Currently Unreal SDK supports experimental screen recording on a couple of platforms, all built on vendor SDK/GDK features:
- Android - relies on underlying sentry-java SDK, constrained to fixed frame rate
- Xbox - relies on GDK's game DVR APIs. Devkit-only, can't ship to retail
The goal is to attach a user-configurable amount of gameplay footage as a video file to crash reports across all supported platforms, while leveraging Unreal-native facilities (renderer) instead of platform-specific vendor SDKs to keep the implementation uniform.
Related items:
Currently Unreal SDK supports experimental screen recording on a couple of platforms, all built on vendor SDK/GDK features:
The goal is to attach a user-configurable amount of gameplay footage as a video file to crash reports across all supported platforms, while leveraging Unreal-native facilities (renderer) instead of platform-specific vendor SDKs to keep the implementation uniform.
Related items: