diff --git a/.gitignore b/.gitignore index f56fbb6..e8931c4 100644 --- a/.gitignore +++ b/.gitignore @@ -168,4 +168,6 @@ cython_debug/ # Game files data/ +# OS +.DS_Store *~ diff --git a/AUTHORS b/AUTHORS index 2e5b697..5c9cae8 100644 --- a/AUTHORS +++ b/AUTHORS @@ -1,32 +1,49 @@ -# SPDX-FileCopyrightText: 2024 The authors of Coral -# -# SPDX-License-Identifier: CC0-1.0 - -The Authors of Cobra - ============================== - - * Luan Benson - - Attribution - ------------------------------ - - Coral is a derivative work of KobraPy (git@github.com/monacofj/KobraPy) - - KobraPy is an open education resource teaching open-source development - practices and tools for newcomers. It was originally written by - Dr. Monaco F. J. for the undergraduate course on Open Source Systems - taught to Computer Sciences and Engineering students at the University - of Sao Paulo. - - Acknowledgments are due to the support from FOSS Research and Education - Program of the Open Source Competence Center ICMC-USP, as well to all - students and research colleagues who have provided valuable feedback. - - If you ever check out this project in any educational program, the author - would love to hear from you (monaco@usp.br)." - - - - - - \ No newline at end of file +# SPDX-FileCopyrightText: 2024 The authors of Coral +# +# SPDX-License-Identifier: CC0-1.0 + + The Authors of Cobra + ============================== + + + * Caio Petroncini + * Enzo Yasuo Hirano Harada + * Gabriel Akio Urakawa + * Gabriela Rodrigues do Prado + * Guilherme de Abreu Barreto + * Guilherme Sousa Panza + * Gustavo Alvares Andó + * Jean Michel Furtado M'Peko + * João Brasieliro Moreira da Silva + * João Pedro Mori Machado + * João Pedro Rodrigues Freitas + * João Victor De Bortoli Prado + * Laura Fernandes Camargos + * Luan Benson + * Raul Ribeiro Teles + * Rodrigo Gilgen + * Rodrigo Rodrigues de Castro + * Samuel Sandoval Bonachela + * Samuel Victorio Bernacci + * Shogo Shima + * Théo Bruno Frey Riffel + * Vitor Daniel de Resende + * Vitor Rocha Veiga + + Attribution + ------------------------------ + + Coral is a derivative work of KobraPy. + + KobraPy is an open education resource teaching open-source development + practices and tools for newcomers. It was originally written by + Dr. Monaco F. J. for the undergraduate course on Open Source Systems + taught to Computer Sciences and Engineering students at the University + of Sao Paulo. + + Acknowledgments are due to the support from FOSS Research and Education + Program of the Open Source Competence Center ICMC-USP, as well to all + students and research colleagues who have provided valuable feedback. + + If you ever check out this project in any educational program, the author + would love to hear from you (monaco@usp.br)." diff --git a/ChangeLog.md b/ChangeLog.md new file mode 100644 index 0000000..e07d180 --- /dev/null +++ b/ChangeLog.md @@ -0,0 +1,54 @@ +--- +SPDX-FileCopyrightText: 2023 Monaco F. J. +SPDX-FileCopyrightText: 2024 Coral authors +SPDX-License-Identifier: GPL-3.0-or-later +--- + +# Changelog + +All notable changes to this project will be documented in this file. + +The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), +and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). + +## [Unreleased] + +### Added + +- Licensing compatible with the SPDX specification (#145) +- Static obstacles to the map (PR #160) +- Ability to make the snake "run" by pressing space bar (#84) +- Support for multiple languages(#141) +- Oranges as a variety of fruit that increases the snake (#93) +- Instruction screen (#88) +- Movement controls using the WASD keys (#55) +- A configuration menu with volume controls (#56) +- Installation instructions to README (#77) +- The ability to mute/unmute the game's audio (#35) +- The ability to save locally and display the current highscore (#26) +- Background music and sound effects (#24) +- A "Hard" difficulty setting with increased movement speed (#21) +- The snake consumes vital energy while moving, shown in an energy bar (#18) +- Constraints to the snake's spawn position and direction (#11) + +### Changed + +- Visual feedback at the config menu (#130) +- Changed the font to one licensed under open source terms (#148) +- Refactored some code (#116) +- Apple restores a random amount of energy, within certain bounds (#101) +- Updated text to the main menu (#74) +- Updated apple graphics (#73, #78) +- Updated graphics for the snake's body (#44) +- Updated graphics for the paused state (#13) + +### Fix + +- Bug where apples spawn on top of the snake (#4) +- Snake no longer able to immediately revert its movement direction (#3) + +## [0.1.0] - 2024-10-01 + +### Added + +- Initial code imported code code from KobraPy. diff --git a/LICENSE b/LICENSE deleted file mode 100644 index f288702..0000000 --- a/LICENSE +++ /dev/null @@ -1,674 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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Except for the limited purpose of indicating that +material is shared under a Creative Commons public license or as +otherwise permitted by the Creative Commons policies published at +creativecommons.org/policies, Creative Commons does not authorize the +use of the trademark "Creative Commons" or any other trademark or logo +of Creative Commons without its prior written consent including, +without limitation, in connection with any unauthorized modifications +to any of its public licenses or any other arrangements, +understandings, or agreements concerning use of licensed material. For +the avoidance of doubt, this paragraph does not form part of the +public licenses. + +Creative Commons may be contacted at creativecommons.org. diff --git a/LICENSES/OFL-1.1.txt b/LICENSES/OFL-1.1.txt new file mode 100644 index 0000000..a6c3729 --- /dev/null +++ b/LICENSES/OFL-1.1.txt @@ -0,0 +1,87 @@ +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. + diff --git a/README.md b/README.md index 1d33372..0b0c57e 100644 --- a/README.md +++ b/README.md @@ -67,7 +67,7 @@ Copyright 2023 Monaco F. J. - Windows/Mac Users: You can download it from the official Python [website](https://www.python.org/downloads/). - - Pygame: The game requires the Pygame library, which can be installed using `pip` or other package managers like `pacman` on Arch Linux. + - Pygame: This project uses the `pygame 2.6.0` library, python's package