = solver.MakePrediction()
x, y = prediction[0], prediction[1]
passed = self.field.RevealCell(x, y)
if not passed:
self.game_is_over_ = True
return False
return True
def GameIsOver(self):
height, width = self.field.GetSize()
revealed = self.field.GetRevealedCells()
if len(revealed) >= height * width - self.bomb_number:
self.game_is_over_ = True
return True
else:
return False
def MakeSave(self, filename, game_is_over=False):
if game_is_over:
f = open(filename, 'wb')
f.close()
else:
field = self.field
f = open(filename, 'wb')
pickle.dump(field, f)
f.close()