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Attach game session replay to captured crashes #1393

@tustanivsky

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@tustanivsky

Currently Unreal SDK supports experimental screen recording on a couple of platforms, all built on vendor SDK/GDK features:

  • Android - relies on underlying sentry-java SDK, constrained to fixed frame rate
  • Xbox - relies on GDK's game DVR APIs. Devkit-only, can't ship to retail

The goal is to attach a user-configurable amount of gameplay footage as a video file to crash reports across all supported platforms, while leveraging Unreal-native facilities (renderer) instead of platform-specific vendor SDKs to keep the implementation uniform.

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