manager `pip` or other package manager of your choice. ### Installation Steps @@ -90,7 +90,7 @@ Copyright 2023 Monaco F. J. - Using pip (recommended for most users): ```bash - pip install pygame + pip install -r requirements.txt ``` - Alternatively, if you're on an Arch-based system, you can install Pygame using pacman: @@ -103,4 +103,4 @@ Copyright 2023 Monaco F. J. ```bash python coral.py - ``` \ No newline at end of file + ``` diff --git a/app/config.py b/app/config.py index 638db80..3828cd7 100644 --- a/app/config.py +++ b/app/config.py @@ -25,16 +25,20 @@ LINE_COLOR = "#000000" # Color of lines in scoreboard. MESSAGE_COLOR = "#808080" # Color of the game-over message. STEM_COLOR = "#228B22" +SELECTED_CONFIG_COLOR = "#DE6604" # Color of the selected config. WINDOW_TITLE = "Coral" # Window title. MAX_QUEUE_SIZE = 3 # Movement queue max size +OBSTACLE_COUNT = 5 +OBSTACLE_COLOR = "#FF4500" + velocity = [4, 7, 10,15] size = [60, 40, 20] n_apple = [1, 2, 3] base_volume_levels = [0.4, 0.6, 0.7] volume_multiplier = [0.3, 1.1, 1.9] -configs = [1, 1, 0, 1] +configs = [1, 1, 0, 1, 0] WHITE_COLOR = (255, 255, 255) @@ -51,6 +55,6 @@ is_muted = False #Definied is muted as false instructions_shown = False - HIGHSCORE_FILENAME = "data/highscore.bin" +language = "english" diff --git a/app/energybar.py b/app/energybar.py index 1d45c3c..89c6f67 100644 --- a/app/energybar.py +++ b/app/energybar.py @@ -24,7 +24,9 @@ def update(self): self.decrease_energy(ENERGY_CONSUMPTION) current_width = (self.energy / MAX_ENERGY) * ENERGY_BAR_WIDTH pygame.draw.rect(gm.arena, GREEN_COLOR, (self.x, self.y, current_width, self.height)) - label = pygame.font.Font("assets/font/GetVoIP-Grotesque.ttf", int(WIDTH/48)).render(f'Energy: {self.energy} / {MAX_ENERGY}', True, WHITE_COLOR) + + label = pygame.font.Font("assets/font/MidnightLetters.ttf", int(WIDTH/48)).render(f'Energy: {self.energy} / {MAX_ENERGY}', True, WHITE_COLOR) + gm.arena.blit(label, (self.x, self.y + 3)) def increase_energy(self, amount): diff --git a/app/fruits/fruitBase.py b/app/fruits/fruitBase.py index 571b895..08512da 100644 --- a/app/fruits/fruitBase.py +++ b/app/fruits/fruitBase.py @@ -25,5 +25,9 @@ def __init__(self, color, snake=None): self.rect = pygame.Rect(self.x, self.y, size[configs[1]], size[configs[1]]) self.radius = size[configs[1]] // 2 + def recalc(self, snake=None): + # Reconstruct fruit object to recalculate position in case of conflict + self.__init__(snake) + def update(self): pygame.draw.circle(gm.arena, self.color, (self.rect.centerx, self.rect.centery), self.radius) diff --git a/app/game.py b/app/game.py index 80fdd78..0805d48 100644 --- a/app/game.py +++ b/app/game.py @@ -12,6 +12,8 @@ import os from app.config import * +from app.translation import Translator + # singleton_module.py class Game: @@ -29,9 +31,9 @@ def __init__(self): self.win_res = WIDTH # If default video_mode doesn't fit, look for video mode that fits user's screen size - if (mon_w bool: global hard_mode, border_wrap, CLOCK_TICKS + resize_grid = False # Show title and subtitle center_title = self.BIG_FONT.render(title, True, MESSAGE_COLOR) - center_title_rect = center_title.get_rect(center=(WIDTH/2, HEIGHT*(0.3))) + center_title_rect = center_title.get_rect(center=(WIDTH / 2, HEIGHT * (0.3))) self.arena.blit(center_title, center_title_rect) center_subtitle = self.SMALL_FONT.render(subtitle, True, MESSAGE_COLOR) - center_subtitle_rect = center_subtitle.get_rect(center=(WIDTH/2, HEIGHT*(0.4))) + center_subtitle_rect = center_subtitle.get_rect( + center=(WIDTH / 2, HEIGHT * (0.4)) + ) self.arena.blit(center_subtitle, center_subtitle_rect) - - center_subtitle = self.SMALL_FONT.render("Aperte C para configurar o jogo!", True, MESSAGE_COLOR) - center_subtitle_rect = center_subtitle.get_rect(center=(WIDTH/2, HEIGHT*(0.5))) + + center_subtitle = self.SMALL_FONT.render( + self.translator.message("configuration"), True, MESSAGE_COLOR + ) + center_subtitle_rect = center_subtitle.get_rect( + center=(WIDTH / 2, HEIGHT * (0.5)) + ) self.arena.blit(center_subtitle, center_subtitle_rect) # Add hard mode prompt - hard_mode_text = self.SMALL_FONT.render("Press H for Hard Mode", True, MESSAGE_COLOR) - hard_mode_text_rect = hard_mode_text.get_rect(center=(WIDTH/2, HEIGHT*(0.7))) + hard_mode_text = self.SMALL_FONT.render( + self.translator.message("hard_mode"), True, MESSAGE_COLOR + ) + hard_mode_text_rect = hard_mode_text.get_rect( + center=(WIDTH / 2, HEIGHT * (0.7)) + ) self.arena.blit(hard_mode_text, hard_mode_text_rect) # Add easy mode prompt - easy_mode_text = self.SMALL_FONT.render("Press E for Easy Mode", True, MESSAGE_COLOR) - easy_mode_text_rect = easy_mode_text.get_rect(center=(WIDTH/2, HEIGHT*(0.8))) + easy_mode_text = self.SMALL_FONT.render( + self.translator.message("easy_mode"), True, MESSAGE_COLOR + ) + easy_mode_text_rect = easy_mode_text.get_rect( + center=(WIDTH / 2, HEIGHT * (0.8)) + ) self.arena.blit(easy_mode_text, easy_mode_text_rect) - + pygame.display.update() - + while ( event := pygame.event.wait() ): if event.type == pygame.KEYDOWN: - break - if event.type == pygame.QUIT: - pygame.quit() - sys.exit() + if event.key == pygame.K_i: + # Save current display for restoring later + old_surface = self.arena.copy() + + # Show instructions + self.arena.fill(ARENA_COLOR) # Fill with black background + self.display_instructions() + pygame.display.update() + + # Wait for I to be pressed again + while True: + event = pygame.event.wait() + if event.type == pygame.QUIT: + pygame.quit() + sys.exit() + if event.type == pygame.KEYDOWN and event.key == pygame.K_i: + break + + # Restore game over screen + self.arena.fill(ARENA_COLOR) # Fill with black background + self.arena.blit(old_surface, (0, 0)) + pygame.display.update() + continue + break # Reset game configurations before starting a new game border_wrap = False - if event.key == pygame.K_q: # 'Q' quits game + if event.key == pygame.K_ESCAPE: # 'ESC' quits game pygame.quit() sys.exit() if event.key == pygame.K_c: - self.config_prompt() + resize_grid = self.config_prompt() if event.key == pygame.K_h: hard_mode = True configs[0] = 2 @@ -124,7 +168,9 @@ def center_prompt(self,title, subtitle): # Set CLOCK_TICKS back to normal if not in hard mode if not hard_mode: configs[0] = 1 - + + return resize_grid; + def display_instructions(self): instruction_surface = pygame.Surface((WIDTH, HEIGHT), pygame.SRCALPHA) # Fill