Hey there! Thanks for this plugin, it saves a bunch of time while adding and updating external plugins!
Since adding gd-plug, i've noticed that godot lsp happily traverses into the .plugged directory and reports errors from all the cloned addon repos - is there any way to prevent this or some workaround that you're using to avoid seeing all the extra errors for files that aren't used by your game?
Or maybe this is just a problem on my end? I'm using emacs as an external editor and connecting to lsp in the running godot editor instance - maybe it's a problem in my setup.
It feels like godot lsp should ignore files in a folder with .gdignore , but for now this seems like a rare issue - not sure if anyone else is experiencing it.
Thanks for any help or insight!
Hey there! Thanks for this plugin, it saves a bunch of time while adding and updating external plugins!
Since adding gd-plug, i've noticed that godot lsp happily traverses into the .plugged directory and reports errors from all the cloned addon repos - is there any way to prevent this or some workaround that you're using to avoid seeing all the extra errors for files that aren't used by your game?
Or maybe this is just a problem on my end? I'm using emacs as an external editor and connecting to lsp in the running godot editor instance - maybe it's a problem in my setup.
It feels like godot lsp should ignore files in a folder with
.gdignore, but for now this seems like a rare issue - not sure if anyone else is experiencing it.Thanks for any help or insight!