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logging-plugin.js
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107 lines (96 loc) · 2.99 KB
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/*
* Copyright 2025 The Carpocratian Church of Commonality and Equality, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Event Logging Plugin
*
* Logs all engine events to console with timestamps and formatting.
* Useful for debugging and understanding game flow.
*
* @example
* import loggingPlugin from './logging-plugin.js';
* pluginHost.load('logging', loggingPlugin.init);
*/
/**
* Initialize the logging plugin
*
* @param {Engine} engine - Game engine instance
* @param {Object} config - Plugin configuration
* @param {Array<string>} config.events - Events to log (default: all major events)
* @param {boolean} config.logPayloads - Include payloads in logs (default: true)
* @param {Function} config.formatter - Custom log formatter
*/
export function init(engine, config = {}) {
const {
events = [
'engine:action',
'engine:error',
'engine:policy',
'rule:triggered',
'rule:error',
'turn:changed',
'round:complete',
'agent:eliminated',
'game:end'
],
logPayloads = true,
formatter = defaultFormatter
} = config;
// Track log counts
const logCounts = {};
// Subscribe to events
events.forEach(eventName => {
engine.on(eventName, (e) => {
logCounts[eventName] = (logCounts[eventName] || 0) + 1;
const logMessage = formatter(eventName, e, logCounts[eventName]);
console.log(logMessage);
if (logPayloads && e.payload) {
console.log(' Payload:', e.payload);
}
});
});
// Add convenience methods
engine.loggingPlugin = {
getCounts: () => ({ ...logCounts }),
reset: () => {
Object.keys(logCounts).forEach(key => {
logCounts[key] = 0;
});
}
};
console.log('✓ Logging plugin loaded - monitoring', events.length, 'events');
}
/**
* Default log formatter
*/
function defaultFormatter(eventName, event, count) {
const timestamp = new Date().toISOString();
const icon = getEventIcon(eventName);
return `${icon} [${timestamp}] #${count} ${eventName}`;
}
/**
* Get icon for event type
*/
function getEventIcon(eventName) {
if (eventName.startsWith('engine:')) return '⚙️';
if (eventName.startsWith('rule:')) return '📜';
if (eventName.startsWith('turn:')) return '🔄';
if (eventName.startsWith('round:')) return '🔁';
if (eventName.startsWith('agent:')) return '👤';
if (eventName.startsWith('game:')) return '🎮';
return '📡';
}
// Export for named imports
export default { init };