the surface with a semi-transparent black (RGBA color) @@ -132,145 +178,165 @@ def display_instructions(self): # Blit the overlay surface on top of the game window (arena) self.arena.blit(instruction_surface, (0, 0)) - + instructions = [ - "Game Controls:", - "- Arrow Keys/WASD: Move", - "- P: Pause/Unpause", - "- I: Show/Hide Instructions", - "", - "Press I to return to the game" + self.translator.message("instructions_1"), + self.translator.message("instructions_2"), + self.translator.message("instructions_3"), + self.translator.message("instructions_4"), + self.translator.message("instructions_5"), + self.translator.message("instructions_6"), + self.translator.message("instructions_7"), ] - - y_offset = HEIGHT/3 + + y_offset = HEIGHT / 3 for line in instructions: text_surface = self.SMALL_FONT.render(line, True, (255, 255, 255)) self.arena.blit(text_surface, (50, y_offset)) y_offset += 50 - def draw_config(self,conf=[1,1,1,1]): - velocity_string = ["Baixa", "Média", "Alta", "Extrema"] - size_string = ["Pequeno", "Médio", "Grande"] - f_string = ["Baixa", "Normal", "Alta"] - sound_string = ["Baixo", "Médio", "Alto"] + def get_options(self): + options = [ + ["velocity_low", "velocity_medium", "velocity_high", "velocity_extreme"], + ["size_low", "size_medium", "size_high"], + ["frequency_low", "frequency_medium", "frequency_high"], + ["sound_low", "sound_medium", "sound_high"], + self.translator.available_languages + ] + return options + + def draw_config_line(self, title, subtitle, position, selected, translate=True): + center_subtitle = self.SMALL_FONT.render(self.translator.message(title), True, LINE_COLOR) + center_subtitle_rect = center_subtitle.get_rect(center=(WIDTH / 2, HEIGHT * (position))) + self.arena.blit(center_subtitle, center_subtitle_rect) + + text_color = SELECTED_CONFIG_COLOR if selected else MESSAGE_COLOR + text = self.translator.message(subtitle) if translate else subtitle + center_subtitle = self.SMALL_FONT.render(text, True, text_color) + center_subtitle_rect = center_subtitle.get_rect(center=(WIDTH / 2, HEIGHT * (position + 0.05))) + self.arena.blit(center_subtitle, center_subtitle_rect) + def draw_config(self, conf=[1, 1, 1, 1, 1], actualPos=0): + # Title self.arena.fill(CONFIG_COLOR) - center_title = self.BIG_FONT.render("Configuração", True, MESSAGE_COLOR) - center_title_rect = center_title.get_rect(center=(WIDTH/2, HEIGHT*(0.20))) + center_title = self.BIG_FONT.render( + self.translator.message("title_configuration"), True, MESSAGE_COLOR + ) + center_title_rect = center_title.get_rect(center=(WIDTH / 2, HEIGHT * (0.20))) self.arena.blit(center_title, center_title_rect) - center_subtitle = self.SMALL_FONT.render("Utilize as setas para navegar!", True, MESSAGE_COLOR) - center_subtitle_rect = center_subtitle.get_rect(center=(WIDTH/2, HEIGHT*(0.30))) + # Subtitle + center_subtitle = self.SMALL_FONT.render( + self.translator.message("configuration_1"), True, MESSAGE_COLOR + ) + center_subtitle_rect = center_subtitle.get_rect( + center=(WIDTH / 2, HEIGHT * (0.30)) + ) self.arena.blit(center_subtitle, center_subtitle_rect) - center_subtitle = self.SMALL_FONT.render("Aperte J para jogar!", True, MESSAGE_COLOR) - center_subtitle_rect = center_subtitle.get_rect(center=(WIDTH/2, HEIGHT*(0.35))) + center_subtitle = self.SMALL_FONT.render( + self.translator.message("configuration_2"), True, MESSAGE_COLOR + ) + center_subtitle_rect = center_subtitle.get_rect( + center=(WIDTH / 2, HEIGHT * (0.35)) + ) self.arena.blit(center_subtitle, center_subtitle_rect) - center_subtitle = self.SMALL_FONT.render("Velocidade:", True, LINE_COLOR) - center_subtitle_rect = center_subtitle.get_rect(center=(WIDTH/2, HEIGHT*(0.45))) - self.arena.blit(center_subtitle, center_subtitle_rect) - center_subtitle = self.SMALL_FONT.render("{}".format(velocity_string[conf[0]]), True, MESSAGE_COLOR) - center_subtitle_rect = center_subtitle.get_rect(center=(WIDTH/2, HEIGHT*(0.50))) - self.arena.blit(center_subtitle, center_subtitle_rect) - - center_subtitle = self.SMALL_FONT.render("Tamanho:", True, LINE_COLOR) - center_subtitle_rect = center_subtitle.get_rect(center=(WIDTH/2, HEIGHT*(0.55))) - self.arena.blit(center_subtitle, center_subtitle_rect) - center_subtitle = self.SMALL_FONT.render("{}".format(size_string[conf[1]]), True, MESSAGE_COLOR) - center_subtitle_rect = center_subtitle.get_rect(center=(WIDTH/2, HEIGHT*(0.60))) - self.arena.blit(center_subtitle, center_subtitle_rect) - - center_subtitle = self.SMALL_FONT.render("Frequência:", True, LINE_COLOR) - center_subtitle_rect = center_subtitle.get_rect(center=(WIDTH/2, HEIGHT*(0.65))) - self.arena.blit(center_subtitle, center_subtitle_rect) - center_subtitle = self.SMALL_FONT.render("{}".format(f_string[conf[2]]), True, MESSAGE_COLOR) - center_subtitle_rect = center_subtitle.get_rect(center=(WIDTH/2, HEIGHT*(0.70))) - self.arena.blit(center_subtitle, center_subtitle_rect) + # Configs + options = self.get_options(); + for index in range(5): + self.draw_config_line( + title = "configuration_{}".format(index + 3), + subtitle = options[index][conf[index]], + position = 0.45 + 0.10 * index, + selected = actualPos == index, + translate = index != 4 + ) - center_subtitle = self.SMALL_FONT.render("Volume:", True, LINE_COLOR) - center_subtitle_rect = center_subtitle.get_rect(center=(WIDTH/2, HEIGHT*(0.75))) - self.arena.blit(center_subtitle, center_subtitle_rect) - center_subtitle = self.SMALL_FONT.render("{}".format(sound_string[conf[3]]), True, MESSAGE_COLOR) - center_subtitle_rect = center_subtitle.get_rect(center=(WIDTH/2, HEIGHT*(0.80))) - self.arena.blit(center_subtitle, center_subtitle_rect) - pygame.display.update() def update_volume(self): - pygame.mixer.music.set_volume(base_volume_levels[0] * volume_multiplier[configs[3]]) - self.got_apple_sound.set_volume(base_volume_levels[1] * volume_multiplier[configs[3]]) - self.game_over_sound.set_volume(base_volume_levels[2] * volume_multiplier[configs[3]]) - - def config_prompt(self): + pygame.mixer.music.set_volume( + base_volume_levels[0] * volume_multiplier[configs[3]] + ) + self.got_apple_sound.set_volume( + base_volume_levels[1] * volume_multiplier[configs[3]] + ) + self.game_over_sound.set_volume( + base_volume_levels[2] * volume_multiplier[configs[3]] + ) + + def config_prompt(self) -> bool: self.draw_config() - # Wait for a keypress or a game quit event. + # Wait for a keypress or a game