SequencerInstructionsMixin is pretty messy and is hard to read.
Since this was added, I recommend updating to use this code instead as it is much cleaner and easier for others to follow.
EXAMPLE:
package com.daniel99j.createpatched.mixin;
import com.simibubi.create.content.kinetics.transmission.sequencer.SequencerInstructions;
import com.simibubi.create.foundation.gui.AllGuiTextures;
import org.spongepowered.asm.mixin.*;
@Mixin(value = SequencerInstructions.class, remap = false)
public enum CustomSequenceConditions2 {
CREATE_PATCHED_AWAIT_BRASS_HAND("CREATE_PATCHED_AWAIT_BRASS_HAND", AllGuiTextures.SEQUENCER_AWAIT);
@Shadow
CustomSequenceConditions2(String parameterName, AllGuiTextures background) {}
}
SequencerInstructionsMixin is pretty messy and is hard to read.
Since this was added, I recommend updating to use this code instead as it is much cleaner and easier for others to follow.
EXAMPLE: