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FixChatV1-0.py
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307 lines (247 loc) · 10.5 KB
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import pygame
import ollama
import threading
import time
import csv
import re
import random
name_chat_random = ["Homie", "Best Friend", "Girlfriend", "Boyfriend", "Dumb Homie", "Torta", "Huzz", "Buzz", "Chuzz", "Fine Shit", "The Fridge", "Walking Wallet", "The Fine Bro", "Quarter Pounder", "Fat Homie", "**Friend**", "The Home Girl", "Girl Bestfriend", "Guy Bestfriend", "Dominant Mommy", "Femboy twinky", "Tomboy", "Dommy Mommy", "Mommy", "Good Boy", "Good Girl"] #preloaded names i tought out the top of my head
all_genders = ["Female", "Male"] #there are only 2 genders
print("--- FixChat ---")
chat_name = input("Who are you texting?: ")
if not chat_name.strip():
chat_name = random.choice(name_chat_random)
if chat_name == "":
print(chat_name)
else:
print(chat_name)
gender_ai = input("\nGender you wan't the person you are talking to be\nIf not said it will be random: ")
if not gender_ai.strip():
gender_ai = random.choice(all_genders)
if gender_ai == "":
print(f"{gender_ai}\n")
else:
print(f"{gender_ai}\n")
pending_ai_message = None
is_thinking = False
scroll_y = 0
max_scroll = 0
def clean_text_for_pygame(text):
text = text.replace('\r', '')
return re.sub(r'[^\x00-\x7F]+', '', text)
def save_diagnostic_files(text):
with open("diagnostic_report.txt", "w", encoding="utf-8") as f:
f.write(text)
with open("chat_stats.csv", "w", newline="", encoding="utf-8") as f:
writer = csv.writer(f)
writer.writerow(["Category", "Feedback"])
lines = text.split('\n')
for line in lines:
if ":" in line:
writer.writerow(line.split(":", 1))
else:
writer.writerow(["Note", line])
def chat_worker(history, model="qwen3-vl:8b"): #AI model you will be talking to. You can change it to what you want.
global pending_ai_message, is_thinking
system_personality = (
"You are a human comunicating with a human. You act and sound like a human. Don't say things that are imposible"
"Use Gen-Z slang naturally. DON'T SPAM THE SLANG"
"MAKE NORMAL GOOD ENGLISH SENTENCES"
"Try Keeping replies short."
"YOU ARE NOT AN AI SO DON'T ACT LIKE ONE EITHER"
"Never use emoji's. Thats cringe."
"Just a normal person on their phone. Talking to a friend"
"DON'T REPEAT THINGS YOU ALREADY ASKED OR SAID"
"DON'T MENTION ANYTHING HERE ABOVE"
f"You are an {gender_ai} so act like a {gender_ai}"
)
messages = [{'role': 'system', 'content': system_personality}]
for msg in history:
messages.append({'role': msg['role'], 'content': msg['text']})
try:
response = ollama.chat(model=model, messages=messages, options={'temperature': 1.0})
pending_ai_message = response['message']['content']
except Exception as e:
pending_ai_message = f"Error: {e}"
is_thinking = False
def diagnostic_worker(history, model="qwen3-vl:8b"): #Model that will analyze your chat and give you feedback on how to improve. You can change it to what you want but make sure it can do the task well or the feedback will be bad.
global pending_ai_message, is_thinking
print("--- Diagnostic started ---")
try:
ollama.generate(model=model, prompt='', keep_alive=0)
except:
pass
convo_text = ""
last_ai_msg = ""
for msg in history:
if msg["role"] == "assistant":
last_ai_msg = msg["text"]
elif msg["role"] == "user" and last_ai_msg:
convo_text += f"MESSAGE: {last_ai_msg}\nREPLY: {msg['text']}\n\n"
last_ai_msg = ""
diagnostic_system = (
"You are a texting coach analyzing ONLY the user's replies.\n"
"Conversation format:\n"
"MESSAGE: what the other person said\n"
"REPLY: what the user said\n\n"
"IMPORTANT RULES:\n"
"- The user ONLY wrote the REPLY lines\n"
"- MESSAGE lines are NOT written by the user\n"
"- NEVER evaluate or judge MESSAGE lines\n"
"- NEVER say the user wrote a MESSAGE\n"
"- ONLY judge how the REPLY matches the MESSAGE energy\n"
"- Focus only on REPLY enthusiasm, effort, engagement, and energy match\n\n"
"OUTPUT FORMAT (strict):\n"
"dryness score: <1-10>\n"
"reason: <short explanation about the REPLY>\n"
"tips: <how the user can improve future replies>\n\n"
"Plain text only."