quit event. n = 0 stop = 0 while True: if stop == 1: break - for event in pygame.event.get(): + for event in pygame.event.get(): if stop == 1: - break - # App terminated + break + # App terminated if event.type == pygame.QUIT: pygame.quit() sys.exit() # Key pressed if event.type == pygame.KEYDOWN: - if event.key == pygame.K_DOWN: - if n == 3: - n = 0 - else: - n += 1 - elif event.key == pygame.K_UP: - if n == 0: - n = 3 - else: - n -= 1 - elif event.key == pygame.K_RIGHT: - if configs[n] == 2: - configs[n] = 0 - else: - configs[n] += 1 - if n == 3: - self.update_volume() - elif event.key == pygame.K_LEFT: - if configs[n] == 0: - configs[n] = 2 - else: - configs[n] -= 1 - if n == 3: - self.update_volume() - elif event.key == pygame.K_q: - pygame.quit() - sys.exit() - elif event.key == pygame.K_j: - stop = 1 - self.draw_config(configs) + match event.key: + case pygame.K_DOWN | pygame.K_s: + n = (n + 1) % 5 + case pygame.K_UP | pygame.K_w: + n = (n - 1) % 5 + case key if key in ( + pygame.K_RIGHT, + pygame.K_d, + pygame.K_LEFT, + pygame.K_a, + ): + options = self.get_options()[n] + if key in (pygame.K_RIGHT, pygame.K_d): + configs[n] += 1 + else: + configs[n] -= 1 + configs[n] %= len(options) + if n == 3: + self.update_volume() + elif n == 4: + self.translator.set_language( + self.translator.available_languages[configs[4]] + ) + case pygame.K_ESCAPE: + pygame.quit() + sys.exit() + case pygame.K_j: + stop = 1 + self.draw_config(configs, actualPos=n) + # Returns true if the grid size changed + if (n == 1): + return True + return False ## Get and save highscore from/in a file - def save_high_score(self,score): + def save_high_score(self, score): if not os.path.exists("../data/"): os.makedirs("../data/") try: with open(HIGHSCORE_FILENAME, "wb+") as file: - file.write(score.to_bytes(4, byteorder='big')) + file.write(score.to_bytes(4, byteorder="big")) except (FileNotFoundError, ValueError): return 0 def get_high_score(self): try: with open(HIGHSCORE_FILENAME, "rb") as file: - return int.from_bytes(file.read(4), byteorder='big') + return int.from_bytes(file.read(4), byteorder="big") except (FileNotFoundError, ValueError): return 0 - ## Display highscore - def display_highscore(self,score): + def display_highscore(self, score): new_highscore = "" if score > self.highscore: # Update highscore @@ -283,7 +349,9 @@ def display_highscore(self,score): # Display highscore value center_highscore = self.SMALL_FONT.render(text, True, MESSAGE_COLOR) - center_highscore_rect = center_highscore.get_rect(center=(WIDTH/2, HEIGHT*1/5)) + center_highscore_rect = center_highscore.get_rect( + center=(WIDTH / 2, HEIGHT * 1 / 5) + ) self.arena.blit(center_highscore, center_highscore_rect) pygame.display.update() @@ -292,11 +360,15 @@ def display_highscore(self,score): ## Draw the arena ## def draw_grid(self): - for x in range(0, WIDTH, size[configs[1]]): - for y in range(0, HEIGHT, size[configs[1]]): - rect = pygame.Rect(x, y, size[configs[1]], size[configs[1]]) - pygame.draw.rect(self.arena, GRID_COLOR, rect, 1) + num_cells_x = WIDTH // size[configs[1]] + num_cells_y = HEIGHT // size[configs[1]] - + cell_width = WIDTH // num_cells_x + cell_height = HEIGHT // num_cells_y + + for x in range(0, WIDTH, cell_width): + for y in range(0, HEIGHT, cell_height): + rect = pygame.Rect(x, y, cell_width, cell_height) # Correção da identação + pygame.draw.rect(self.arena, GRID_COLOR, rect, 1) -singleton_instance = Game() \ No newline at end of file +singleton_instance = Game() diff --git a/app/main.py b/app/main.py index 4c07598..574f9e9 100644 --- a/app/main.py +++ b/app/main.py @@ -5,26 +5,35 @@ # # This file is part of Cobra, a derivative work of KobraPy. -import pygame import sys -from app.config import * -from app.snake import Snake +import pygame + from app.apple import Apple -from app.orange import Orange +from app.config import * from app.game import singleton_instance as gm - +from app.obstacles import Obstacle +from app.orange import Orange +from app.snake import Snake +from app.translation import Translator gm.draw_grid() -snake = Snake() # The snake -apple = Apple() # An apple -orange = Orange() # An orange -gm.center_prompt(WINDOW_TITLE, "Press to start") +translator = Translator() +gm.center_prompt(WINDOW_TITLE, translator.message("start")) + +GRID_SIZE = size[configs[1]] +snake = Snake() # The snake +apple = Apple() # An apple +orange = Orange() # An orange +obstacles = [ + Obstacle(snake, WIDTH, HEIGHT, GRID_SIZE, OBSTACLE_COLOR) + for _ in range(OBSTACLE_COUNT) +] game_on = gm.game_on -while True: - for event in pygame.event.get(): # Wait for events +while True: + for event in pygame.event.get(): # Wait for events # App terminated if event.type == pygame.QUIT: pygame.quit() @@ -35,7 +44,7 @@ key = event.key # Global actions - if key == pygame.K_q: # Quit game + if key == pygame.K_ESCAPE: # Quit game pygame.quit() sys.exit() elif key == pygame.K_p and not instructions_shown: # Pause game @@ -46,6 +55,8 @@ elif key == pygame.K_i: # Toggle instructions screen instructions_shown = not instructions_shown game_on = True + elif key == pygame.K_SPACE: # Increase speed + snake.speed = 2.0 # Movement controls (only if game is not paused or showing instructions) if game_on and not instructions_shown: @@ -60,83 +71,125 @@ pygame.K_a: (-1, 0), } - if key in movement_keys: - x_dir, y_dir = movement_keys[key] - if (x_dir != 0 and snake.xmov == 0) or (y_dir != 0 and snake.ymov == 0): - snake.set_direction(x_dir, y_dir) + if key in movement_keys: + x_dir, y_dir = movement_keys[key] + if (x_dir != 0 and snake.xmov == 0) or ( + y_dir != 0 and snake.ymov == 0 + ): + snake.set_direction(x_dir, y_dir) - ## Update the game + # Key released + if event.type == pygame.KEYUP: + if event.key == pygame.K_SPACE: # Go back to normal speed + snake.speed = 1.0 # Show instructions if the flag is set if instructions_shown: - gm.display_instructions() + gm.display_instructions() pygame.display.update() - continue # Skip the rest of the loop if instructions are shown + continue - ## Show "Paused" and "Press P to continue" messages in the center of the grid + # Show "Paused" and "Press P to continue" messages in the center of the grid if not game_on: gm.arena.fill(ARENA_COLOR) # Clear the arena to prevent overlap - - pause_text = gm.BIG_FONT.render("Paused", True, MESSAGE_COLOR) - pause_text_rect = pause_text.get_rect(center=(WIDTH / 