Orb version
After 1.7.0
Execution environment
- Executor: all of them
- Target platform: all of them
- Unity Editor version: all of them
Bug description
The activation process for Unity changed a bit concerning personal licenses and GameCI images in version 3. To properly support new Unity versions, we need to solve the activation issues.
How to reproduce
- Fork this repository
- Create a project on CircleCI and connect your fork to it
- Fill in some environment variables to run the jobs with actual activations for Unity
Expected behavior
With valid env variables, good credentials and a valid license, activation should pass.
Additional details
https://app.circleci.com/pipelines/github/game-ci/unity-orb/322/workflows/53a92683-693b-4590-96af-e637609074c6/jobs/4081
Detected OS: Linux.
The "build-method" parameter is empty. Falling back to the default build script.
++ xvfb-run --auto-servernum '--server-args=-screen 0 640x480x24' unity-editor -projectPath /root/project/Unity2D-Demo-Game-CI-CD/src -quit -batchmode -nographics -buildTarget StandaloneLinux64 -customBuildTarget StandaloneLinux64 -customBuildName StandaloneLinux64 -customBuildPath /root/project/Unity2D-Demo-Game-CI-CD/src/Builds/StandaloneLinux64/ -executeMethod BuildCommand.PerformBuild -logFile /dev/stdout
Unity Editor version: 2022.3.33f1 (b2c853adf198)
Branch: 2022.3/staging
Build type: Release
Batch mode: YES
System name: Linux
Distro version: #63~20.04.1-Ubuntu SMP Mon Mar 25 10:28:36 UTC 2024
Kernel version: 5.15.0-1057-aws
Architecture: x86_64
Available memory: 70717 MB
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Connection attempt to the License Client on channel: "LicenseClient-root" failed because channel doesn't exist; code: "0x80000002"
[Licensing::Module] Successfully launched the LicensingClient (PId: 273)
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-root" at "2024-06-12T19:03:01.653384Z"
[SignatureVerifier] Application signature verification not supported on this platform.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.15.4+eee609c
Session Id: 65e5e50f375b4871a46eacf65f2b7953
Correlation Id: 4ba3e9de9ae505afd71f05ce91f9204e
External correlation Id: 5161085665695614536
Machine Id: D7nTUnjNAmtsUMcnoyrqkgIbYdM=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-root" (connect: 0.61s, validation: 0.05s, handshake: 0.00s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-root-notifications" at "2024-06-12T19:03:01.702255Z"
[Licensing::Module] Connected to LicensingClient (PId: 273, launch time: 0.00, total connection time: 0.66s)
[Licensing::Module] Error: Access token is unavailable; failed to update
[Licensing::Client] Successfully updated license
[Licensing::Client] Successfully resolved entitlements
[Licensing::Module] Error: License is not active (com.unity.editor.headless). HasEntitlements will fail.
Pro License: NO
Initialize udev device monitor.
No valid Unity Editor license found. Please activate your license.
Exited with code exit status 1
Orb version
After 1.7.0
Execution environment
Bug description
The activation process for Unity changed a bit concerning personal licenses and GameCI images in version 3. To properly support new Unity versions, we need to solve the activation issues.
How to reproduce
Expected behavior
With valid env variables, good credentials and a valid license, activation should pass.
Additional details
https://app.circleci.com/pipelines/github/game-ci/unity-orb/322/workflows/53a92683-693b-4590-96af-e637609074c6/jobs/4081