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objects.h
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50 lines (38 loc) · 1019 Bytes
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#include <time.h>
struct Missile{
int xDest; //Where the missile is going
int yDest;
double xStart;
double yStart;
double x;
double y;
double xVel;
double yVel;
int isAlive;
};
struct Explosion{
double r;
double x;
double y;
double maxR; //Max radius the explosion will have
double minR;
double startR;
int isAlive;
double rVel;
};
struct City{
int health;
int isAlive;
};
typedef struct City city;
typedef struct Missile missile;
typedef struct Explosion explosion;
void shootMissile(missile * myMissile);
void updateMyMissiles(missile *myMissile, explosion * explosions);
void drawMyMissiles(missile *myMissile);
void startExplosion(int x, int y, explosion * explosions);
void updateExplosions(explosion * explosions);
void drawExplosions(explosion * explosions);
void updateEnemyMissiles(missile *enemyMissiles, explosion * explosions, time_t *timeSinceMissile);
void drawEnemyMissiles(missile * enemyMissiles);
int checkCollision(explosion exp, missile m);