2, HEIGHT / 2)) + pause_text = gm.BIG_FONT.render( + translator.message("paused"), True, MESSAGE_COLOR + ) + pause_text_rect = pause_text.get_rect( + center=(WIDTH / 2, HEIGHT / 2 - GRID_SIZE) + ) gm.arena.blit(pause_text, pause_text_rect) - - continue_text = gm.SMALL_FONT.render("Press P to continue", True, MESSAGE_COLOR) + + continue_text = gm.SMALL_FONT.render( + translator.message("continue"), True, MESSAGE_COLOR + ) continue_text_rect = continue_text.get_rect(center=(WIDTH / 2, HEIGHT / 2 + 50)) gm.arena.blit(continue_text, continue_text_rect) - - quit_text = gm.SMALL_FONT.render("Press q to quit", True, MESSAGE_COLOR) + + quit_text = gm.SMALL_FONT.render( + translator.message("quit"), True, MESSAGE_COLOR + ) quit_text_rect = quit_text.get_rect(center=(WIDTH / 2, HEIGHT / 2 + 125)) gm.arena.blit(quit_text, quit_text_rect) + # Draw the pause menu and update the display gm.win.blit(pygame.transform.rotozoom(gm.arena, 0, gm.win_res / WIDTH), (0, 0)) pygame.display.update() - + # Skip the rest of the loop when paused, preventing unnecessary updates - continue + continue - if game_on: - - snake.update() - + grid_resize = snake.update() gm.arena.fill(ARENA_COLOR) gm.draw_grid() - apple.update() orange.update() + + # Redraw fruits if the grid was resized + if grid_resize: + apple.recalc(snake) + orange.recalc(snake) + GRID_SIZE = size[configs[1]] + for i in range(0, OBSTACLE_COUNT): + obstacles = [ + Obstacle(snake, WIDTH, HEIGHT, GRID_SIZE, OBSTACLE_COLOR) + for _ in range(OBSTACLE_COUNT) + ] + snake = Snake() + # Update and draw obstacles + for obstacle in obstacles: + obstacle.update(gm.arena) + + # Prevent fruits from being inside obstacles + restart_test = True + while restart_test: + restart_test = False + for obstacle in obstacles: + if obstacle.x == apple.x and obstacle.y == apple.y: + apple.recalc(snake) + apple.update() + restart_test = True + if obstacle.x == orange.x and obstacle.y == orange.y: + orange.recalc(snake) + orange.update() + restart_test = True + + # Check for collisions with obstacles + for obstacle in obstacles: + if snake.head.colliderect(obstacle.rect): + # End the game if the snake collides with an obstacle + snake.alive = False + # Draw snake snake.draw() - if game_on: snake.energy.update() - + # Show score (snake length = head + tail) score = gm.BIG_FONT.render(f"{len(snake.tail)}", True, SCORE_COLOR) gm.arena.blit(score, gm.score_rect) # If the head pass over an apple, lengthen the snake and drop another apple if snake.head.x == apple.x and snake.head.y == apple.y: - #snake.tail.append(pygame.Rect(snake.head.x, snake.head.y, GRID_SIZE, GRID_SIZE)) snake.got_apple = True apple = Apple(snake) gm.got_apple_sound.play() # If the head passes over an orange, lengthen the snake and drop another orange if snake.head.x == orange.x and snake.head.y == orange.y: - #snake.tail.append(pygame.Rect(snake.head.x, snake.head.y, GRID_SIZE, GRID_SIZE)) - snake.speed += 0.04 + snake.speed += 0.05 orange = Orange() gm.got_apple_sound.play() - # Add the "Press (I)nstructions" text in the top-right corner - instruction_text = gm.IN_GAME_FONT.render("Press (I)nstructions", True, WHITE_COLOR) - instruction_text_rect = instruction_text.get_rect(topright=(WIDTH - 10, 10)) # Padding from the edge + instruction_text = gm.IN_GAME_FONT.render( + translator.message("instructions"), True, WHITE_COLOR + ) + instruction_text_rect = instruction_text.get_rect(topright=(WIDTH - 10, 10)) gm.arena.blit(instruction_text, instruction_text_rect) # Update display and move clock. pygame.display.update() - gm.clock.tick(snake.speed*velocity[configs[0]]) - + gm.clock.tick(velocity[configs[0]] * snake.speed) diff --git a/app/obstacles.py b/app/obstacles.py new file mode 100644 index 0000000..1da1e44 --- /dev/null +++ b/app/obstacles.py @@ -0,0 +1,41 @@ +# !/usr/bin/python3 +# +# SPDX-FileCopyrightText: 2023 Monaco F. J. +# SPDX-FileCopyrightText: 2024 Coral authors +# +# SPDX-License-Identifier: GPL-3.0-or-later +# +# This file is part of Cobra, a derivative work of KobraPy. + +from app.snake import Snake +from random import randint as rand +import pygame + + +class Obstacle: + def __init__( + self, snake: Snake, width: int, height: int, grid_size: int, color: str + ) -> None: + """ + Initialize an obstacle with a random position within the game grid. + :param snake: you've guessed it. + :param width: Width of the game arena. + :param height: Height of the game arena. + :param grid_size: Size of each grid cell. + :param color: Color of the obstacle. + """ + self.color = color + self.x = rand(0, (width // grid_size) - 1) * grid_size + while self.x == snake.x: + self.x = rand(0, (width // grid_size) - 1) * grid_size + self.y = rand(0, (height // grid_size) - 1) * grid_size + while self.y == snake.y: + self.y = rand(0, (height // grid_size) - 1) * grid_size + self.rect = pygame.Rect(self.x, self.y, grid_size, grid_size) + + def update(self, arena): + """ + Draw the obstacle on the game arena. + :param arena: The game arena (pygame surface) where the obstacle will be drawn. + """ + pygame.draw.rect(arena, self.color, self.rect) diff --git a/app/snake.py b/app/snake.py index 48b5d88..986c562 100644 --- a/app/snake.py +++ b/app/snake.py @@ -6,13 +6,15 @@ # This file is part of Cobra, a derivative work of KobraPy. import random + import pygame -from app.config import * from app.apple import Apple +from app.config import * from app.energybar import EnergyBar from app.game import singleton_instance as gm + ## ## Snake class ## @@ -20,7 +22,6 @@ class Snake: __surface = None def __init__(self): - self.