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objetos.py
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133 lines (107 loc) · 4.23 KB
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import spyral
import spyral.debug
import pygame
from random import randint, random
def reset():
scene = spyral.director.get_scene()
for sprite in scene._sprites.copy():
sprite.kill()
scene.background.fill((255,255,255))
def fps():
scene = spyral.director.get_scene()
scene.fps = spyral.debug.FPSSprite(scene, (255,0,0))
class RetroTexto(spyral.Sprite):
def __init__(self, texto):
scene = spyral.director.get_scene()
spyral.Sprite.__init__(self, scene)
self.image = spyral.Image("images/minivintage-frame.png")
font_path = "fonts/LiberationSans-Regular.ttf"
self.font = spyral.Font(font_path, 24, (0,0,0))
self.line_height = self.font.linesize
self.image.draw_image(self.render_text(texto),
position=(0, 0),
anchor="midleft")
def render_text(self, text):
text_width = self.font.get_size(text)[0]
ancho_promedio = self.font.get_size("X")[0]
caracteres = self.width / ancho_promedio
lineas = self.wrap(text, caracteres).splitlines()
altura = len(lineas) * self.line_height
bloque = spyral.Image(size=(self.width, altura))
ln = 0
for linea in lineas:
bloque.draw_image(image=self.font.render(linea),
position=(0, ln * self.line_height),
anchor="midtop")
ln = ln + 1
return bloque
def wrap(self, text, length):
""" Sirve para cortar texto en varias lineas """
words = text.split()
lines = []
line = ''
for w in words:
if len(w) + len(line) > length:
lines.append(line)
line = ''
line = line + w + ' '
if w is words[-1]: lines.append(line)
return '\n'.join(lines)
class Gato(spyral.Sprite):
def __init__(self, scene):
spyral.Sprite.__init__(self, scene)
self.image = spyral.Image("images/mati2.png")
self.vel = 100
self.scale = 3
self.x, self.y = 100, 100
self.anchor = "midbottom"
self.estado = "quieto"
self.movimiento = spyral.Vec2D(0, 0)
spyral.event.register("director.render", self.seguir_raton, scene=scene)
spyral.event.register("director.pre_render", self.determinar_estado, scene=scene)
def determinar_estado(self):
if abs(self.movimiento.x) < 5 and abs(self.movimiento.y) < 5:
self.estado = "quieto"
else:
self.estado = "corre_"
if self.movimiento.y > 0:
self.estado += "s"
else:
self.estado += "n"
if self.movimiento.x > 0:
self.estado += "e"
else:
self.estado += "o"
def seguir_raton(self):
self.stop_all_animations()
pos = self.scene.activity._pygamecanvas.get_pointer()
self.movimiento = pos - self.pos
anim = spyral.Animation("pos", spyral.easing.LinearTuple(self.pos, pos), duration = 0.5)
self.animate(anim)
class Perro(spyral.Sprite):
def __init__(self, scene):
spyral.Sprite.__init__(self, scene)
self.image = spyral.Image(filename="images/perro.png")
class Mono(spyral.Sprite):
def __init__(self, scene):
spyral.Sprite.__init__(self, scene)
#self.scene = scene
self.image = spyral.Image(filename="images/monkey_normal.png")
self.grito = pygame.mixer.Sound("sounds/smile.wav")
self.x = 100
self.y = 300
def sonreir(self):
self.image = spyral.Image(filename="images/monkey_smile.png")
self.scene.redraw()
self.grito.play()
#self.image = spyral.Image(filename="images/monkey_normal.png")
class Juego(spyral.Scene):
def __init__(self, activity=None, *args, **kwargs):
spyral.Scene.__init__(self, SIZE)
self.background = spyral.Image(size=SIZE).fill((255,255,255))
spyral.event.register("system.quit", spyral.director.pop)
if activity:
activity.box.next_page()
activity._pygamecanvas.grab_focus()
activity.window.set_cursor(None)
self.activity = activity