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mainwindow.cpp
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132 lines (114 loc) · 3.28 KB
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#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
// set scene size to fit graphicsView
this->scene = new QGraphicsScene(-10, -10, ui->graphicsView->width() - 2 - 10, ui->graphicsView->height() - 2 - 10);
// set graphicsview to show scene
ui->graphicsView->setScene(this->scene);
// set brush color & pen color
redBrush = new QBrush(Qt::red);
redPen.setColor(Qt::red);
whiteBrush = new QBrush(QColor(255, 255, 255, 200));
whitePen.setColor(QColor(255, 255, 255, 200));
// add label
winnerLabel = new QLabel(this);
winnerLabel->hide();
playerLabel = new QLabel(this);
player1_label = new QLabel(this);
player2_label = new QLabel(this);
player1_label->setGeometry(740, 40, 135, 60);
player2_label->setGeometry(905, 40, 135, 60);
player1_label->setFrameStyle(QFrame::WinPanel | QFrame::Raised);
player2_label->setFrameStyle(QFrame::NoFrame);
// add LCD timer
timer = new QTimer(this);
LCDTimer = new QLCDNumber(this);
LCDTimer->setGeometry(850, 130, 150, 40);
LCDTimer->setDigitCount(5);
// setup
loadImage();
initialize();
showPlayer();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::checkWin(){
if(status[RED_KING] == DEAD)
winner = 2;
if(status[BLACK_KING] == DEAD)
winner = 1;
// king face to king
if(xGrid[BLACK_KING] == xGrid[RED_KING]){
for(int i = yGrid[BLACK_KING] + 1; i < yGrid[RED_KING]; i++){
if(board[xGrid[BLACK_KING]][i] != NAN)
break;
else if(i == yGrid[RED_KING] - 1)
winner = player;
}
}
if(winner){
gameover = true;
showEndGameBackground();
showWinner();
}
}
void MainWindow::showPlayer(){
playerLabel->setGeometry(750, 200, 300, 100);
// set font
font = winnerLabel->font();
font.setPointSize(30);
font.setBold(true);
if(editMode == true){
playerLabel->setText(tr("You're in edit mode"));
font.setPointSize(20);
}
else if(player == 1){
playerLabel->setText(tr("Player 1's turn"));
}
else if(player == 2){
playerLabel->setText(tr("Player 2's turn"));
}
playerLabel->setFont(font);
playerLabel->setAlignment(Qt::AlignCenter);
}
void MainWindow::on_editButton_clicked()
{
if(editMode == false && rematch == false && gameover == false){
editMode = true;
initialize();
showPlayer();
ui->editButton->setText(tr("Quit Edit Mode"));
}
else if(editMode == true){
editMode = false;
player = 1;
showPlayer();
ui->editButton->setText(tr("Edit Mode"));
}
}
void MainWindow::on_surrenderButton_clicked()
{
if(rematch == false && gameover == false){
rematch = true;
if(player == 1)
winner = 2;
else if(player == 2)
winner = 1;
showEndGameBackground();
showWinner();
gameover = true;
ui->surrenderButton->setText(tr("Rematch"));
}
else if(rematch == true){
rematch = false;
ui->surrenderButton->setText(tr("Surrender"));
initialize();
showPlayer();
}
}