__surface = gm.arena # Initial direction # xmov : -1 left, 0 still, 1 right @@ -47,22 +48,35 @@ def __init__(self): # Movement queue self.move_queue = [] - + # Multiplier based on number of collected oranges. - self.speed = 1 + self.speed = 1.0 # Add movement to movement queuedef def set_direction(self, xmov, ymov): - if not(xmov == -self.xmov and ymov == -self.ymov) and len(self.move_queue) <= MAX_QUEUE_SIZE: + if ( + not (xmov == -self.xmov and ymov == -self.ymov) + and len(self.move_queue) <= MAX_QUEUE_SIZE + ): self.move_queue.append((xmov, ymov)) - ## This function generate random positions for the snake def random_position(self): - # Not too close to the border (minimum of 2 border squares) - x = int(random.randint(size[configs[1]]*2, WIDTH - size[configs[1]]*2)/size[configs[1]]) * size[configs[1]] - y = int(random.randint(size[configs[1]]*2, HEIGHT - size[configs[1]]*2)/size[configs[1]]) * size[configs[1]] + x = ( + int( + random.randint(size[configs[1]] * 2, WIDTH - size[configs[1]] * 2) + / size[configs[1]] + ) + * size[configs[1]] + ) + y = ( + int( + random.randint(size[configs[1]] * 2, HEIGHT - size[configs[1]] * 2) + / size[configs[1]] + ) + * size[configs[1]] + ) # Calculate distances to the borders left_dist = x @@ -71,24 +85,25 @@ def random_position(self): bottom_dist = HEIGHT - y # Decide movement direction (horizontal or vertical) - if min(left_dist, right_dist) < min(top_dist, bottom_dist): # Move horizontally + if min(left_dist, right_dist) < min(top_dist, bottom_dist): # Move horizontally if left_dist < right_dist: - xmov = 1 + xmov = 1 else: - xmov = -1 + xmov = -1 ymov = 0 else: # Move vertically - if top_dist < bottom_dist: - ymov = 1 + if top_dist < bottom_dist: + ymov = 1 else: - ymov = -1 + ymov = -1 xmov = 0 return x, y, xmov, ymov # This function is called at each loop interation. - def update(self): + def update(self) -> bool: global apple, border_wrap + resize_grid = False # Read and pop movement from queue. if self.move_queue: @@ -109,7 +124,6 @@ def update(self): # In the event of death, reset the game arena. if not self.alive: - # Play game over sound effect pygame.mixer.music.stop() gm.game_over_sound.play() @@ -119,7 +133,9 @@ def update(self): gm.display_highscore(len(self.tail)) self.draw() - gm.center_prompt("Game Over", "Press to restart") + resize_grid = gm.center_prompt( + gm.translator.message("game_over"), gm.translator.message("restart") + ) # Respawn the head with initial directions self.x, self.y, self.xmov, self.ymov = self.random_position() @@ -135,48 +151,56 @@ def update(self): gm.game_over_sound.stop() self.alive = True self.got_apple = False + self.speed = 1.0 self.energy.set_max_energy() - pygame.mixer.music.play() + pygame.mixer.music.play(-1) # Drop an apple apple = Apple() - # Move the snake. # If head hasn't moved, tail shouldn't either (otherwise, self-byte). - if (self.xmov or self.ymov): - + if self.xmov or self.ymov: # Prepend a new segment to tail. - self.tail.insert(0,pygame.Rect(self.head.x, self.head.y, size[configs[1]], size[configs[1]])) + self.tail.insert( + 0, + pygame.Rect( + self.head.x, self.head.y, size[configs[1]], size[configs[1]] + ), + ) if self.got_apple: self.got_apple = False - self.energy.increase_energy(random.randint(APPLE_ENERGY - 25, APPLE_ENERGY)) + self.energy.increase_energy( + random.randint(APPLE_ENERGY - 25, APPLE_ENERGY) + ) else: self.tail.pop() # Move the head along current direction. self.head.x += self.xmov * size[configs[1]] self.head.y += self.ymov * size[configs[1]] - + if border_wrap: self.head.x %= WIDTH self.head.y %= HEIGHT - # Draw stylized head + return resize_grid + + # Draw stylized head def draw_head(self): # Define head and rectangle dimensions GRID_SIZE = size[configs[1]] head_radius = GRID_SIZE // 2 head_center = (self.head.x + head_radius, self.head.y + head_radius) - + # Select color based on snake's alive status head_color = SNAKE_COLOR if self.alive else DEAD_SNAKE_COLOR - + # Draw the rounded head pygame.draw.circle(self.__surface, head_color, head_center, head_radius) - + # Draw the rectangle body behind the head circle based on direction eye_offset = head_radius // 2 if self.xmov == 1: # Moving right @@ -186,7 +210,9 @@ def draw_head(self): tongue_pos = (head_center[0] + head_radius, head_center[1]) tongue_direction = (10, 2) # Horizontal tongue elif self.xmov == -1: # Moving left - body_rect = pygame.Rect(self.head.x + head_radius, self.head.y, GRID_SIZE // 2, GRID_SIZE) + body_rect = pygame.Rect( + self.head.x + head_radius, self.head.y, GRID_SIZE // 2, GRID_SIZE + ) right_eye = (-eye_offset, -eye_offset) left_eye = (-eye_offset, eye_offset) tongue_pos = (head_center[0] - 3 / 2 * head_radius, head_center[1]) @@ -198,7 +224,9 @@ def draw_head(self): tongue_pos = (head_center[0], head_center[1] + head_radius) tongue_direction = (2, 10) # Vertical tongue else: # Moving up - body_rect = pygame.Rect(self.head.x, self.head.y + head_radius, GRID_SIZE, GRID_SIZE // 2) + body_rect = pygame.Rect( + self.head.x, self.head.y + head_radius, GRID_SIZE, GRID_SIZE // 2 + ) right_eye = (-eye_offset, -eye_offset) left_eye = (eye_offset, -eye_offset) tongue_pos = (head_center[0], head_center[1] - 3 / 2 * head_radius) @@ -209,7 +237,7 @@ def draw_head(self): eye_radius = 7 left_eye_pos = (head_center[0] + left_eye[0], head_center[1] + left_eye[1]) right_eye_pos = (head_center[0] + right_eye[0], head_center[1] + right_eye[1]) - + # Draw eyes based on snake's alive status if self.alive: pupil_radius = 4 @@ -221,23 +249,53 @@ def draw_head(self): eye_line_length = 3 pygame.draw.circle(self.__surface, "#FFFFFF", left_eye_pos, eye_radius) pygame.draw.circle(self.__surface, "#FFFFFF", right_eye_pos, eye_radius) - pygame.draw.line(self.__surface, "#000000", - (left_eye_pos[0] - eye_line_length, left_eye_pos[1] - eye_line_length), - (left_eye_pos[0] + eye_line_length, left_eye_pos[1] + eye_line_length), 3) - pygame.draw.line(self.__surface, "#000000", - (left_eye_pos[0] - eye_line_length, left_eye_pos[1] + eye_line_length), - (left_eye_pos[0] + eye_line_length, left_eye_pos[1] - eye_line_length), 3) - pygame.draw.line(self.__surface, "#000000", - (right_eye_pos[0] - eye_line_length, right_eye_pos[1] - eye_line_length), - (right_eye_pos[0] + eye_line_length, right_eye_pos[1] + eye_line_length), 3) - pygame.draw.line(self.__surface, "#000000", - (right_eye_pos[0] - eye_line_length, right_eye_pos[1] + eye_line_length), - (right_eye_pos[0] + eye_line_length, right_eye_pos[1] - eye_line_length), 3) + pygame.draw.line( + self.__surface, + "#000000", + (left_eye_pos[0] - eye_line_length, left_eye_pos[1] - eye_line_length), + (left_eye_pos[0] + eye_line_length, left_eye_pos[1] + eye_line_length), + 3, + ) + pygame.draw.line( + self.__surface, + "#000000", + (left_eye_pos[0] - eye_line_length, left_eye_pos[1] + eye_line_length), + (left_eye_pos[0] + eye_line_length, left_eye_pos[1] - eye_line_length), + 3, + ) + pygame.draw.line( + self.__surface, + "#000000", + ( + right_eye_pos[0] - eye_line_length, + right_eye_pos[1] - eye_line_length, + ), + ( + right_eye_pos[0] + eye_line_length, + right_eye_pos[1] + eye_line_length, + ), + 3, + ) + pygame.draw.line( + self.