)
messages = [
{"role": "system", "content": diagnostic_system},
{"role": "user", "content": convo_text}
]
try:
response = ollama.chat(model=model, messages=messages, options={'temperature': 0.8})
report = response["message"]["content"]
save_diagnostic_files(report)
pending_ai_message = "DIAGNOSTIC RESULT\n" + report
print(f"{report}")
print("--- Diagnostic finished ---")
except Exception as e:
pending_ai_message = f"Diagnostic Error: {e}"
is_thinking = False
def wrap_text(text, font, max_width):
words = text.split(" ")
lines = []
current_line = ""
for word in words:
if font.size(word)[0] > max_width:
for char in word:
test_line = current_line + char
if font.size(test_line)[0] <= max_width:
current_line = test_line
else:
lines.append(current_line)
current_line = char
current_line += " "
continue
test_line = current_line + word + " "
if font.size(test_line)[0] <= max_width:
current_line = test_line
else:
lines.append(current_line.strip())
current_line = word + " "
if current_line:
lines.append(current_line.strip())
return lines
def draw_bubble(surface, text, font, x, y, max_width, is_user):
TEXT_COLOR = (255, 255, 255)
USER_BG = (10, 132, 255)
AI_BG = (60, 60, 60)
bg_color = USER_BG if is_user else AI_BG
text = clean_text_for_pygame(text)
lines = wrap_text(text, font, max_width - 30)
line_height = font.get_linesize()
bubble_height = (len(lines) * line_height) + 20
bubble_width = max_width
if is_user:
x = surface.get_width() - bubble_width - 15
if y + bubble_height > 60 and y < 680:
pygame.draw.rect(surface, bg_color, (x, y, bubble_width, bubble_height), border_radius=15)
for i, line in enumerate(lines):
text_surf = font.render(line, True, TEXT_COLOR)
surface.blit(text_surf, (x + 15, y + 10 + (i * line_height)))
return bubble_height
pygame.init()
WIDTH, HEIGHT = 400, 750
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption(f"Chat with {chat_name}")
font = pygame.font.SysFont("Helvetica", 18)
clock = pygame.time.Clock()
chat_history = []
user_text = ""
cursor_timer = time.time()
cursor_visible = True
is_thinking = True
starter_thread = threading.Thread(target=chat_worker, args=([{"role": "user", "text": "yo say hi and start a convo with me"}],))
starter_thread.start()
running = True
while running:
screen.fill((20, 20, 20))
if pending_ai_message is not None:
chat_history.append({"role": "assistant", "text": pending_ai_message})
pending_ai_message = None
scroll_y = max_scroll
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.MOUSEBUTTONDOWN:
mx, my = event.pos
if event.button == 4:
scroll_y = min(0, scroll_y + 30)
if event.button == 5:
scroll_y -= 30
if 10 <= mx <= 110 and 10 <= my <= 40 and not is_thinking:
is_thinking = True
threading.Thread(target=diagnostic_worker, args=(chat_history,)).start()
if event.type == pygame.KEYDOWN and not is_thinking:
if event.key == pygame.K_RETURN and user_text.strip() != "":
chat_history.append({"role": "user", "text": user_text})
user_text = ""
is_thinking = True
threading.Thread(target=chat_worker, args=(chat_history,)).start()
elif event.key == pygame.K_BACKSPACE:
user_text = user_text[:-1]
else:
user_text += event.unicode
if time.time() - cursor_timer > 0.5:
cursor_visible = not cursor_visible
cursor_timer = time.time()
total_chat_height = 0
current_draw_y = 70 + scroll_y
for message in chat_history:
text = message.get("text")
if not text or str(text).strip() == "" or text == []:
continue
is_user = (message["role"] == "user")
h = draw_bubble(screen, text, font, 15, current_draw_y, 250, is_user)
current_draw_y += h + 10
total_chat_height += h + 10
if is_thinking:
draw_bubble(screen, "...", font, 15, current_draw_y, 100, False)
total_chat_height += 50
input_area_width = WIDTH - 60
placeholder = "Message..."
text_to_wrap = user_text if user_text else placeholder
input_lines = wrap_text(clean_text_for_pygame(text_to_wrap), font, input_area_width)
if cursor_visible:
if user_text:
input_lines[-1] += "|"
else:
input_lines[0] = placeholder + "|"
line_height = font.get_linesize()
input_height = 70 + max(0, (len(input_lines)-1)*line_height)
max_scroll = min(0, (HEIGHT - input_height - 80) - total_chat_height)
if scroll_y < max_scroll:
scroll_y = max_scroll
pygame.draw.rect(screen, (30, 30, 30), (0, 0, WIDTH, 60))
header_text = font.render(chat_name, True, (255, 255, 255))
screen.blit(header_text, (WIDTH//2 - header_text.get_width()//2, 18))
btn_rect = pygame.Rect(10, 10, 100, 30)
pygame.draw.rect(screen, (70, 70, 70), btn_rect, border_radius=8)
btn_text = font.render("Analyze", True, (255, 255, 255))
screen.blit(btn_text, (btn_rect.centerx - btn_text.get_width()//2,
btn_rect.centery - btn_text.get_height()//2))
pygame.draw.rect(screen, (30, 30, 30), (0, HEIGHT - input_height, WIDTH, input_height))
pygame.draw.rect(screen, (40, 40, 40),
(15, HEIGHT - input_height + 15, WIDTH - 30, input_height - 30),
border_radius=20)
start_y = HEIGHT - input_height + 25
for i, line in enumerate(input_lines):
color = (255,255,255) if user_text else (150,150,150)
surf = font.render(line, True, color)
screen.blit(surf, (30, start_y + i*line_height))
pygame.display.flip()
clock.tick(60)
pygame.quit()