In lecture during presentation of pong-6 (fps update), new function was introduced:
love.graphics.setColor(0, 255/255, 0, 255/255)
In love2d this "new" color should persist between frames (or calls to love.draw function)
But in this example it seems each frame defaults back to white color, without explicitly calling love.graphics.setColor
I highly suspect push library is an actual reason behind this, especially line love.graphics.setColor(white, white, white) which is called during "push:finish" function, which is actually called with push:apply('end')
In lecture during presentation of pong-6 (fps update), new function was introduced:
love.graphics.setColor(0, 255/255, 0, 255/255)In love2d this "new" color should persist between frames (or calls to love.draw function)
But in this example it seems each frame defaults back to white color, without explicitly calling love.graphics.setColor
I highly suspect push library is an actual reason behind this, especially line
love.graphics.setColor(white, white, white)which is called during "push:finish" function, which is actually called withpush:apply('end')