__surface, + "#000000", + ( + right_eye_pos[0] - eye_line_length, + right_eye_pos[1] + eye_line_length, + ), + ( + right_eye_pos[0] + eye_line_length, + right_eye_pos[1] - eye_line_length, + ), + 3, + ) # Randomly display the tongue if self.alive and random.randint(0, 10) > 8: # Adjust chance of appearance here - pygame.draw.rect(self.__surface, "#FF0000", pygame.Rect(tongue_pos, tongue_direction)) - + pygame.draw.rect( + self.__surface, "#FF0000", pygame.Rect(tongue_pos, tongue_direction) + ) + # Draw stylized tail def draw_tail(self, tail, direction): # Define tail dimensions @@ -254,10 +312,10 @@ def draw_tail(self, tail, direction): big_tail_center = (tail[0], tail[1] + GRID_SIZE // 2) tail_center = (tail[0] + tail_radius, tail[1] + GRID_SIZE // 2) elif direction[1] > 0: # Moving down - big_tail_center = (tail[0] + GRID_SIZE // 2 , tail[1] + GRID_SIZE) + big_tail_center = (tail[0] + GRID_SIZE // 2, tail[1] + GRID_SIZE) tail_center = (tail[0] + GRID_SIZE // 2, tail[1] + 2 * tail_radius) else: # Moving up - big_tail_center = (tail[0] + GRID_SIZE // 2 , tail[1]) + big_tail_center = (tail[0] + GRID_SIZE // 2, tail[1]) tail_center = (tail[0] + GRID_SIZE // 2, tail[1] + tail_radius) # Choose color based on alive status @@ -267,29 +325,36 @@ def draw_tail(self, tail, direction): pygame.draw.circle(self.__surface, tail_color, tail_center, tail_radius) # Draw the rectangular part connecting to the next segment - pygame.draw.circle(self.__surface, tail_color, big_tail_center, 3 / 2* tail_radius) + pygame.draw.circle( + self.__surface, tail_color, big_tail_center, 3 / 2 * tail_radius + ) def is_in_position(self, x, y): - """ Determine whether any part of the snake is in position (x, y). """ + """Determine whether any part of the snake is in position (x, y).""" """This could be optimized by always maintaining a hashmap of the positions of the snake's segments, which felt unecessary by now. """ if self.head.x == x and self.head.y == y: return True - for square in self.tail: + for square in self.tail: if square.x == x and square.y == y: return True return False - + def draw(self): # Draw the tail for square in self.tail: if square is self.tail[-1]: - if (len(self.tail) == 1): + if len(self.tail) == 1: self.draw_tail(square, (self.xmov, self.ymov)) else: - self.draw_tail(square, (self.tail[-2][0] - square[0], self.tail[-2][1] - square[1])) + self.draw_tail( + square, + (self.tail[-2][0] - square[0], self.tail[-2][1] - square[1]), + ) else: - pygame.draw.rect(gm.arena, SNAKE_COLOR if self.alive else DEAD_SNAKE_COLOR, square) + pygame.draw.rect( + gm.arena, SNAKE_COLOR if self.alive else DEAD_SNAKE_COLOR, square + ) # Draw head self.draw_head() diff --git a/app/translation.py b/app/translation.py new file mode 100644 index 0000000..d38b37f --- /dev/null +++ b/app/translation.py @@ -0,0 +1,61 @@ +# SPDX-FileCopyrightText: 2023 Monaco F. J. +# SPDX-FileCopyrightText: 2024 Coral authors +# +# SPDX-License-Identifier: GPL-3.0-or-later +# +# This file is part of Cobra, a derivative work of KobraPy. + +import json + +class Translator: + _instance = None # Singleton instance + available_languages = ["english", "portuguese"] + + def __new__(cls, *args, **kwargs): + if cls._instance is None: + cls._instance = super(Translator, cls).__new__(cls) + return cls._instance + + def __init__(self, file_path="assets/translation.json", default_language="english"): + if not hasattr(self, "initialized"): + self.translations = {} + self.default_language = default_language + if file_path: + self.load_translations(file_path) + self.initialized = True # Ensures __init__ runs only once + + def load_translations(self, file_path): + try: + with open(file_path, "r", encoding="utf-8") as file: + self.translations = json.load(file) + except FileNotFoundError: + raise Exception(f"Translation file '{file_path}' not found.") + except json.JSONDecodeError: + raise Exception("Translation file is not a valid JSON.") + + def set_language(self, language): + if language not in self.translations: + raise ValueError(f"Language '{language}' not available in translations.") + self.default_language = language + + def message(self, code): + if self.default_language not in self.translations: + raise ValueError(f"Default language '{self.default_language}' not loaded.") + return self.translations[self.default_language].get( + code, f"[{code}] message not found." + ) + +# Example usage +if __name__ == "__main__": + # First initialization + translator = Translator("translation.json") + print(translator.message("welcome_message")) # Output: Welcome to our application! + + # Second initialization (same instance will be reused) + another_translator = Translator() + another_translator.set_language("portuguese") + print(another_translator.message("welcome_message")) # Output: Bem-vindo ao nosso aplicativo! + + # Confirming that both variables refer to the same instance + print(translator is another_translator) # Output: True + diff --git a/assets/font/GetVoIP-Grotesque-Italic.ttf b/assets/font/GetVoIP-Grotesque-Italic.ttf deleted file mode 100644 index 6d5a9ea..0000000 Binary files a/assets/font/GetVoIP-Grotesque-Italic.ttf and /dev/null differ diff --git a/assets/font/GetVoIP-Grotesque.ttf b/assets/font/GetVoIP-Grotesque.ttf deleted file mode 100644 index 2be584e..0000000 Binary files a/assets/font/GetVoIP-Grotesque.ttf and /dev/null differ diff --git a/assets/font/MidnightLetters.ttf b/assets/font/MidnightLetters.ttf new file mode 100644 index 0000000..6be75fc Binary files /dev/null and b/assets/font/MidnightLetters.ttf differ diff --git a/assets/font/MidnightLetters.ttf.license b/assets/font/MidnightLetters.ttf.license new file mode 100644 index 0000000..c35fde4 --- /dev/null +++ b/assets/font/MidnightLetters.ttf.license @@ -0,0 +1,2 @@ +SPDX-FileCopyrightText: 2024 GGBot +SPDX-License-Identifier: OFL-1.1 diff --git a/assets/font/MidnightLettersItalic.ttf b/assets/font/MidnightLettersItalic.ttf new file mode 100644 index 0000000..94d407d Binary files /dev/null and b/assets/font/MidnightLettersItalic.ttf differ diff --git a/assets/font/MidnightLettersItalic.ttf.license b/assets/font/MidnightLettersItalic.ttf.license new file mode 100644 index 0000000..c35fde4 --- /dev/null +++ b/assets/font/MidnightLettersItalic.ttf.license @@ -0,0 +1,2 @@ +SPDX-FileCopyrightText: 2024 GGBot +SPDX-License-Identifier: OFL-1.1 diff --git a/assets/font/README.txt b/assets/font/README.txt