Move .plugged to addons/gd-plug/.plugged#33
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Moving the dir here stops gdscript warnings from triggering on addon code. The Godot team have indicated that they will only support disabling warnings in this directory as it is the only place third party code should be placed.
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Thanks for the contribution! However, I will have to wait until godotengine/godot#93889 actually merged into Godot master branch. |
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Why does this change depend on godotengine/godot#93889? In the current Godot release you can enable I didn't consider automated migration since I had been deleting the |
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Oh, I didn't know Automated migration is necessary for a smooth user experience, otherwise, the old |
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These options should apply to the path within the source directory, not the local project's path after copying them to .plugged.
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FYI in case you decide to use this as a starting point when you pick this up. Something seems to have changed in Godot that has caused this PR to break. It isn't moving files from |
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Closing this as #37 has fixed the issues with this PR. |
Moving the dir here stops gdscript warnings from triggering on addon code. The Godot team have indicated that they will only support disabling warnings in this directory as it is the only place third party code should be placed.
This change addresses #32, following the discussion there and at godotengine/godot#93889