deleted file mode 100644 index 50189d6..0000000 --- a/assets/font/README.txt +++ /dev/null @@ -1 +0,0 @@ -If Windows(r) does not accept Ramasuri.ttf, try Ramasuri-Windows.ttf diff --git a/assets/translation.json b/assets/translation.json new file mode 100644 index 0000000..5b69a01 --- /dev/null +++ b/assets/translation.json @@ -0,0 +1,86 @@ +{ + "english": { + "instructions_1": "Game Controls:", + "instructions_2": "- Arrow Keys/WASD: Move", + "instructions_3": "- Space: Run", + "instructions_4": "- P: Pause/Unpause", + "instructions_5": "- I: Show/Hide Instructions", + "instructions_6": "- M: Mute/Unmute game", + "instructions_7": "- ESC: Exit game", + "instructions_8": "Press I to return to the game", + "velocity_low": "Low", + "velocity_medium": "Medium", + "velocity_high": "High", + "velocity_extreme": "Extreme", + "size_low": "Small", + "size_medium": "Medium", + "size_high": "Big", + "frequency_low": "Low", + "frequency_medium": "Normal", + "frequency_high": "High", + "sound_low": "Low", + "sound_medium": "Medium", + "sound_high": "High", + "title_configuration": "Configuration", + "configuration_1": "Use the arrow keys to navigate!", + "configuration_2": "Press J to play!", + "configuration_3": "Speed:", + "configuration_4": "Size:", + "configuration_5": "Frequency:", + "configuration_6": "Volume:", + "configuration_7": "Language:", + "configuration": "Press C to configure the game!", + "hard_mode": "Press H for Hard Mode", + "easy_mode": "Press E for Easy Mode", + "start": "Press to start", + "paused": "Paused", + "continue": "Press P to continue", + "quit": "Press ESC to quit", + "instructions": "Press (I)nstructions", + "game_over": "Game Over", + "restart": "Press any key to restart", + "energy": "Energy" + }, + "portuguese": { + "instructions_1": "Controles do Jogo:", + "instructions_2": "- Setas/WASD: Mover", + "instructions_3": "- Espaço: Correr", + "instructions_4": "- P: Pausar/Continuar", + "instructions_5": "- I: Mostrar/Esconder Instruções", + "instructions_5": "- M: Mutar/Desmutar jogo", + "instructions_6": "- ESC: Sair do jogo", + "instructions_7": "Pressione I para voltar ao jogo", + "velocity_low": "Baixa", + "velocity_medium": "Média", + "velocity_high": "Alta", + "velocity_extreme": "Extrema", + "size_low": "Pequeno", + "size_medium": "Médio", + "size_high": "Grande", + "frequency_low": "Baixa", + "frequency_medium": "Normal", + "frequency_high": "Alta", + "sound_low": "Baixo", + "sound_medium": "Médio", + "sound_high": "Alto", + "title_configuration": "Configuração", + "configuration_1": "Use as setas para navegar!", + "configuration_2": "Aperte J para jogar!", + "configuration_3": "Velocidade:", + "configuration_4": "Tamanho:", + "configuration_5": "Frequência:", + "configuration_6": "Volume:", + "configuration_7": "Linguagem:", + "configuration": "Aperte C para configurar o jogo!", + "hard_mode": "Aperte H para o Modo Difícil", + "easy_mode": "Aperte E para o Modo Fácil", + "start": "Aperte para começar", + "paused": "Pausado", + "continue": "Aperte P para continuar", + "quit": "Aperte ESC para sair", + "instructions": "Aperte (I)nstruções", + "game_over": "Game Over", + "restart": "Pressione qualquer botão para reiniciar", + "energy": "Energia" + } +} diff --git a/assets/translation.json.license b/assets/translation.json.license new file mode 100644 index 0000000..60b6331 --- /dev/null +++ b/assets/translation.json.license @@ -0,0 +1,4 @@ +SPDX-FileCopyrightText: 2023 Monaco F. J. +SPDX-FileCopyrightText: 2024 Coral authors + +SPDX-License-Identifier: GPL-3.0-or-later diff --git a/docs/CONTRIBUTING.md b/docs/CONTRIBUTING.md index 97a3ff0..0037641 100644 --- a/docs/CONTRIBUTING.md +++ b/docs/CONTRIBUTING.md @@ -98,11 +98,11 @@ Contributing to Coral When creating an ephemeral branch, use the following keywords to indicate the branch type: - - `feat` : extend of modify feature (GitFlow `feature`) - - `hot` : carry on maintenance on former releases (GitFlow `hotfix`) - - `rel` : prepare a new release (GitFlow `release`) - - `wip` : work-in-progress branch (unrelated to any issue) - - `adoc` : critical maintance bypassing the regular workflow + - `feat` : extend of modify feature (GitFlow `feature`) + - `hot` : carry on maintenance on former releases (GitFlow `hotfix`) + - `wip` : work-in-progress branch (unrelated to any issue) + - `vx.y.z` : prepare release vx.y.z, e.g. v1.0.0) (GitFlow `release`) +- `adoc` : critical maintance bypassing the regular workflow For `feat` and `hot` branches, use the scheme diff --git a/docs/manual.md b/docs/manual.md index 6d925ff..45238ba 100644 --- a/docs/manual.md +++ b/docs/manual.md @@ -48,7 +48,7 @@ Coral Manual CONTROLS - * `arrow keys`: move the snake up, down, left, right + * `arrow keys` or `WSAD keys`: move the snake up, down, left, right * `Q / q `: quits the game at any instant When the game ends, press any key to restart or 'q' to quit. @@ -63,4 +63,4 @@ Coral Manual file `docs/CONTRIBUTING.md`. Otherwise, if you're exploring Coral as a programming exercise, please - refer to the file `docs/exercise-directions.md`. \ No newline at end of file + refer to the file `docs/exercise-directions.md`. diff --git a/musics/CPU Talk - FMA - CC BY BoxCat Games.mp3.license b/musics/CPU Talk - FMA - CC BY BoxCat Games.mp3.license new file mode 100644 index 0000000..82cd3d0 --- /dev/null +++ b/musics/CPU Talk - FMA - CC BY BoxCat Games.mp3.license @@ -0,0 +1,3 @@ +SPDX-FileCopyrightText: 2013 BoxCat Games + +SPDX-License-Identifier: CC-BY-4.0 diff --git a/musics/game_over.wav.license b/musics/game_over.wav.license new file mode 100644 index 0000000..98d3c0b --- /dev/null +++ b/musics/game_over.wav.license @@ -0,0 +1,3 @@ +SPDX-FileCopyrightText: 2020 Everett Gladden + +SPDX-License-Identifier: CC0-1.0 diff --git a/musics/got_apple.ogg.license b/musics/got_apple.ogg.license new file mode 100644 index 0000000..230e351 --- /dev/null +++ b/musics/got_apple.ogg.license @@ -0,0 +1,3 @@ +SPDX-FileCopyrightText: 2014 pasterbrain + +SPDX-License-Identifier: CC0-1.0 diff --git a/requirements.txt b/requirements.txt new file mode 100644 index 0000000..d8de1c3 --- /dev/null +++ b/requirements.txt @@ -0,0 +1,8 @@ +# SPDX-FileCopyrightText: 2023 Monaco F. J. +# SPDX-FileCopyrightText: 2024 Coral authors +# +# SPDX-License-Identifier: GPL-3.0-or-later +# +# This file is part of Cobra, a derivative work of KobraPy. + +pygame==2.6.0